annotate orpg/tools/inputValidator.py @ 173:0dde29a41614 alpha

Traipse Alpha 'OpenRPG' {100107-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Alpha!!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author sirebral
date Thu, 07 Jan 2010 01:53:12 -0600
parents 4385a7d0efd1
children dcae32e219f1
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: inputValidator.py
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21 # Author: Greg Copeland
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22 # Maintainer:
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23 #
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24 # Description: Contains simple input validators to help reduce the amount of
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25 # user input generated text.
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26 #
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27
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28 __version__ = "$Id: inputValidator.py,v 1.11 2006/11/04 21:24:22 digitalxero Exp $"
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29
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30
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31 ##
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32 ## Module Loading
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33 ##
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34 from orpg.orpg_wx import *
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35 import string
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36
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37
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38 ##
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39 ## Text Only input (no numbers allowed)
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40 ##
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41 class TextOnlyValidator(wx.PyValidator):
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42 def __init__( self ):
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43 wx.PyValidator.__init__( self )
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44 self.Bind(wx.EVT_CHAR, self.onChar)
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45
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46
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47
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48 def Clone( self ):
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49 return TextOnlyValidator()
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50
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51
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52
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53 def Validate( self, win ):
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54 tc = self.GetWindow()
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55 val = tc.GetValue()
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56
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57 retVal = True
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58 for x in val:
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59 if x not in string.letters:
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60 retVal = False
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61 break
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62
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63 return retVal
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64
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65
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66
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67 def onChar( self, event ):
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68 key = event.GetKeyCode()
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69 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
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70 event.Skip()
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71
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72 elif chr(key) in string.letters:
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73 event.Skip()
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74
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75 else:
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76 if not wxValidator_IsSilent():
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77 wxBell()
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78
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79 # Returning without calling even. Skip eats the event before it
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80 # gets to the text control
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81 return
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82
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83
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84
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85 ##
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86 ## Number Only input (no text allowed)
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87 ##
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88 class NumberOnlyValidator(wx.PyValidator):
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89 def __init__( self ):
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90 wx.PyValidator.__init__( self )
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91 self.Bind(wx.EVT_CHAR, self.onChar)
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92
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93
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94
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95 def Clone( self ):
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96 return NumberOnlyValidator()
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97
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98
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99
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100 def Validate( self, win ):
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101 tc = self.GetWindow()
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102 val = tc.GetValue()
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103
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104 retVal = True
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105 for x in val:
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106 if x not in string.digits:
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107 retVal = False
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108 break
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109
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110 return retVal
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111
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112
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113
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114 def onChar( self, event ):
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115 key = event.GetKeyCode()
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116 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
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117 event.Skip()
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118
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119 elif chr(key) in string.digits:
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120 event.Skip()
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121
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122 else:
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123 if not wxValidator_IsSilent():
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124 wxBell()
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125
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126 # Returning without calling even. Skip eats the event before it
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127 # gets to the text control
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128 return
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129
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130
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131
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133
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134
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135 ##
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136 ## Math Only input (no text allowed, only numbers of math symbols)
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137 ##
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138 class MathOnlyValidator(wx.PyValidator):
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139 def __init__( self ):
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140 wx.PyValidator.__init__( self )
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141
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142 # Build it as part of the class and not per Validate() call
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143 self.allowedInput = "0123456789()*/+-<>"
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144 self.Bind(wx.EVT_CHAR, self.onChar)
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145
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146
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147
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148 def Clone( self ):
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149 return MathOnlyValidator()
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150
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151
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152
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153 def Validate( self, win ):
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154 tc = self.GetWindow()
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155 val = tc.GetValue()
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156
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157 retVal = True
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158 for x in val:
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159 if x not in self.allowedInput:
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160 retVal = False
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161 break
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162
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163 return retVal
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164
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165
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166
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167 def onChar( self, event ):
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168 key = event.GetKeyCode()
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169 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
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170 event.Skip()
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171
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172 elif chr(key) in self.allowedInput:
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173 event.Skip()
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174
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175 else:
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176 if not wxValidator_IsSilent():
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177 wxBell()
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178
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179 # Returning without calling even. Skip eats the event before it
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180 # gets to the text control
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181 return
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182
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183
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184
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185
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186
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187
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188 ##
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189 ## Text and number input but DO NOT allow ANY HTML type input (no numbers allowed)
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190 ##
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191 class NoHTMLValidator(wx.PyValidator):
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192 def __init__( self ):
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193 wx.PyValidator.__init__( self )
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194
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195 # Build it as part of the class and not per Validate() call
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196 self.allowedInput = " 1234567890!@#$%^&*()_-+=`~abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,[]{}|;:'\",./?\\"
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197 self.Bind(wx.EVT_CHAR, self.onChar)
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198
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199
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200
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201 def Clone( self ):
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202 return NoHTMLValidator()
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203
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204
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205
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206 def Validate( self, win ):
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207 tc = self.GetWindow()
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208 val = tc.GetValue()
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209
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210 retVal = True
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211 for x in val:
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212 if x not in self.allowedInput:
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213 retVal = False
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214 break
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215
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216 return retVal
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217
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218
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219
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220 def onChar( self, event ):
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221 key = event.GetKeyCode()
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222 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
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223 event.Skip()
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224
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225 elif chr(key) in self.allowedInput:
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226 event.Skip()
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227
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228 else:
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229 if not wxValidator_IsSilent():
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230 wxBell()
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231
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232 # Returning without calling even. Skip eats the event before it
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233 # gets to the text control
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234 return