Mercurial > traipse_dev
annotate orpg/mapper/miniatures.py @ 188:043ce9a25b20 beta
Traipse Beta 'OpenRPG' {100123-02}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Sat, 23 Jan 2010 03:47:58 -0600 |
parents | dcae32e219f1 |
children | 9230a33defd9 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/miniatures.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
184 | 24 # $Id: miniatures.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
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25 # |
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26 # Description: This file contains some of the basic definitions for the chat |
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27 # utilities in the orpg project. |
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28 # |
184 | 29 __version__ = "$Id: miniatures.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
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30 |
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31 from base import * |
152 | 32 import thread, time, urllib, os.path, mimetypes |
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33 |
92 | 34 import xml.dom.minidom as minidom |
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35 from orpg.tools.orpg_settings import settings |
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36 |
135 | 37 from xml.etree.ElementTree import ElementTree, Element |
38 from xml.etree.ElementTree import fromstring, tostring | |
39 | |
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40 MIN_STICKY_BACK = -0XFFFFFF |
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41 MIN_STICKY_FRONT = 0xFFFFFF |
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42 |
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43 ##---------------------------------------- |
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44 ## miniature object |
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45 ##---------------------------------------- |
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46 |
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47 FACE_NONE = 0 |
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48 FACE_NORTH = 1 |
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49 FACE_NORTHEAST = 2 |
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50 FACE_EAST = 3 |
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51 FACE_SOUTHEAST = 4 |
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52 FACE_SOUTH = 5 |
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53 FACE_SOUTHWEST = 6 |
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54 FACE_WEST = 7 |
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55 FACE_NORTHWEST = 8 |
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56 SNAPTO_ALIGN_CENTER = 0 |
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57 SNAPTO_ALIGN_TL = 1 |
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58 |
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59 def cmp_zorder(first,second): |
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60 f = first.zorder |
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61 s = second.zorder |
20 | 62 if f == None: f = 0 |
63 if s == None: s = 0 | |
64 if f == s: value = 0 | |
65 elif f < s: value = -1 | |
66 else: value = 1 | |
0
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67 return value |
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68 |
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69 class BmpMiniature: |
135 | 70 def __init__(self, id, path, bmp, pos=cmpPoint(0,0), |
71
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71 heading=FACE_NONE, face=FACE_NONE, label="", |
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72 locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, |
135 | 73 zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1, func='none'): |
0
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74 self.heading = heading |
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75 self.face = face |
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76 self.label = label |
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77 self.path = path |
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78 self.pos = pos |
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79 self.selected = False |
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80 self.locked = locked |
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81 self.snap_to_align = snap_to_align |
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82 self.hide = hide |
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83 self.id = id |
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84 self.zorder = zorder |
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85 self.left = 0 |
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86 self.local = local |
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87 self.localPath = localPath |
