Mercurial > traipse_dev
annotate plugins/xxgsc.py @ 183:0d9b746b5751 beta
Traipse Beta 'OpenRPG' {100115-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Fri, 15 Jan 2010 23:01:42 -0600 |
parents | 4385a7d0efd1 |
children | 24d59375aac9 b633f4c64aae |
rev | line source |
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0
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1 import os |
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2 from orpg.orpg_wx import * |
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3 import random |
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4 import orpg.pluginhandler |
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5 |
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6 |
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7 ID_ROLL = wx.NewId() |
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8 |
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9 class Plugin(orpg.pluginhandler.PluginHandler): |
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10 # Initialization subroutine. |
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11 # |
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12 # !self : instance of self |
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13 # !chat : instance of the chat window to write to |
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14 def __init__(self, plugindb, parent): |
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15 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) |
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16 |
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17 self.name = 'Game Status Controller' |
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18 self.author = 'Woody, updated by mDuo13' |
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19 self.help = 'This plugin lets you quickly and easily manage a status that includes \n' |
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20 self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n' |
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21 self.help += 'window, and from there just change the values as necessary and the changes\n' |
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22 self.help += 'will be reflected in your status. To revert to your regular status, close\n' |
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23 self.help += 'the GSC window.' |
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24 |
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25 self.frame = None |
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26 |
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27 def plugin_enabled(self): |
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28 self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command') |
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29 self.frame = RollerFrame(None, -1, "Game Status Ctrl (GSC)", self) |
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30 self.frame.Hide() |
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31 |
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32 item = wx.MenuItem(self.menu, wx.ID_ANY, "GSC Window", "GSC Window", wx.ITEM_CHECK) |
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33 self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, item) |
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34 self.menu.AppendItem(item) |
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35 |
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36 def plugin_disabled(self): |
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37 self.plugin_removecmd('/gsc') |
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38 try: |
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39 self.frame.TimeToQuit(1) |
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40 except: |
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41 pass |
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42 |
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43 def on_gsc(self, cmdargs): |
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44 item = self.menu.FindItemById(self.menu.FindItem("GSC Window")) |
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45 item.Check(True) |
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46 self.frame.Show() |
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47 self.frame.Raise() |
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48 |
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49 #Events |
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50 def _toggleWindow(self, evt): |
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51 id = evt.GetId() |
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52 item = self.menu.FindItemById(id) |
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53 if self.frame.IsShown(): |
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54 self.frame.Hide() |
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55 item.Check(False) |
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56 else: |
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57 self.frame.Show() |
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58 item.Check(True) |
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59 |
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60 |
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61 class RollerFrame(wx.Frame): |
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62 def __init__(self, parent, ID, title, plugin): |
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63 wx.Frame.__init__(self, parent, ID, title, |
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64 wx.DefaultPosition, wx.Size(200, 70)) |
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65 |
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66 self.settings = plugin.settings |
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67 self.session = plugin.session |
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68 self.plugin = plugin |
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69 |
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70 self.panel = wx.Panel(self,-1) |
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71 menu = wx.Menu() |
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72 menu.AppendSeparator() |
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73 menu.Append(wx.ID_EXIT, "&Close", "Close this window") |
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74 menuBar = wx.MenuBar() |
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75 menuBar.Append(menu, "&File"); |
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76 self.SetMenuBar(menuBar) |
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77 |
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78 self.old_idle = self.settings.get_setting('IdleStatusAlias') |
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79 |
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80 wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5)) |
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81 self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10) |
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82 self.ac.SetValue(10) |
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83 |
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84 wx.StaticText(self.panel, -1, "/", wx.Point(136, 5)) |
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85 self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(144, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) |
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86 self.max_hp.SetValue(10) |
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87 |
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88 wx.StaticText(self.panel, -1, "HP:", wx.Point(65, 5)) |
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89 self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(83, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) |
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90 self.hp.SetValue(10) |
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91 |
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92 self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL) |
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93 self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL) |
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94 self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT) |
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95 self.Bind(wx.EVT_CLOSE, self._close) |
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96 self.SetStatus(None) |
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97 |
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98 def SetStatus(self, evt): |
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99 new_status = "AC: " + str(self.ac.GetValue()) + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue()) |
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100 self.settings.set_setting('IdleStatusAlias',new_status) |
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101 self.session.set_text_status(new_status) |
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102 |
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103 def TimeToQuit(self, event): |
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104 self.settings.set_setting('IdleStatusAlias',self.old_idle) |
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105 self.session.set_text_status(self.old_idle) |
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106 self.frame = None |
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107 self.Destroy() |
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108 |
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109 def _close(self, evt): |
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110 self.Hide() |
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111 item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window")) |
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112 item.Check(False) |