Mercurial > traipse_dev
annotate orpg/mapper/miniatures.py @ 183:0d9b746b5751 beta
Traipse Beta 'OpenRPG' {100115-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Fri, 15 Jan 2010 23:01:42 -0600 |
parents | 52100f68dfe1 |
children | dcae32e219f1 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/miniatures.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $ |
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25 # |
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26 # Description: This file contains some of the basic definitions for the chat |
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27 # utilities in the orpg project. |
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28 # |
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29 __version__ = "$Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $" |
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30 |
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31 from base import * |
152 | 32 import thread, time, urllib, os.path, mimetypes |
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33 |
92 | 34 import xml.dom.minidom as minidom |
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35 from orpg.tools.orpg_settings import settings |
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36 |
135 | 37 from xml.etree.ElementTree import ElementTree, Element |
38 from xml.etree.ElementTree import fromstring, tostring | |
39 | |
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40 MIN_STICKY_BACK = -0XFFFFFF |
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41 MIN_STICKY_FRONT = 0xFFFFFF |
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42 |
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43 ##---------------------------------------- |
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44 ## miniature object |
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45 ##---------------------------------------- |
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46 |
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47 FACE_NONE = 0 |
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48 FACE_NORTH = 1 |
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49 FACE_NORTHEAST = 2 |
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50 FACE_EAST = 3 |
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51 FACE_SOUTHEAST = 4 |
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52 FACE_SOUTH = 5 |
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53 FACE_SOUTHWEST = 6 |
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54 FACE_WEST = 7 |
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55 FACE_NORTHWEST = 8 |
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56 SNAPTO_ALIGN_CENTER = 0 |
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57 SNAPTO_ALIGN_TL = 1 |
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58 |
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59 def cmp_zorder(first,second): |
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60 f = first.zorder |
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61 s = second.zorder |
20 | 62 if f == None: f = 0 |
63 if s == None: s = 0 | |
64 if f == s: value = 0 | |
65 elif f < s: value = -1 | |
66 else: value = 1 | |
0
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67 return value |
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68 |
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69 class BmpMiniature: |
135 | 70 def __init__(self, id, path, bmp, pos=cmpPoint(0,0), |
71
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71 heading=FACE_NONE, face=FACE_NONE, label="", |
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72 locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, |
135 | 73 zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1, func='none'): |
0
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74 self.heading = heading |
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75 self.face = face |
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76 self.label = label |
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77 self.path = path |
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78 self.pos = pos |
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79 self.selected = False |
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80 self.locked = locked |
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81 self.snap_to_align = snap_to_align |
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82 self.hide = hide |
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83 self.id = id |
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84 self.zorder = zorder |
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85 self.left = 0 |
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86 self.local = local |
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87 self.localPath = localPath |
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88 self.localTime = localTime |