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88 self.localTime = localTime |
20 | 89 if not width: self.width = 0 |
90 else: self.width = width | |
91 if not height: self.height = 0 | |
92 else: self.height = height | |
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93 self.right = bmp.GetWidth() |
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94 self.top = 0 |
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95 self.bottom = bmp.GetHeight() |
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96 self.isUpdated = False |
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97 self.gray = False |
135 | 98 self.set_bmp(bmp) |
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99 |
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100 def __del__(self): |
135 | 101 del self.image |
102 self.image = None | |
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103 |
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104 def set_bmp(self, bmp): |
135 | 105 self.image = bmp |
106 self.image.ConvertAlphaToMask() | |
107 self.generate_bmps() | |
108 | |
109 def generate_bmps(self): | |
110 if self.width: | |
111 bmp = self.image.Copy() | |
112 bmp.Rescale(int(self.width), int(self.height)) | |
113 else: | |
114 bmp = self.image | |
115 self.bmp = bmp.ConvertToBitmap() | |
116 self.bmp_gray = bmp.ConvertToGreyscale().ConvertToBitmap() | |
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117 |
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118 def set_min_props(self, heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, width=0, height=0): |
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119 self.heading = heading |
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120 self.face = face |
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121 self.label = label |
20 | 122 if locked: self.locked = True |
123 else: self.locked = False | |
124 if hide: self.hide = True | |
125 else: self.hide = False | |
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126 self.width = int(width) |
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127 self.height = int(height) |
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128 self.isUpdated = True |
135 | 129 self.generate_bmps() |
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130 |
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131 def hit_test(self, pt): |
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132 rect = self.get_rect() |
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133 result = None |
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134 result = rect.InsideXY(pt.x, pt.y) |
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135 return result |
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136 |
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137 def get_rect(self): |
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138 ret = wx.Rect(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) |
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139 return ret |
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140 |
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141 def draw(self, dc, mini_layer, op=wx.COPY): |
135 | 142 if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM: |
143 # set the width and height of the image | |
144 self.left = 0 | |
145 self.right = self.bmp.GetWidth() | |
146 self.top = 0 | |
147 self.bottom = self.bmp.GetHeight() | |
148 # grey outline | |
149 graypen = wx.Pen("gray", 1, wx.DOT) | |
150 dc.SetPen(graypen) | |
151 dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
152 #if width or height < 20 then offset = 1 | |
153 if self.bmp.GetWidth() <= 20: xoffset = 1 | |
154 else: xoffset = 5 | |
155 if self.bmp.GetHeight() <= 20: yoffset = 1 | |
156 else: yoffset = 5 | |
157 dc.DrawRectangle(self.pos.x + xoffset, | |
158 self.pos.y + yoffset, self.bmp.GetWidth(), | |
159 self.bmp.GetHeight()) | |
160 dc.SetBrush(wx.NullBrush) | |
161 dc.SetPen(wx.NullPen) | |
162 if mini_layer.show_labels: | |
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163 ## draw label in the center of the mini |
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164 label = mini_layer.get_mini_label(self) |
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165 if len(label): |
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166 dc.SetTextForeground(wx.RED) |
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167 (textWidth,textHeight) = dc.GetTextExtent(label) |
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168 x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 |
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169 y = self.pos.y + (self.bmp.GetHeight() / 2) |
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170 dc.SetPen(wx.GREY_PEN) |
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171 dc.SetBrush(wx.LIGHT_GREY_BRUSH) |
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172 dc.DrawRectangle(x, y, textWidth+2, textHeight+2) |
