annotate orpg/map/_grid.py @ 20:072ffc1d466f traipse_dev

2nd attempt. Still untested.
author sirebral
date Sat, 25 Jul 2009 19:23:25 -0500
parents 4385a7d0efd1
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1 import wx
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2
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3 import orpg.dirpath
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4 from orpg.orpgCore import *
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5 from orpg.tools.rgbhex import RGBHex
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6
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7 class GridLayer:
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8 def __init__(self, canvas):
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9 self.canvas = canvas
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10 self.RGBHex = RGBHex()
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11
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12 def Draw(self, dc):
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13 r, g, b = self.RGBHex.rgb_tuple(self.canvas.gridColor)
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14 pen = wx.Pen(wx.Color(r, g, b, 255), 1, self.canvas.gridLines)
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15 dc.SetPen(pen)
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16
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17 path = dc.CreatePath()
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18
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19 if self.canvas.gridType == 'Square':
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20 self._DrawSquare(dc, path)
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21
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22 dc.SetPen(wx.NullPen)
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23
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24 def _DrawSquare(self, dc, path):
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25 path.MoveToPoint(0, 0)
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26 y = 0
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27 while y < self.canvas.size[1]:
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28 path.AddLineToPoint(self.canvas.size[0], y)
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29 y += self.canvas.gridSize
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30 path.MoveToPoint(0, y)
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31
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32 path.MoveToPoint(0, 0)
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33 x = 0
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34 while x < self.canvas.size[0]:
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35 path.AddLineToPoint(x, self.canvas.size[0])
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36 x += self.canvas.gridSize
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37 path.MoveToPoint(x, 0)
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38
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39 dc.StrokePath(path)