annotate orpg/dieroller/dieroller.txt @ 212:13054be69834 beta

Traipse Beta 'OpenRPG' {100428-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up
author sirebral
date Wed, 28 Apr 2010 08:08:09 -0500
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212
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1 The New Dicing System: A Proposal for OpenRPG
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2 ----------------------------------------------
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3
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4 The current dice system for OpenRPG has several limitations. Foremost
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5 among these are the fact that adding a new, non-standard dicing mechanism
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6 requires editing of the basic dice code. There are several secondary
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7 limitations, such as the fact that while the dice system can handle math,
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8 it cannot be used as a calculator -- it will not allow expressions that do
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9 not involve dice.
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10
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11 This proposal is for a new dicing system to replace the current one in
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12 OpenRPG. Since the dicing system is something that users will interact
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13 with frequently, a new system needs to be considered carefully. This
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14 document attempts to describe the new dicing system so that such
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15 consideration can be given to it. It is expected that this document will
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16 grow and change as it is scrutinized.
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17
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18
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19 Design goals for this dicing system:
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20
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21 1. Should be easy for new users to get started with, based on knowing
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22 standard RPG dice notation (NdX) and basic math.
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23
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24 2. Should, as far as practical, maintain compatibility with existing
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25 character sheets, etc., that use the current dice system.
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26
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27 3. Should allow users to create new dice types and new ways of
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28 counting dice. Ideally, this should not require programming, except
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29 in exceptional cases.
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30
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31 4. The dice system should be usable for doing basic math that does
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32 not involve dice.
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33
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34 5. The dice system should be able to handle most current RPG dicing
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35 systems.
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36
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37 Things this dicing system is designed to NOT do:
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38
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39 1. Be a programming language. There are no facilities in it for
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40 user input, output formatting, loops, if-then-else, or similar
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41 things. If these are desired for something involving dice, an
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42 appropriate node and nodehandler can be created.
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43
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44 2. Handle all theoretically possible dicing systems without the
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45 need for programming plugins. First off, this is impossible.
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46 Second, even making an attempt to would require supporting
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47 dicing methods that don't actually turn up in any real game.
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48
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49 3. Handle floating-point math. I don't know of any systems that
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50 use it in their dice schemes right now. If there are some,
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51 we might have to consider adding it.
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52
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53
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54 Syntax Specification
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55
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56 What follows is a BNF specification for the proposed dicing system, with
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57 explanatory text interleaved. At the end of this document is a copy of
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58 the BNF with no explanations, for those who would like to look at it "all
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59 together". Note that BNF describes only syntax, and not semantics; thus,
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60 while anything generated with this grammar should be syntactically correct,
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61 that doesn't mean it will make sense or be allowed.
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62
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63
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64 dice string ::= <expression>
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65 <expression> of <comparison> | <comparison>
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66
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67 This is the top level. The major thing of note here is that comparisons
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68 only occur at this level. This is intentional; the result of a comparison
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69 is a boolean true/false flag rather than a number. Thus, it makes no
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70 sense to allow people to perform further numerical operations on the
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71 result of a comparison. Systems where dice are triggered by the results
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72 of other dice are left for the realm of plugins.
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73
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74
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75 comparison ::= <expression> <relation> <expression>
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76
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77 expression ::= <factor> | <factor> <low-op> <factor>
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78
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79 The separation into "low-op" and "high-op" of the operators is to allow
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80 order of operations to be handled more easily. Syntactically, it's not
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81 really necessary, but it should be helpful in implementation.
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82
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83
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84 factor :: = <term> | <term> <high-op> <term> |
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85 <multi-dice> | <multi-dice> <high-op> <term> |
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86 <term> <high-op> <multi-dice>
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87
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88 Here we start to hit some complication. The intent of the different
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89 entries for multi-dice is that we don't want to allow things like
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90 [3d6 each * 2d6 each]. We are *not* doing vector multiplication!