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173 if (textWidth+2 > self.right): |
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174 self.right += int((textWidth+2-self.right)/2)+1 |
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175 self.left -= int((textWidth+2-self.right)/2)+1 |
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176 self.bottom = y+textHeight+2-self.pos.y |
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177 dc.SetPen(wx.NullPen) |
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178 dc.SetBrush(wx.NullBrush) |
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179 dc.DrawText(label, x+1, y+1) |
135 | 180 |
181 #selected outline | |
182 if self.selected: | |
183 dc.SetPen(wx.RED_PEN) | |
184 dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
185 dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) | |
186 dc.SetBrush(wx.NullBrush) | |
187 dc.SetPen(wx.NullPen) | |
188 return True | |
189 elif self.hide: return True | |
190 | |
191 else: | |
192 bmp = self.bmp_gray if self.gray else self.bmp | |
193 try: dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True) | |
194 except: print bmp | |
195 self.left = 0 | |
196 self.right = self.bmp.GetWidth() | |
197 self.top = 0 | |
198 self.bottom = self.bmp.GetHeight() | |
199 # Draw the facing marker if needed | |
200 if self.face != 0: | |
201 x_mid = self.pos.x + (self.bmp.GetWidth()/2) | |
202 x_right = self.pos.x + self.bmp.GetWidth() | |
203 y_mid = self.pos.y + (self.bmp.GetHeight()/2) | |
204 y_bottom = self.pos.y + self.bmp.GetHeight() | |
205 dc.SetPen(wx.WHITE_PEN) | |
206 dc.SetBrush(wx.RED_BRUSH) | |
207 triangle = [] | |
208 # Figure out which direction to draw the marker!! | |
209 tri_list = { | |
210 FACE_WEST: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(self.pos.x-5, y_mid), cmpPoint(self.pos.x, y_bottom)], | |
211 FACE_EAST: [cmpPoint(x_right, self.pos.y), cmpPoint(x_right + 5, y_mid), cmpPoint(x_right, y_bottom)], | |
212 FACE_SOUTH: [cmpPoint(self.pos.x, y_bottom), cmpPoint(x_mid, y_bottom + 5), cmpPoint(x_right, y_bottom)], | |
213 FACE_NORTH: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(x_mid, self.pos.y - 5), cmpPoint(x_right, self.pos.y)], | |
214 FACE_NORTHEAST: [cmpPoint(x_mid, self.pos.y), cmpPoint(x_right + 5, self.pos.y - 5), cmpPoint(x_right, y_mid), cmpPoint(x_right, self.pos.y)], | |
215 FACE_SOUTHEAST: [cmpPoint(x_right, y_mid), cmpPoint(x_right + 5, y_bottom + 5), cmpPoint(x_mid, y_bottom), cmpPoint(x_right, y_bottom)], | |
216 FACE_SOUTHWEST: [cmpPoint(x_mid, y_bottom), cmpPoint(self.pos.x - 5, y_bottom + 5), | |
217 cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x, y_bottom)], | |
218 FACE_NORTHWEST: [cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x - 5, self.pos.y - 5), cmpPoint(x_mid, self.pos.y), cmpPoint(self.pos.x, self.pos.y)] | |
219 } | |
220 for tri in tri_list[self.face]: | |
221 triangle.append(tri) | |
222 del tri_list | |
223 dc.DrawPolygon(triangle) | |
224 dc.SetBrush(wx.NullBrush) | |
225 dc.SetPen(wx.NullPen) | |
226 # Draw the heading if needed | |
227 if self.heading: | |
228 x_adjust = 0 | |
229 y_adjust = 4 | |
230 x_half = self.bmp.GetWidth()/2 | |
231 y_half = self.bmp.GetHeight()/2 | |
232 x_quarter = self.bmp.GetWidth()/4 | |
233 y_quarter = self.bmp.GetHeight()/4 | |
234 x_3quarter = x_quarter*3 | |
235 y_3quarter = y_quarter*3 | |
236 x_full = self.bmp.GetWidth() | |
237 y_full = self.bmp.GetHeight() | |
238 x_center = self.pos.x + x_half | |
239 y_center = self.pos.y + y_half | |
240 # Remember, the pen/brush must be a different color than the | |
241 # facing marker!!!! We'll use black/cyan for starters. | |
242 # Also notice that we will draw the heading on top of the | |
243 # larger facing marker. | |
244 dc.SetPen(wx.BLACK_PEN) | |
245 dc.SetBrush(wx.CYAN_BRUSH) | |
246 triangle = [] | |
247 # Figure out which direction to draw the marker!! | |
248 tri_list = { | |
152 | 249 FACE_NORTH: [cmpPoint(x_center - x_quarter, y_center - y_half ), |
250 cmpPoint(x_center, y_center - y_3quarter ), | |
251 cmpPoint(x_center + x_quarter, y_center - y_half)], | |
252 FACE_SOUTH: [cmpPoint(x_center - x_quarter, y_center + y_half ), | |
253 cmpPoint(x_center, y_center + y_3quarter ), | |
254 cmpPoint(x_center + x_quarter, y_center + y_half )], | |
255 FACE_NORTHEAST: [cmpPoint(x_center + x_quarter, y_center - y_half ), | |
256 cmpPoint(x_center + x_3quarter, y_center - y_3quarter ), | |
257 cmpPoint(x_center + x_half, y_center - y_quarter)], | |
258 FACE_EAST: [cmpPoint(x_center + x_half, y_center - y_quarter ), | |
259 cmpPoint(x_center + x_3quarter, y_center ), | |
260 cmpPoint(x_center + x_half, y_center + y_quarter )], | |
261 FACE_SOUTHEAST: [cmpPoint(x_center + x_half, y_center + y_quarter ), | |
262 cmpPoint(x_center + x_3quarter, y_center + y_3quarter ), | |
263 cmpPoint(x_center + x_quarter, y_center + y_half )], | |
264 FACE_SOUTHWEST: [cmpPoint(x_center - x_quarter, y_center + y_half ), | |
265 cmpPoint(x_center - x_3quarter, y_center + y_3quarter ), | |