20 | 89 if not width: self.width = 0 |
90 else: self.width = width | |
91 if not height: self.height = 0 | |
92 else: self.height = height | |
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93 self.right = bmp.GetWidth() |
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94 self.top = 0 |
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95 self.bottom = bmp.GetHeight() |
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96 self.isUpdated = False |
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97 self.gray = False |
135 | 98 self.set_bmp(bmp) |
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99 |
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100 def __del__(self): |
135 | 101 del self.image |
102 self.image = None | |
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103 |
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104 def set_bmp(self, bmp): |
135 | 105 self.image = bmp |
106 self.image.ConvertAlphaToMask() | |
107 self.generate_bmps() | |
108 | |
109 def generate_bmps(self): | |
110 if self.width: | |
111 bmp = self.image.Copy() | |
112 bmp.Rescale(int(self.width), int(self.height)) | |
113 else: | |
114 bmp = self.image | |
115 self.bmp = bmp.ConvertToBitmap() | |
116 self.bmp_gray = bmp.ConvertToGreyscale().ConvertToBitmap() | |
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117 |
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118 def set_min_props(self, heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, width=0, height=0): |
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119 self.heading = heading |
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120 self.face = face |
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121 self.label = label |
20 | 122 if locked: self.locked = True |
123 else: self.locked = False | |
124 if hide: self.hide = True | |
125 else: self.hide = False | |
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126 self.width = int(width) |
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127 self.height = int(height) |
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128 self.isUpdated = True |
135 | 129 self.generate_bmps() |
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130 |
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131 def hit_test(self, pt): |
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132 rect = self.get_rect() |
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133 result = None |
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134 result = rect.InsideXY(pt.x, pt.y) |
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135 return result |
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136 |
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137 def get_rect(self): |
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138 ret = wx.Rect(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) |
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139 return ret |
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140 |
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141 def draw(self, dc, mini_layer, op=wx.COPY): |
135 | 142 if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM: |
143 # set the width and height of the image | |
144 self.left = 0 | |
145 self.right = self.bmp.GetWidth() | |
146 self.top = 0 | |
147 self.bottom = self.bmp.GetHeight() | |
148 # grey outline | |
149 graypen = wx.Pen("gray", 1, wx.DOT) | |
150 dc.SetPen(graypen) | |
151 dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
152 #if width or height < 20 then offset = 1 | |
153 if self.bmp.GetWidth() <= 20: xoffset = 1 | |
154 else: xoffset = 5 | |
155 if self.bmp.GetHeight() <= 20: yoffset = 1 | |
156 else: yoffset = 5 | |
157 dc.DrawRectangle(self.pos.x + xoffset, | |
158 self.pos.y + yoffset, self.bmp.GetWidth(), | |
159 self.bmp.GetHeight()) | |
160 dc.SetBrush(wx.NullBrush) | |
161 dc.SetPen(wx.NullPen) | |
162 if mini_layer.show_labels: | |
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163 ## draw label in the center of the mini |
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164 label = mini_layer.get_mini_label(self) |
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165 if len(label): |
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166 dc.SetTextForeground(wx.RED) |
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167 (textWidth,textHeight) = dc.GetTextExtent(label) |
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168 x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 |
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169 y = self.pos.y + (self.bmp.GetHeight() / 2) |
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170 dc.SetPen(wx.GREY_PEN) |
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171 dc.SetBrush(wx.LIGHT_GREY_BRUSH) |
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172 dc.DrawRectangle(x, y, textWidth+2, textHeight+2) |
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173 if (textWidth+2 > self.right): |
