Mercurial > traipse_dev
annotate orpg/tools/inputValidator.py @ 190:15488fe94f52 beta
Traipse Beta 'OpenRPG' {100125-01}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Mon, 25 Jan 2010 12:07:48 -0600 |
parents | dcae32e219f1 |
children |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: inputValidator.py |
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21 # Author: Greg Copeland |
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22 # Maintainer: |
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23 # |
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24 # Description: Contains simple input validators to help reduce the amount of |
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25 # user input generated text. |
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26 # |
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27 |
184 | 28 __version__ = "$Id: inputValidator.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
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29 |
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30 |
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31 ## |
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32 ## Module Loading |
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33 ## |
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34 from orpg.orpg_wx import * |
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35 import string |
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36 |
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37 |
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38 ## |
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39 ## Text Only input (no numbers allowed) |
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40 ## |
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41 class TextOnlyValidator(wx.PyValidator): |
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42 def __init__( self ): |
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43 wx.PyValidator.__init__( self ) |
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44 self.Bind(wx.EVT_CHAR, self.onChar) |
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45 |
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46 |
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47 |
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48 def Clone( self ): |
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49 return TextOnlyValidator() |
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50 |
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51 |
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52 |
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53 def Validate( self, win ): |
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54 tc = self.GetWindow() |
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55 val = tc.GetValue() |
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56 |
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57 retVal = True |
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58 for x in val: |
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59 if x not in string.letters: |
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60 retVal = False |
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61 break |
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62 |
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63 return retVal |
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64 |
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65 |
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66 |
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67 def onChar( self, event ): |
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68 key = event.GetKeyCode() |
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69 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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70 event.Skip() |
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71 |
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72 elif chr(key) in string.letters: |
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73 event.Skip() |
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74 |
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75 else: |
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76 if not wxValidator_IsSilent(): |
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77 wxBell() |
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78 |
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79 # Returning without calling even. Skip eats the event before it |
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80 # gets to the text control |
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81 return |
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82 |
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83 |
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84 |
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85 ## |
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86 ## Number Only input (no text allowed) |
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87 ## |
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88 class NumberOnlyValidator(wx.PyValidator): |
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89 def __init__( self ): |
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90 wx.PyValidator.__init__( self ) |
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91 self.Bind(wx.EVT_CHAR, self.onChar) |
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92 |
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93 |
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94 |
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95 def Clone( self ): |
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96 return NumberOnlyValidator() |
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97 |
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98 |
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99 |
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100 def Validate( self, win ): |
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101 tc = self.GetWindow() |
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102 val = tc.GetValue() |
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103 |
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104 retVal = True |
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105 for x in val: |
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106 if x not in string.digits: |
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107 retVal = False |
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108 break |
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109 |
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110 return retVal |
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111 |
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112 |
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113 |
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114 def onChar( self, event ): |
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115 key = event.GetKeyCode() |
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116 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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117 event.Skip() |
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118 |
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119 elif chr(key) in string.digits: |
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120 event.Skip() |
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121 |
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122 else: |
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123 if not wxValidator_IsSilent(): |
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124 wxBell() |
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125 |
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126 # Returning without calling even. Skip eats the event before it |
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127 # gets to the text control |
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128 return |
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129 |
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130 |
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131 |
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132 |
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133 |
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134 |
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135 ## |
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136 ## Math Only input (no text allowed, only numbers of math symbols) |
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137 ## |
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138 class MathOnlyValidator(wx.PyValidator): |
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139 def __init__( self ): |
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140 wx.PyValidator.__init__( self ) |
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141 |
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142 # Build it as part of the class and not per Validate() call |
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143 self.allowedInput = "0123456789()*/+-<>" |
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144 self.Bind(wx.EVT_CHAR, self.onChar) |
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145 |
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146 |
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147 |
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148 def Clone( self ): |
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149 return MathOnlyValidator() |
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150 |
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151 |
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152 |
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153 def Validate( self, win ): |
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154 tc = self.GetWindow() |
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155 val = tc.GetValue() |
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156 |
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157 retVal = True |
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158 for x in val: |
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159 if x not in self.allowedInput: |
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160 retVal = False |
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161 break |
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162 |
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163 return retVal |
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164 |
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165 |
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166 |
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167 def onChar( self, event ): |
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168 key = event.GetKeyCode() |
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169 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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170 event.Skip() |
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171 |
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172 elif chr(key) in self.allowedInput: |
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173 event.Skip() |
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174 |
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175 else: |
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176 if not wxValidator_IsSilent(): |
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177 wxBell() |
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178 |
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179 # Returning without calling even. Skip eats the event before it |
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180 # gets to the text control |
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181 return |
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182 |
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183 |
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184 |
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185 |
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186 |
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187 |
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188 ## |
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189 ## Text and number input but DO NOT allow ANY HTML type input (no numbers allowed) |
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190 ## |
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191 class NoHTMLValidator(wx.PyValidator): |
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192 def __init__( self ): |
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193 wx.PyValidator.__init__( self ) |
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194 |
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195 # Build it as part of the class and not per Validate() call |
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196 self.allowedInput = " 1234567890!@#$%^&*()_-+=`~abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,[]{}|;:'\",./?\\" |
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197 self.Bind(wx.EVT_CHAR, self.onChar) |
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198 |
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199 |
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200 |
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201 def Clone( self ): |
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202 return NoHTMLValidator() |
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203 |
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204 |
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205 |
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206 def Validate( self, win ): |
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207 tc = self.GetWindow() |
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208 val = tc.GetValue() |
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209 |
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210 retVal = True |
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211 for x in val: |
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212 if x not in self.allowedInput: |
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213 retVal = False |
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214 break |
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215 |
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216 return retVal |
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217 |
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218 |
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219 |
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220 def onChar( self, event ): |
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221 key = event.GetKeyCode() |
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222 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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223 event.Skip() |
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224 |
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225 elif chr(key) in self.allowedInput: |
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226 event.Skip() |
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227 |
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228 else: |
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229 if not wxValidator_IsSilent(): |
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230 wxBell() |
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231 |
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232 # Returning without calling even. Skip eats the event before it |
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233 # gets to the text control |
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234 return |