266 cmpPoint(x_center - x_half, y_center + y_quarter )], | |
267 FACE_WEST: [cmpPoint(x_center - x_half, y_center + y_quarter ), | |
268 cmpPoint(x_center - x_3quarter, y_center ), | |
269 cmpPoint(x_center - x_half, y_center - y_quarter )], | |
270 FACE_NORTHWEST: [cmpPoint(x_center - x_half, y_center - y_quarter ), | |
271 cmpPoint(x_center - x_3quarter, y_center - y_3quarter ), | |
272 cmpPoint(x_center - x_quarter, y_center - y_half )]} | |
135 | 273 for tri in tri_list[self.heading]: |
274 triangle.append(tri) | |
275 del tri_list | |
276 dc.DrawPolygon(triangle) | |
277 dc.SetBrush(wx.NullBrush) | |
278 dc.SetPen(wx.NullPen) | |
279 #selected outline | |
280 if self.selected: | |
281 dc.SetPen(wx.RED_PEN) | |
282 dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
283 dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) | |
284 dc.SetBrush(wx.NullBrush) | |
285 dc.SetPen(wx.NullPen) | |
286 if mini_layer.show_labels: | |
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287 # draw label |
135 | 288 self.mini_label(mini_layer, dc) |
289 self.top-=5 | |
290 self.bottom+=5 | |
291 self.left-=5 | |
292 self.right+=5 | |
293 return True | |
294 | |
295 | |
296 def mini_label(self, mini_layer, dc): | |
297 label = mini_layer.get_mini_label(self) | |
298 if len(label): | |
299 dc.SetTextForeground(wx.RED) | |
300 (textWidth,textHeight) = dc.GetTextExtent(label) | |
301 x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 | |
302 y = self.pos.y + self.bmp.GetHeight() + 6 | |
303 dc.SetPen(wx.WHITE_PEN) | |
304 dc.SetBrush(wx.WHITE_BRUSH) | |
305 dc.DrawRectangle(x,y,textWidth+2,textHeight+2) | |
306 if (textWidth+2 > self.right): | |
307 self.right += int((textWidth+2-self.right)/2)+1 | |
308 self.left -= int((textWidth+2-self.right)/2)+1 | |
309 self.bottom = y+textHeight+2-self.pos.y | |
310 dc.SetPen(wx.NullPen) | |
311 dc.SetBrush(wx.NullBrush) | |
312 dc.DrawText(label,x+1,y+1) | |
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313 |
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314 def toxml(self, action="update"): |
140 | 315 if action == "del": |
316 xml_str = "<miniature action='del' id='" + self.id + "'/>" | |
317 return xml_str | |
318 xml_str = "<miniature" | |
319 xml_str += " action='" + action + "'" | |
320 xml_str += " label='" + self.label + "'" | |
321 xml_str+= " id='" + self.id + "'" | |
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322 if self.pos != None: |
140 | 323 xml_str += " posx='" + str(self.pos.x) + "'" |
324 xml_str += " posy='" + str(self.pos.y) + "'" | |
325 if self.heading != None: xml_str += " heading='" + str(self.heading) + "'" | |
326 if self.face != None: xml_str += " face='" + str(self.face) + "'" | |
327 if self.path != None: xml_str += " path='" + urllib.quote(self.path).replace('%3A', ':') + "'" | |
328 if self.locked: xml_str += " locked='1'" | |
329 else: xml_str += " locked='0'" | |
330 if self.hide: xml_str += " hide='1'" | |
331 else: xml_str += " hide='0'" | |
332 if self.snap_to_align != None: xml_str += " align='" + str(self.snap_to_align) + "'" | |
333 if self.id != None: xml_str += " zorder='" + str(self.zorder) + "'" | |
334 if self.width != None: xml_str += " width='" + str(self.width) + "'" | |
335 if self.height != None: xml_str += " height='" + str(self.height) + "'" | |
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336 if self.local: |
140 | 337 xml_str += ' local="' + str(self.local) + '"' |
338 xml_str += ' localPath="' + str(urllib.quote(self.localPath).replace('%3A', ':')) + '"' | |
339 xml_str += ' localTime="' + str(self.localTime) + '"' | |
340 xml_str += " />" | |
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341 if (action == "update" and self.isUpdated) or action == "new": |
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342 self.isUpdated = False |
184 | 343 return xml_str |
20 | 344 else: return '' |
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345 |
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346 def takedom(self, xml_dom): |
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347 self.id = xml_dom.getAttribute("id") |
152 | 348 if xml_dom.hasAttribute("posx"): self.pos.x = int(xml_dom.getAttribute("posx")) |
349 if xml_dom.hasAttribute("posy"): self.pos.y = int(xml_dom.getAttribute("posy")) | |
350 if xml_dom.hasAttribute("heading"): self.heading = int(xml_dom.getAttribute("heading")) | |
351 if xml_dom.hasAttribute("face"): self.face = int(xml_dom.getAttribute("face")) | |
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352 if xml_dom.hasAttribute("path"): |
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353 self.path = urllib.unquote(xml_dom.getAttribute("path")) |
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354 self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id)) |
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355 if xml_dom.hasAttribute("locked"): |
20 | 356 if xml_dom.getAttribute("locked") == '1' or xml_dom.getAttribute("locked") == 'True': self.locked = True |