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174 self.right += int((textWidth+2-self.right)/2)+1 |
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175 self.left -= int((textWidth+2-self.right)/2)+1 |
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176 self.bottom = y+textHeight+2-self.pos.y |
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177 dc.SetPen(wx.NullPen) |
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178 dc.SetBrush(wx.NullBrush) |
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179 dc.DrawText(label, x+1, y+1) |
135 | 180 |
181 #selected outline | |
182 if self.selected: | |
183 dc.SetPen(wx.RED_PEN) | |
184 dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
185 dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) | |
186 dc.SetBrush(wx.NullBrush) | |
187 dc.SetPen(wx.NullPen) | |
188 return True | |
189 elif self.hide: return True | |
190 | |
191 else: | |
192 bmp = self.bmp_gray if self.gray else self.bmp | |
193 try: dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True) | |
194 except: print bmp | |
195 self.left = 0 | |
196 self.right = self.bmp.GetWidth() | |
197 self.top = 0 | |
198 self.bottom = self.bmp.GetHeight() | |
199 | |
200 # Draw the facing marker if needed | |
201 if self.face != 0: | |
202 x_mid = self.pos.x + (self.bmp.GetWidth()/2) | |
203 x_right = self.pos.x + self.bmp.GetWidth() | |
204 y_mid = self.pos.y + (self.bmp.GetHeight()/2) | |
205 y_bottom = self.pos.y + self.bmp.GetHeight() | |
206 dc.SetPen(wx.WHITE_PEN) | |
207 dc.SetBrush(wx.RED_BRUSH) | |
208 triangle = [] | |
209 | |
210 # Figure out which direction to draw the marker!! | |
211 tri_list = { | |
212 FACE_WEST: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(self.pos.x-5, y_mid), cmpPoint(self.pos.x, y_bottom)], | |
213 FACE_EAST: [cmpPoint(x_right, self.pos.y), cmpPoint(x_right + 5, y_mid), cmpPoint(x_right, y_bottom)], | |
214 FACE_SOUTH: [cmpPoint(self.pos.x, y_bottom), cmpPoint(x_mid, y_bottom + 5), cmpPoint(x_right, y_bottom)], | |
215 FACE_NORTH: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(x_mid, self.pos.y - 5), cmpPoint(x_right, self.pos.y)], | |
216 FACE_NORTHEAST: [cmpPoint(x_mid, self.pos.y), cmpPoint(x_right + 5, self.pos.y - 5), cmpPoint(x_right, y_mid), cmpPoint(x_right, self.pos.y)], | |
217 FACE_SOUTHEAST: [cmpPoint(x_right, y_mid), cmpPoint(x_right + 5, y_bottom + 5), cmpPoint(x_mid, y_bottom), cmpPoint(x_right, y_bottom)], | |
218 FACE_SOUTHWEST: [cmpPoint(x_mid, y_bottom), cmpPoint(self.pos.x - 5, y_bottom + 5), | |
219 cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x, y_bottom)], | |
220 FACE_NORTHWEST: [cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x - 5, self.pos.y - 5), cmpPoint(x_mid, self.pos.y), cmpPoint(self.pos.x, self.pos.y)] | |
221 } | |
222 for tri in tri_list[self.face]: | |
223 triangle.append(tri) | |
224 del tri_list | |
225 dc.DrawPolygon(triangle) | |
226 dc.SetBrush(wx.NullBrush) | |
227 dc.SetPen(wx.NullPen) | |
228 | |
229 # Draw the heading if needed | |
230 if self.heading: | |
231 x_adjust = 0 | |
232 y_adjust = 4 | |
233 x_half = self.bmp.GetWidth()/2 | |
234 y_half = self.bmp.GetHeight()/2 | |
235 x_quarter = self.bmp.GetWidth()/4 | |
236 y_quarter = self.bmp.GetHeight()/4 | |
237 x_3quarter = x_quarter*3 | |
238 y_3quarter = y_quarter*3 | |
239 x_full = self.bmp.GetWidth() | |
240 y_full = self.bmp.GetHeight() | |
241 x_center = self.pos.x + x_half | |
242 y_center = self.pos.y + y_half | |
243 # Remember, the pen/brush must be a different color than the | |
244 # facing marker!!!! We'll use black/cyan for starters. | |
245 # Also notice that we will draw the heading on top of the | |
246 # larger facing marker. | |
247 dc.SetPen(wx.BLACK_PEN) | |
248 dc.SetBrush(wx.CYAN_BRUSH) | |
249 triangle = [] | |
250 # Figure out which direction to draw the marker!! | |
251 tri_list = { | |
152 | 252 FACE_NORTH: [cmpPoint(x_center - x_quarter, y_center - y_half ), |
253 cmpPoint(x_center, y_center - y_3quarter ), | |
254 cmpPoint(x_center + x_quarter, y_center - y_half)], | |
255 FACE_SOUTH: [cmpPoint(x_center - x_quarter, y_center + y_half ), | |
256 cmpPoint(x_center, y_center + y_3quarter ), | |
257 cmpPoint(x_center + x_quarter, y_center + y_half )], | |
258 FACE_NORTHEAST: [cmpPoint(x_center + x_quarter, y_center - y_half ), | |
259 cmpPoint(x_center + x_3quarter, y_center - y_3quarter ), | |
260 cmpPoint(x_center + x_half, y_center - y_quarter)], | |
261 FACE_EAST: [cmpPoint(x_center + x_half, y_center - y_quarter ), | |
262 cmpPoint(x_center + x_3quarter, y_center ), | |
263 cmpPoint(x_center + x_half, y_center + y_quarter )], | |
264 FACE_SOUTHEAST: [cmpPoint(x_center + x_half, y_center + y_quarter ), | |
265 cmpPoint(x_center + x_3quarter, y_center + y_3quarter ), | |
266 cmpPoint(x_center + x_quarter, y_center + y_half )], | |
267 FACE_SOUTHWEST: [cmpPoint(x_center - x_quarter, y_center + y_half ), | |
268 cmpPoint(x_center - x_3quarter, y_center + y_3quarter ), | |