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91 The "expression" level doesn't have any such limitation on syntax;
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92 things like [3d6 each + 2d6 each] we'll have to either think of a
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93 logical way to handle, or disallow on a semantic level. (Well... I
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94 suppose it could be handled in the BNF, but I think it would get
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95 kind of messy.)
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96
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97
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98 term ::= <dice> | <unit>
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99
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100 unit ::= <number> | ( <expression> )
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101
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102 Dice are not considered a unit. This means that things like [3d6d10] can't
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103 be done without using parentheses. I consider that to be a win for
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104 clarity.
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105
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106
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107 dice ::= <unit>d<unit> | <unit>d<name> | <dice> <flag> | lastroll
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108
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109 The <name> entry here allows for user-created dice (in the syntax, at
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110 least...).
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111
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112
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113 multi-dice ::= ( <dice>, <dice>+ ) | # (1d6,1d8)
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114 <dice> each | # 3d6 each
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115 ( <expression> of <expression> ) | # (3 of 2d6)
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116 lastroll | # lastroll
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117 <multi-dice> <flag> # (3 of 2d6) best 2
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118
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119 "lastroll" by itself can be either dice or multi-dice. I'm thinking that it
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120
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121 should be whatever type the last roll was.
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122
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123
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124 flag ::= reroll <condition> | # repeats
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125 reroll <slice> | # once only
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126 grow <condition> | # reroll and add
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127 shrink <condition> | # reroll and subtract
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128 drop <condition> |
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129 drop <slice> |
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130 take <condition> |
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131 take <slice> |
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132 <slice> | # implied "take"
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133 <name> <condition> | # user-created
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134 <name> # user-created
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135
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136 Technically, we don't need both "drop" and "take" -- one implies the
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137 other. However, having both should make the language easier to use.
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138
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139 "reroll" will work differently depending on whether a condition or a
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140 slice is given. If a condition is given, it will reroll until none of
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141 the dice in the set meet the reroll condition (or until it hits a maximum
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142 allowed number of rerolls). If a slice is given, it will reroll those
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143 dice once. IMHO, this behavior makes the most sense.
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144
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145 The <name> entries here are to allow for user-created flags. Note that
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146 as I've specified things right now, a user-created flag can have a
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147 condition,
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148 but not a slice. That's mostly because I couldn't think of a case where
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149 a slice would be useful... should we add it anyways?
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150
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151
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152 slice ::= highest | lowest | highest <number> | lowest <number>
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153
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154 "highest" and "lowest" without a number are equivalent to doing them with
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155 1 as the number. This is to simplify things like [4d6 drop lowest].
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156
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157
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158 condition ::= <relation> <unit>
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159
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160 This is for conditions on flags. Note that it can take a unit, so you could
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161
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162 use dice in a condition; however, I think the unit should only be evaluated
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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163
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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164 once, to make things faster. Anyone for repetitive evaluation?
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165
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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166
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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167 low-op ::= + | - | min | max
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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168
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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169 "min" takes two values and returns the highest of them, and "max"
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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170 returns the lowest of them. This might seem counterintuitive, but
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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171 it's meant to be used with dice, like so:
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172
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173 3d6 min 8 - always returns 8 or higher
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174
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175 3d6 max 15 - always returns 15 or lower
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176
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177 I decided to put min and max as having the same precedence as + and -,
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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178 because if they had higher precedence, then:
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179
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180 3d6+2 min 10
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181
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182 would be equivalent to 3d6+10. (It would take the max of 2 and 10, then
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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183 add that to 3d6). One problem that does arise here is with multiplication
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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184 and division: [1d6 min 5 * 2] will be equivalent to [1d6 min 10], since
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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185 multiplication has higher precedence. We may just want to warn people
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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186 that min and max can be screwy unless you parenthesize, unless someone can
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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187 think of a better way to handle them.
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188
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189
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190 high-op ::= * | / | mod
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191
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192 The / is integer division, of course, since we're doing integer math.