357 else: self.locked = False | |
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358 if xml_dom.hasAttribute("hide"): |
20 | 359 if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True |
360 else: self.hide = False | |
152 | 361 if xml_dom.hasAttribute("label"): self.label = xml_dom.getAttribute("label") |
362 if xml_dom.hasAttribute("zorder"): self.zorder = int(xml_dom.getAttribute("zorder")) | |
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363 if xml_dom.hasAttribute("align"): |
20 | 364 if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1 |
365 else: self.snap_to_align = 0 | |
152 | 366 if xml_dom.hasAttribute("width"): self.width = int(xml_dom.getAttribute("width")) |
367 if xml_dom.hasAttribute("height"): self.height = int(xml_dom.getAttribute("height")) | |
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368 |
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369 ##----------------------------- |
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370 ## miniature layer |
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371 ##----------------------------- |
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372 class miniature_layer(layer_base): |
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373 def __init__(self, canvas): |
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374 self.canvas = canvas |
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375 layer_base.__init__(self) |
184 | 376 self.id = -1 |
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377 self.miniatures = [] |
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378 self.serial_number = 0 |
135 | 379 self.show_labels = True |
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380 # Set the font of the labels to be the same as the chat window |
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381 # only smaller. |
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382 font_size = int(settings.get_setting('defaultfontsize')) |
20 | 383 if (font_size >= 10): font_size -= 2 |
140 | 384 self.label_font = wx.Font(font_size, |
385 wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, | |
386 wx.FONTWEIGHT_NORMAL, | |
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387 False, settings.get_setting('defaultfont')) |
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388 |
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389 def next_serial(self): |
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390 self.serial_number += 1 |
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391 return self.serial_number |
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392 |
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393 def get_next_highest_z(self): |
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394 z = len(self.miniatures)+1 |
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395 return z |
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396 |
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397 def cleanly_collapse_zorder(self): |
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398 # lock the zorder stuff |
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399 sorted_miniatures = self.miniatures[:] |
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400 sorted_miniatures.sort(cmp_zorder) |
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401 i = 0 |
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402 for mini in sorted_miniatures: |
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403 mini.zorder = i |
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404 i = i + 1 |
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405 # unlock the zorder stuff |
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406 |
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407 def collapse_zorder(self): |
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408 # lock the zorder stuff |
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409 sorted_miniatures = self.miniatures[:] |
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410 sorted_miniatures.sort(cmp_zorder) |
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411 i = 0 |
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412 for mini in sorted_miniatures: |
20 | 413 if (mini.zorder != MIN_STICKY_BACK) and (mini.zorder != MIN_STICKY_FRONT): mini.zorder = i |
414 else: pass | |
0
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415 i = i + 1 |
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416 # unlock the zorder stuff |
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417 |
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418 def rollback_serial(self): |
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419 self.serial_number -= 1 |
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420 |
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Beginning of Code Clean-up. Some code untested, may break!