269 cmpPoint(x_center - x_half, y_center + y_quarter )], | |
270 FACE_WEST: [cmpPoint(x_center - x_half, y_center + y_quarter ), | |
271 cmpPoint(x_center - x_3quarter, y_center ), | |
272 cmpPoint(x_center - x_half, y_center - y_quarter )], | |
273 FACE_NORTHWEST: [cmpPoint(x_center - x_half, y_center - y_quarter ), | |
274 cmpPoint(x_center - x_3quarter, y_center - y_3quarter ), | |
275 cmpPoint(x_center - x_quarter, y_center - y_half )]} | |
135 | 276 for tri in tri_list[self.heading]: |
277 triangle.append(tri) | |
278 del tri_list | |
279 dc.DrawPolygon(triangle) | |
280 dc.SetBrush(wx.NullBrush) | |
281 dc.SetPen(wx.NullPen) | |
282 #selected outline | |
283 if self.selected: | |
284 dc.SetPen(wx.RED_PEN) | |
285 dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
286 dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) | |
287 dc.SetBrush(wx.NullBrush) | |
288 dc.SetPen(wx.NullPen) | |
289 if mini_layer.show_labels: | |
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290 # draw label |
135 | 291 self.mini_label(mini_layer, dc) |
292 self.top-=5 | |
293 self.bottom+=5 | |
294 self.left-=5 | |
295 self.right+=5 | |
296 return True | |
297 | |
298 | |
299 def mini_label(self, mini_layer, dc): | |
300 label = mini_layer.get_mini_label(self) | |
301 if len(label): | |
302 dc.SetTextForeground(wx.RED) | |
303 (textWidth,textHeight) = dc.GetTextExtent(label) | |
304 x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 | |
305 y = self.pos.y + self.bmp.GetHeight() + 6 | |
306 dc.SetPen(wx.WHITE_PEN) | |
307 dc.SetBrush(wx.WHITE_BRUSH) | |
308 dc.DrawRectangle(x,y,textWidth+2,textHeight+2) | |
309 if (textWidth+2 > self.right): | |
310 self.right += int((textWidth+2-self.right)/2)+1 | |
311 self.left -= int((textWidth+2-self.right)/2)+1 | |
312 self.bottom = y+textHeight+2-self.pos.y | |
313 dc.SetPen(wx.NullPen) | |
314 dc.SetBrush(wx.NullBrush) | |
315 dc.DrawText(label,x+1,y+1) | |
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316 |
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317 def toxml(self, action="update"): |
140 | 318 if action == "del": |
319 xml_str = "<miniature action='del' id='" + self.id + "'/>" | |
320 return xml_str | |
321 xml_str = "<miniature" | |
322 xml_str += " action='" + action + "'" | |
323 xml_str += " label='" + self.label + "'" | |
324 xml_str+= " id='" + self.id + "'" | |
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325 if self.pos != None: |
140 | 326 xml_str += " posx='" + str(self.pos.x) + "'" |
327 xml_str += " posy='" + str(self.pos.y) + "'" | |
328 if self.heading != None: xml_str += " heading='" + str(self.heading) + "'" | |
329 if self.face != None: xml_str += " face='" + str(self.face) + "'" | |
330 if self.path != None: xml_str += " path='" + urllib.quote(self.path).replace('%3A', ':') + "'" | |
331 if self.locked: xml_str += " locked='1'" | |
332 else: xml_str += " locked='0'" | |
333 if self.hide: xml_str += " hide='1'" | |
334 else: xml_str += " hide='0'" | |
335 if self.snap_to_align != None: xml_str += " align='" + str(self.snap_to_align) + "'" | |
336 if self.id != None: xml_str += " zorder='" + str(self.zorder) + "'" | |
337 if self.width != None: xml_str += " width='" + str(self.width) + "'" | |
338 if self.height != None: xml_str += " height='" + str(self.height) + "'" | |
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339 if self.local: |
140 | 340 xml_str += ' local="' + str(self.local) + '"' |
341 xml_str += ' localPath="' + str(urllib.quote(self.localPath).replace('%3A', ':')) + '"' | |
342 xml_str += ' localTime="' + str(self.localTime) + '"' | |
343 xml_str += " />" | |
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344 if (action == "update" and self.isUpdated) or action == "new": |
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345 self.isUpdated = False |
140 | 346 print xml_str; return xml_str |
20 | 347 else: return '' |
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348 |
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349 def takedom(self, xml_dom): |
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350 self.id = xml_dom.getAttribute("id") |
152 | 351 if xml_dom.hasAttribute("posx"): self.pos.x = int(xml_dom.getAttribute("posx")) |
352 if xml_dom.hasAttribute("posy"): self.pos.y = int(xml_dom.getAttribute("posy")) | |
353 if xml_dom.hasAttribute("heading"): self.heading = int(xml_dom.getAttribute("heading")) | |
354 if xml_dom.hasAttribute("face"): self.face = int(xml_dom.getAttribute("face")) | |
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355 if xml_dom.hasAttribute("path"): |
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356 self.path = urllib.unquote(xml_dom.getAttribute("path")) |
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357 self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id)) |
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358 if xml_dom.hasAttribute("locked"): |
20 | 359 if xml_dom.getAttribute("locked") == '1' or xml_dom.getAttribute("locked") == 'True': self.locked = True |
