Mercurial > traipse_dev
annotate plugins/xxgsc.py @ 229:1645a78a33a4 alpha
Traipse Alpha 'OpenRPG' {100612-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Preparing to close updates)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
author | sirebral |
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date | Sat, 12 Jun 2010 04:46:16 -0500 |
parents | b633f4c64aae |
children |
rev | line source |
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195 | 1 import os, wx |
0
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2 import random |
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3 import orpg.pluginhandler |
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4 |
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5 ID_ROLL = wx.NewId() |
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6 |
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7 class Plugin(orpg.pluginhandler.PluginHandler): |
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8 # Initialization subroutine. |
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9 # |
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10 # !self : instance of self |
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11 # !chat : instance of the chat window to write to |
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12 def __init__(self, plugindb, parent): |
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13 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) |
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14 |
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15 self.name = 'Game Status Controller' |
195 | 16 self.author = 'Woody, updated by mDuo13 and Calchexas' |
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17 self.help = 'This plugin lets you quickly and easily manage a status that includes \n' |
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18 self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n' |
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19 self.help += 'window, and from there just change the values as necessary and the changes\n' |
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20 self.help += 'will be reflected in your status. To revert to your regular status, close\n' |
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21 self.help += 'the GSC window.' |
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22 |
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23 self.frame = None |
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24 |
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25 def plugin_enabled(self): |
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26 self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command') |
195 | 27 self.frame = RollerFrame(None, -1, "Game Status Controller (GSC)", self) |
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28 self.frame.Hide() |
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29 |
195 | 30 def plugin_menu(self): |
31 self.menu = wx.Menu() | |
32 self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'GSC Window') | |
33 self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, self.toggle) | |
34 self.toggle.Check(False) | |
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35 |
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36 def plugin_disabled(self): |
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37 self.plugin_removecmd('/gsc') |
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38 try: |
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39 self.frame.TimeToQuit(1) |
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40 except: |
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41 pass |
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42 |
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43 def on_gsc(self, cmdargs): |
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44 item = self.menu.FindItemById(self.menu.FindItem("GSC Window")) |
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45 item.Check(True) |
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46 self.frame.Show() |
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47 self.frame.Raise() |
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48 |
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49 #Events |
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50 def _toggleWindow(self, evt): |
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51 if self.frame.IsShown(): |
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52 self.frame.Hide() |
195 | 53 self.toggle.Check(False) |
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54 else: |
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55 self.frame.Show() |
195 | 56 self.toggle.Check(True) |
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57 |
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58 |
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59 class RollerFrame(wx.Frame): |
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60 def __init__(self, parent, ID, title, plugin): |
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61 wx.Frame.__init__(self, parent, ID, title, |
195 | 62 wx.DefaultPosition, wx.Size(250, 110)) |
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63 |
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64 self.settings = plugin.settings |
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65 self.session = plugin.session |
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66 self.plugin = plugin |
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67 |
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68 self.panel = wx.Panel(self,-1) |
195 | 69 sizer = wx.GridBagSizer(1, 2) |
70 self.panel.SetSizer(sizer) | |
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71 menu = wx.Menu() |
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72 menu.AppendSeparator() |
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73 menu.Append(wx.ID_EXIT, "&Close", "Close this window") |
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74 menuBar = wx.MenuBar() |
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75 menuBar.Append(menu, "&File"); |
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76 self.SetMenuBar(menuBar) |
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77 |
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78 self.old_idle = self.settings.get_setting('IdleStatusAlias') |
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79 |
195 | 80 ac_text = wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5)) |
81 self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", | |
82 wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10) | |
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83 self.ac.SetValue(10) |
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84 |
195 | 85 touch_text = wx.StaticText(self.panel, -1, "Touch:", wx.Point(0, 25)) |
86 self.touch = wx.SpinCtrl(self.panel, ID_ROLL, "", | |
87 wx.Point(60, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10) | |
88 self.touch.SetValue(10) | |
89 | |
90 ff_text = wx.StaticText(self.panel, -1, "FF:", wx.Point(115, 25)) | |
91 self.ff = wx.SpinCtrl(self.panel, ID_ROLL, "", | |
92 wx.Point(165, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10) | |
93 self.ff.SetValue(10) | |
94 | |
95 max_hp_text = wx.StaticText(self.panel, -1, "/", wx.Point(150, 5)) | |
96 self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", | |
97 wx.Point(158, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) | |
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98 self.max_hp.SetValue(10) |
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99 |
195 | 100 hp_text = wx.StaticText(self.panel, -1, "HP:", wx.Point(80, 5)) |
101 self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", | |
102 wx.Point(98, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) | |
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103 self.hp.SetValue(10) |
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104 |
195 | 105 sizer.Add(ac_text, (1,0), span=(1,1)) |
106 sizer.Add(self.ac, (1,1), span=(1,1)) | |
107 sizer.Add(touch_text, (1,2), span=(1,1)) | |
108 sizer.Add(self.touch, (1,3), span=(1,1)) | |
109 sizer.Add(ff_text, (1,4), span=(1,1)) | |
110 sizer.Add(self.ff, (1,5), span=(1,1)) | |
111 sizer.Add(hp_text, (0,0), span=(1,1)) | |
112 sizer.Add(self.hp, (0,1), span=(1,1)) | |
113 sizer.Add(max_hp_text, (0,2), span=(1,1)) | |
114 sizer.Add(self.max_hp, (0,3), span=(1,1)) | |
115 self.SetMinSize((350,100)) | |
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116 self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL) |
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117 self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL) |
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118 self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT) |
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119 self.Bind(wx.EVT_CLOSE, self._close) |
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120 self.SetStatus(None) |
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121 |
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122 def SetStatus(self, evt): |
195 | 123 new_status = "AC: " + str(self.ac.GetValue()) + " (Touch: " + str(self.touch.GetValue()) + " FF: " + str(self.ff.GetValue()) + ")" + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue()) |
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124 self.settings.set_setting('IdleStatusAlias',new_status) |
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125 self.session.set_text_status(new_status) |
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126 |
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127 def TimeToQuit(self, event): |
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128 self.settings.set_setting('IdleStatusAlias',self.old_idle) |
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129 self.session.set_text_status(self.old_idle) |
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130 self.frame = None |
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131 self.Destroy() |
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132 |
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133 def _close(self, evt): |
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134 self.Hide() |
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135 item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window")) |
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136 item.Check(False) |