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193
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194
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195 number ::= <digit>+ | -<digit>+
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196
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197 Positive and negative numbers are allowed. This means that, syntactically,
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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198 [-2d-4] is legal. Do we want to modify the BNF to disallow this, or handle
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199 it on a semantic level?
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200
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201
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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202 name ::= <letter>[<letter>|<digit>]*
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203
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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204 We may want to expand to allow underscores and dashes in user-created names.
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205
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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206
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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207
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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208 letter ::= A-Z | a-z
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209
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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210 digit ::= 0-9
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211
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212 relation ::= < | > | <= | >= | => | =< | = | ==
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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213
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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214
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215
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216 Well, that's the BNF. Again, at the end is a copy without all the running
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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217 commentary.
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218
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219
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220 Thoughts on Implementation:
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221
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222 First, I think a sort of "dice library" of common functions needs to be
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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223 created. This would include rolling a set of dice, getting the highest
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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parents:
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224 of a group of dice, growing and shrinking dice from a set based on
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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225 conditions, and so on. These functions should be available for use by
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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226 custom-written dice types.
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227
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228 Next, that library should be used as a tool in implementing a dice-string
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
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229 interpreter. That will require creating a parser for the dice-string
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
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230 'language'. This could be either a custom-written parser, or possibly
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
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231 one created with some of the Python parser generators. A custom-written
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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232 parser may take longer to do and be a bit more finicky to maintain, but
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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233 it would remove a dependency from the code.
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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234
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235 User-created flags and dice types could be supported in two ways:
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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236
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237 - First, by allowing users to specify strings in the dice language
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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238 that the flags/expressions would expand to -- basically, allowing
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
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239 dice macros.
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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240
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241 - Second, by adding hooks for python modules to be associated with
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
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242 user-created dice or flag types. This is likely to be the more
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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243 complicated of the two solutions, but it would also be more
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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244 flexible.
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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245
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parents:
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246 Personally, I think both are desirable -- the first, so that
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
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247 non-programming users can create simple die and flag types. The
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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248 second, because by design, there are some things this dice system
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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249 just won't do.
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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parents:
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250
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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251
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
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parents:
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252 Further work needed:
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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253
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sirebral
parents:
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254 - specs for the "dice library"
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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255
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sirebral
parents:
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256 - specs on an interface for python modules meant to be dice and
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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257 flag types.
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
258
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
259 ----------------------------------------------------------------
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
260
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
261 start ::= <expression> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
262 <comparison>
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
263
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
264 comparison ::= <expression> <condition>
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
265
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
266 expression ::= <term> | <term> <low-op> <factor>
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
267
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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268 term ::= <factor> | <factor> <high-op> <unit>
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
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269
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
270 factor ::= <atom> | <dice_set>
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
271
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
272 atom ::= <number> | ( <expression> )
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
273
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
274 dice_set ::= <dice> <dice_set>, <dice> | <expr> of <dice> | <dice> each |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
275 lastroll
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
276
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
277 dice ::= <atom>d<atom> | <atom>d<name> | <dice> <flag>
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
278
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
279 flag ::= reroll <condition> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
280 reroll <slice> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
281 grow <condition> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
282 shrink <condition> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
283 drop <condition> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
284 drop <slice> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
285 take <condition> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
286 take <slice> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
287 <slice> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
288 <name> <condition> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
289 <name> <slice> |
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
290 <name>
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
291
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
292 slice ::= highest | lowest | highest <number> | lowest <number>
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
293
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
294 condition ::= <relation> <unit>
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
295
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
296 low-op ::= + | -
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
297
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
298 high-op ::= * | / | mod| max | min
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
299
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
300 number ::= <digit>+ | -<digit>+
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
301
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
302 name ::= <letter>[<letter>|<digit>]*
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
303
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
304 letter ::= A-Z | a-z
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
305
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
306 digit ::= 0-9
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
307
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
308 relation ::= < | > | <= | >= | => | =< | = | ==
13054be69834 Traipse Beta 'OpenRPG' {100428-00}
sirebral
parents:
diff changeset
309