360 else: self.locked = False | |
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361 if xml_dom.hasAttribute("hide"): |
20 | 362 if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True |
363 else: self.hide = False | |
152 | 364 if xml_dom.hasAttribute("label"): self.label = xml_dom.getAttribute("label") |
365 if xml_dom.hasAttribute("zorder"): self.zorder = int(xml_dom.getAttribute("zorder")) | |
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366 if xml_dom.hasAttribute("align"): |
20 | 367 if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1 |
368 else: self.snap_to_align = 0 | |
152 | 369 if xml_dom.hasAttribute("width"): self.width = int(xml_dom.getAttribute("width")) |
370 if xml_dom.hasAttribute("height"): self.height = int(xml_dom.getAttribute("height")) | |
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371 |
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372 ##----------------------------- |
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373 ## miniature layer |
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374 ##----------------------------- |
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375 class miniature_layer(layer_base): |
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376 def __init__(self, canvas): |
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377 self.canvas = canvas |
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378 layer_base.__init__(self) |
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379 self.id = -1 #added. |
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380 self.miniatures = [] |
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381 self.serial_number = 0 |
135 | 382 self.show_labels = True |
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383 # Set the font of the labels to be the same as the chat window |
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384 # only smaller. |
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385 font_size = int(settings.get_setting('defaultfontsize')) |
20 | 386 if (font_size >= 10): font_size -= 2 |
140 | 387 self.label_font = wx.Font(font_size, |
388 wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, | |
389 wx.FONTWEIGHT_NORMAL, | |
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390 False, settings.get_setting('defaultfont')) |
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391 |
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392 def next_serial(self): |
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393 self.serial_number += 1 |
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394 return self.serial_number |
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395 |
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396 def get_next_highest_z(self): |
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397 z = len(self.miniatures)+1 |
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398 return z |
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399 |
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400 def cleanly_collapse_zorder(self): |
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401 # lock the zorder stuff |
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402 sorted_miniatures = self.miniatures[:] |
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403 sorted_miniatures.sort(cmp_zorder) |
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404 i = 0 |
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405 for mini in sorted_miniatures: |
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406 mini.zorder = i |
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407 i = i + 1 |
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408 # unlock the zorder stuff |
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409 |
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410 def collapse_zorder(self): |
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411 # lock the zorder stuff |
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412 sorted_miniatures = self.miniatures[:] |
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413 sorted_miniatures.sort(cmp_zorder) |
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414 i = 0 |
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415 for mini in sorted_miniatures: |
20 | 416 if (mini.zorder != MIN_STICKY_BACK) and (mini.zorder != MIN_STICKY_FRONT): mini.zorder = i |
417 else: pass | |
0
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418 i = i + 1 |
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419 # unlock the zorder stuff |
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420 |
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421 def rollback_serial(self): |
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422 self.serial_number -= 1 |
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423 |
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Beginning of Code Clean-up. Some code untested, may break!