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421 def add_miniature(self, id, path, pos=cmpPoint(0,0), label="", heading=FACE_NONE, |
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422 face=FACE_NONE, width=0, height=0, local=False, localPath='', localTime=-1): |
0
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423 bmp = ImageHandler.load(path, 'miniature', id) |
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424 if bmp: |
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Beginning of Code Clean-up. Some code untested, may break!
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425 mini = BmpMiniature(id, path, bmp, pos, heading, face, label, |
135 | 426 zorder=self.get_next_highest_z(), width=width, |
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427 height=height, local=local, localPath=localPath, localTime=localTime) |
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428 self.miniatures.append(mini) |
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429 xml_str = "<map><miniatures>" |
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430 xml_str += mini.toxml("new") |
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431 xml_str += "</miniatures></map>" |
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432 self.canvas.frame.session.send(xml_str) |
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433 |
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434 def get_miniature_by_id(self, id): |
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435 for mini in self.miniatures: |
152 | 436 if str(mini.id) == str(id): return mini |
0
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437 return None |
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438 |
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439 def del_miniature(self, min): |
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440 xml_str = "<map><miniatures>" |
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441 xml_str += min.toxml("del") |
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442 xml_str += "</miniatures></map>" |
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443 self.canvas.frame.session.send(xml_str) |
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444 self.miniatures.remove(min) |
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445 del min |
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446 self.collapse_zorder() |
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447 |
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448 def del_all_miniatures(self): |
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449 while len(self.miniatures): |
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450 min = self.miniatures.pop() |
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451 del min |
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452 self.collapse_zorder() |
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453 |
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454 def layerDraw(self, dc, topleft, size): |
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Tests fixes issues with Linux GUI effecting miniatures
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455 dc.SetFont(self.label_font) |
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456 sorted_miniatures = self.miniatures[:] |
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457 sorted_miniatures.sort(cmp_zorder) |
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458 for m in sorted_miniatures: |
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459 if (m.pos.x>topleft[0]-m.right and |
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460 m.pos.y>topleft[1]-m.bottom and |
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461 m.pos.x<topleft[0]+size[0]-m.left and |
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462 m.pos.y<topleft[1]+size[1]-m.top): |
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463 m.draw(dc, self) |
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464 |
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465 def find_miniature(self, pt, only_unlocked=False): |
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466 min_list = [] |
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467 for m in self.miniatures: |
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468 if m.hit_test(pt): |
20 | 469 if m.hide and self.canvas.frame.session.my_role() != self.canvas.frame.session.ROLE_GM: continue |
470 if only_unlocked and not m.locked: min_list.append(m) | |
471 elif not only_unlocked and m.locked: min_list.append(m) | |
472 else: continue | |
0
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473 if len(min_list) > 0: |
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474 return min_list |
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475 else: return None |
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476 |
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477 def layerToXML(self, action="update"): |
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478 """ format """ |
140 | 479 minis_string = "" |
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480 if self.miniatures: |
140 | 481 for m in self.miniatures: minis_string += m.toxml(action) |
482 if minis_string != '': | |
483 s = "<miniatures" | |
484 s += " serial='" + str(self.serial_number) + "'" | |
485 s += ">" | |
486 s += minis_string | |
487 s += "</miniatures>" | |
488 return s | |
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489 else: return "" |
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490 |
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491 def layerTakeDOM(self, xml_dom): |
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492 if xml_dom.hasAttribute('serial'): |
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493 self.serial_number = int(xml_dom.getAttribute('serial')) |
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494 children = xml_dom._get_childNodes() |
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495 for c in children: |
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496 action = c.getAttribute("action") |
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497 id = c.getAttribute('id') |
