annotate plugins/xxgsc.py @ 201:1cf8ab465672 alpha

Traipse Alpha 'OpenRPG' {100427-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Daily: I was having problems with Chat tabs. All fixed now.
author sirebral
date Tue, 27 Apr 2010 06:42:21 -0500
parents b633f4c64aae
children
rev   line source
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1 import os, wx
0
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2 import random
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3 import orpg.pluginhandler
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4
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5 ID_ROLL = wx.NewId()
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6
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7 class Plugin(orpg.pluginhandler.PluginHandler):
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8 # Initialization subroutine.
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9 #
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10 # !self : instance of self
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11 # !chat : instance of the chat window to write to
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12 def __init__(self, plugindb, parent):
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13 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)
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14
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15 self.name = 'Game Status Controller'
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16 self.author = 'Woody, updated by mDuo13 and Calchexas'
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17 self.help = 'This plugin lets you quickly and easily manage a status that includes \n'
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18 self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n'
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19 self.help += 'window, and from there just change the values as necessary and the changes\n'
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20 self.help += 'will be reflected in your status. To revert to your regular status, close\n'
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21 self.help += 'the GSC window.'
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22
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23 self.frame = None
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24
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25 def plugin_enabled(self):
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26 self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command')
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27 self.frame = RollerFrame(None, -1, "Game Status Controller (GSC)", self)
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28 self.frame.Hide()
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29
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30 def plugin_menu(self):
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31 self.menu = wx.Menu()
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32 self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'GSC Window')
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33 self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, self.toggle)
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34 self.toggle.Check(False)
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35
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36 def plugin_disabled(self):
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37 self.plugin_removecmd('/gsc')
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38 try:
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39 self.frame.TimeToQuit(1)
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40 except:
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41 pass
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42
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43 def on_gsc(self, cmdargs):
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44 item = self.menu.FindItemById(self.menu.FindItem("GSC Window"))
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45 item.Check(True)
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46 self.frame.Show()
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47 self.frame.Raise()
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48
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49 #Events
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50 def _toggleWindow(self, evt):
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51 if self.frame.IsShown():
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52 self.frame.Hide()
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53 self.toggle.Check(False)
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54 else:
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55 self.frame.Show()
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56 self.toggle.Check(True)
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57
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58
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59 class RollerFrame(wx.Frame):
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60 def __init__(self, parent, ID, title, plugin):
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61 wx.Frame.__init__(self, parent, ID, title,
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62 wx.DefaultPosition, wx.Size(250, 110))
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63
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64 self.settings = plugin.settings
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65 self.session = plugin.session
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66 self.plugin = plugin
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67
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68 self.panel = wx.Panel(self,-1)
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69 sizer = wx.GridBagSizer(1, 2)
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70 self.panel.SetSizer(sizer)
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71 menu = wx.Menu()
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72 menu.AppendSeparator()
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73 menu.Append(wx.ID_EXIT, "&Close", "Close this window")
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74 menuBar = wx.MenuBar()
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75 menuBar.Append(menu, "&File");
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76 self.SetMenuBar(menuBar)
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77
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78 self.old_idle = self.settings.get_setting('IdleStatusAlias')
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79
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80 ac_text = wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5))
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81 self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "",
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82 wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10)
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83 self.ac.SetValue(10)
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84
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85 touch_text = wx.StaticText(self.panel, -1, "Touch:", wx.Point(0, 25))
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86 self.touch = wx.SpinCtrl(self.panel, ID_ROLL, "",
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87 wx.Point(60, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10)
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88 self.touch.SetValue(10)
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89
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90 ff_text = wx.StaticText(self.panel, -1, "FF:", wx.Point(115, 25))
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91 self.ff = wx.SpinCtrl(self.panel, ID_ROLL, "",
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92 wx.Point(165, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10)
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93 self.ff.SetValue(10)
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94
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95 max_hp_text = wx.StaticText(self.panel, -1, "/", wx.Point(150, 5))
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96 self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "",
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97 wx.Point(158, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
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98 self.max_hp.SetValue(10)
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99
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100 hp_text = wx.StaticText(self.panel, -1, "HP:", wx.Point(80, 5))
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101 self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "",
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102 wx.Point(98, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
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103 self.hp.SetValue(10)
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104
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105 sizer.Add(ac_text, (1,0), span=(1,1))
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106 sizer.Add(self.ac, (1,1), span=(1,1))
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107 sizer.Add(touch_text, (1,2), span=(1,1))
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108 sizer.Add(self.touch, (1,3), span=(1,1))
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109 sizer.Add(ff_text, (1,4), span=(1,1))
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110 sizer.Add(self.ff, (1,5), span=(1,1))
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111 sizer.Add(hp_text, (0,0), span=(1,1))
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112 sizer.Add(self.hp, (0,1), span=(1,1))
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113 sizer.Add(max_hp_text, (0,2), span=(1,1))
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114 sizer.Add(self.max_hp, (0,3), span=(1,1))
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115 self.SetMinSize((350,100))
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116 self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL)
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117 self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL)
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118 self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT)
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119 self.Bind(wx.EVT_CLOSE, self._close)
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120 self.SetStatus(None)
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121
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122 def SetStatus(self, evt):
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123 new_status = "AC: " + str(self.ac.GetValue()) + " (Touch: " + str(self.touch.GetValue()) + " FF: " + str(self.ff.GetValue()) + ")" + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue())
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124 self.settings.set_setting('IdleStatusAlias',new_status)
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125 self.session.set_text_status(new_status)
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126
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127 def TimeToQuit(self, event):
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128 self.settings.set_setting('IdleStatusAlias',self.old_idle)
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129 self.session.set_text_status(self.old_idle)
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130 self.frame = None
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131 self.Destroy()
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132
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133 def _close(self, evt):
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134 self.Hide()
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135 item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window"))
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136 item.Check(False)