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424 def add_miniature(self, id, path, pos=cmpPoint(0,0), label="", heading=FACE_NONE, |
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425 face=FACE_NONE, width=0, height=0, local=False, localPath='', localTime=-1): |
0
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426 bmp = ImageHandler.load(path, 'miniature', id) |
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427 if bmp: |
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Beginning of Code Clean-up. Some code untested, may break!
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428 mini = BmpMiniature(id, path, bmp, pos, heading, face, label, |
135 | 429 zorder=self.get_next_highest_z(), width=width, |
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430 height=height, local=local, localPath=localPath, localTime=localTime) |
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431 self.miniatures.append(mini) |
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432 xml_str = "<map><miniatures>" |
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433 xml_str += mini.toxml("new") |
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434 xml_str += "</miniatures></map>" |
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435 self.canvas.frame.session.send(xml_str) |
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436 |
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437 def get_miniature_by_id(self, id): |
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438 for mini in self.miniatures: |
152 | 439 if str(mini.id) == str(id): return mini |
0
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440 return None |
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441 |
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442 def del_miniature(self, min): |
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443 xml_str = "<map><miniatures>" |
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444 xml_str += min.toxml("del") |
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445 xml_str += "</miniatures></map>" |
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446 self.canvas.frame.session.send(xml_str) |
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447 self.miniatures.remove(min) |
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448 del min |
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449 self.collapse_zorder() |
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450 |
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451 def del_all_miniatures(self): |
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452 while len(self.miniatures): |
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453 min = self.miniatures.pop() |
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454 del min |
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455 self.collapse_zorder() |
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456 |
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457 def layerDraw(self, dc, topleft, size): |
7
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Tests fixes issues with Linux GUI effecting miniatures
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458 dc.SetFont(self.label_font) |
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459 sorted_miniatures = self.miniatures[:] |
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460 sorted_miniatures.sort(cmp_zorder) |
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461 for m in sorted_miniatures: |
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462 if (m.pos.x>topleft[0]-m.right and |
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463 m.pos.y>topleft[1]-m.bottom and |
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464 m.pos.x<topleft[0]+size[0]-m.left and |
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465 m.pos.y<topleft[1]+size[1]-m.top): |
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466 m.draw(dc, self) |
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467 |
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468 def find_miniature(self, pt, only_unlocked=False): |
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469 min_list = [] |
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470 for m in self.miniatures: |
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471 if m.hit_test(pt): |
20 | 472 if m.hide and self.canvas.frame.session.my_role() != self.canvas.frame.session.ROLE_GM: continue |
473 if only_unlocked and not m.locked: min_list.append(m) | |
474 elif not only_unlocked and m.locked: min_list.append(m) | |
475 else: continue | |
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476 if len(min_list) > 0: |
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477 return min_list |
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478 else: return None |
0
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479 |
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480 def layerToXML(self, action="update"): |
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481 """ format """ |
140 | 482 minis_string = "" |
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483 if self.miniatures: |
140 | 484 for m in self.miniatures: minis_string += m.toxml(action) |
485 if minis_string != '': | |
486 s = "<miniatures" | |
487 s += " serial='" + str(self.serial_number) + "'" | |
488 s += ">" | |
489 s += minis_string | |
490 s += "</miniatures>" | |
491 return s | |
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492 else: return "" |
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493 |
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494 def layerTakeDOM(self, xml_dom): |
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495 if xml_dom.hasAttribute('serial'): |
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496 self.serial_number = int(xml_dom.getAttribute('serial')) |
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497 children = xml_dom._get_childNodes() |
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498 for c in children: |
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499 action = c.getAttribute("action") |
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500 id = c.getAttribute('id') |