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498 if action == "del": |
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499 mini = self.get_miniature_by_id(id) |
152 | 500 if mini: self.miniatures.remove(mini); del mini |
0
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501 elif action == "new": |
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502 pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy'))) |
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503 path = urllib.unquote(c.getAttribute('path')) |
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504 label = c.getAttribute('label') |
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505 height = width = heading = face = snap_to_align = zorder = 0 |
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506 locked = hide = False |
20 | 507 if c.hasAttribute('height'): height = int(c.getAttribute('height')) |
508 if c.hasAttribute('width'): width = int(c.getAttribute('width')) | |
509 if c.getAttribute('locked') == 'True' or c.getAttribute('locked') == '1': locked = True | |
510 if c.getAttribute('hide') == 'True' or c.getAttribute('hide') == '1': hide = True | |
511 if c.getAttribute('heading'): heading = int(c.getAttribute('heading')) | |
512 if c.hasAttribute('face'): face = int(c.getAttribute('face')) | |
513 if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align')) | |
514 if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder')) | |
140 | 515 min = BmpMiniature(id, path, ImageHandler.load(path, 'miniature', id), pos, heading, |
516 face, label, locked, hide, snap_to_align, zorder, width, height) | |
517 self.miniatures.append(min) | |
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518 if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))): |
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519 localPath = urllib.unquote(c.getAttribute('localPath')) |
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520 local = True |
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521 localTime = float(c.getAttribute('localTime')) |
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522 if localTime-time.time() <= 144000: |
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523 file = open(localPath, "rb") |
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524 imgdata = file.read() |
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525 file.close() |
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526 filename = os.path.split(localPath) |
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527 (imgtype,j) = mimetypes.guess_type(filename[1]) |
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528 postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) |
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529 thread.start_new_thread(self.upload, (postdata, localPath, True)) |
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530 # collapse the zorder. If the client behaved well, then nothing should change. |
152 | 531 # Otherwise, this will ensure that there's some kind of z-order |
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532 self.collapse_zorder() |
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533 else: |
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534 mini = self.get_miniature_by_id(id) |
20 | 535 if mini: mini.takedom(c) |
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536 |
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537 def upload(self, postdata, filename, modify=False, pos=cmpPoint(0,0)): |
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538 self.lock.acquire() |
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539 url = settings.get_setting('ImageServerBaseURL') |
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540 file = urllib.urlopen(url, postdata) |
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541 recvdata = file.read() |
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542 file.close() |
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543 try: |
140 | 544 xml_dom = fromstring(recvdata) |
545 if xml_dom.tag == 'path': | |
546 path = xml_dom.get('url') | |
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547 path = urllib.unquote(path) |
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548 if not modify: |
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549 start = path.rfind("/") + 1 |
160 | 550 if self.canvas.parent.layer_handlers[2].auto_label: min_label = path[start:len(path)-4] |
20 | 551 else: min_label = "" |
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552 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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553 self.add_miniature(id, path, pos=pos, label=min_label, local=True, |
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554 localPath=filename, localTime=time.time()) |
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555 else: |
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556 self.miniatures[len(self.miniatures)-1].local = True |
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557 self.miniatures[len(self.miniatures)-1].localPath = filename |
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558 self.miniatures[len(self.miniatures)-1].localTime = time.time() |
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559 self.miniatures[len(self.miniatures)-1].path = path |
152 | 560 else: print xml_dom.get('msg') |
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561 except Exception, e: |
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562 print e |
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563 print recvdata |
92 | 564 finally: |
565 urllib.urlcleanup() | |
566 self.lock.release() | |
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567 #################################################################### |
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568 ## helper function |
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569 |
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570 def get_mini_label(self, mini): |
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571 # override this to change the label displayed under each mini (and the label on hidden minis) |
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572 return mini.label |