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501 if action == "del": |
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502 mini = self.get_miniature_by_id(id) |
152 | 503 if mini: self.miniatures.remove(mini); del mini |
0
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504 elif action == "new": |
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505 pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy'))) |
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506 path = urllib.unquote(c.getAttribute('path')) |
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507 label = c.getAttribute('label') |
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508 height = width = heading = face = snap_to_align = zorder = 0 |
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509 locked = hide = False |
20 | 510 if c.hasAttribute('height'): height = int(c.getAttribute('height')) |
511 if c.hasAttribute('width'): width = int(c.getAttribute('width')) | |
512 if c.getAttribute('locked') == 'True' or c.getAttribute('locked') == '1': locked = True | |
513 if c.getAttribute('hide') == 'True' or c.getAttribute('hide') == '1': hide = True | |
514 if c.getAttribute('heading'): heading = int(c.getAttribute('heading')) | |
515 if c.hasAttribute('face'): face = int(c.getAttribute('face')) | |
516 if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align')) | |
517 if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder')) | |
140 | 518 min = BmpMiniature(id, path, ImageHandler.load(path, 'miniature', id), pos, heading, |
519 face, label, locked, hide, snap_to_align, zorder, width, height) | |
520 self.miniatures.append(min) | |
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521 if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))): |
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522 localPath = urllib.unquote(c.getAttribute('localPath')) |
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523 local = True |
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524 localTime = float(c.getAttribute('localTime')) |
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525 if localTime-time.time() <= 144000: |
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526 file = open(localPath, "rb") |
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527 imgdata = file.read() |
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528 file.close() |
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529 filename = os.path.split(localPath) |
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530 (imgtype,j) = mimetypes.guess_type(filename[1]) |
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531 postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) |
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532 thread.start_new_thread(self.upload, (postdata, localPath, True)) |
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533 # collapse the zorder. If the client behaved well, then nothing should change. |
152 | 534 # Otherwise, this will ensure that there's some kind of z-order |
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535 self.collapse_zorder() |
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536 else: |
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537 mini = self.get_miniature_by_id(id) |
20 | 538 if mini: mini.takedom(c) |
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539 |
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540 def upload(self, postdata, filename, modify=False, pos=cmpPoint(0,0)): |
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541 self.lock.acquire() |
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542 url = settings.get_setting('ImageServerBaseURL') |
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543 file = urllib.urlopen(url, postdata) |
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544 recvdata = file.read() |
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545 file.close() |
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546 try: |
140 | 547 xml_dom = fromstring(recvdata) |
548 if xml_dom.tag == 'path': | |
549 path = xml_dom.get('url') | |
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550 path = urllib.unquote(path) |
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551 if not modify: |
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552 start = path.rfind("/") + 1 |
160 | 553 if self.canvas.parent.layer_handlers[2].auto_label: min_label = path[start:len(path)-4] |
20 | 554 else: min_label = "" |
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555 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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556 self.add_miniature(id, path, pos=pos, label=min_label, local=True, |
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557 localPath=filename, localTime=time.time()) |
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558 else: |
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559 self.miniatures[len(self.miniatures)-1].local = True |
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560 self.miniatures[len(self.miniatures)-1].localPath = filename |
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561 self.miniatures[len(self.miniatures)-1].localTime = time.time() |
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562 self.miniatures[len(self.miniatures)-1].path = path |
152 | 563 else: print xml_dom.get('msg') |
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564 except Exception, e: |
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565 print e |
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566 print recvdata |
92 | 567 finally: |
568 urllib.urlcleanup() | |
569 self.lock.release() | |
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570 #################################################################### |
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571 ## helper function |
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572 |
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573 def get_mini_label(self, mini): |
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574 # override this to change the label displayed under each mini (and the label on hidden minis) |
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575 return mini.label |