Mercurial > silverbladetech
view Messaging/Client/Sockets/AsynchronousClient.cs @ 27:96fdf58e05b4
Server working with sockets and rabbitmq
author | adminsh@apollo |
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date | Wed, 21 Mar 2012 19:00:59 +0000 |
parents | 045dac571339 |
children |
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using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace Client.Sockets { public class AsynchronousClient { // The port number for the remote device. private const int Port = 11000; // ManualResetEvent instances signal completion. private static readonly ManualResetEvent connectDone = new ManualResetEvent(false); private static readonly ManualResetEvent sendDone = new ManualResetEvent(false); private static readonly ManualResetEvent receiveDone = new ManualResetEvent(false); // The response from the remote device. private static String response = String.Empty; private static void StartClient() { // Connect to a remote device. try { // Establish the remote endpoint for the socket. // The name of the // remote device is "host.contoso.com". var ipHostInfo = Dns.GetHostEntry("host.contoso.com"); var ipAddress = ipHostInfo.AddressList[0]; var remoteEP = new IPEndPoint(ipAddress, Port); // Create a TCP/IP socket. var client = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Connect to the remote endpoint. client.BeginConnect( remoteEP, ConnectCallback, client); connectDone.WaitOne(); // Send test data to the remote device. Send(client, "This is a test<EOF>"); sendDone.WaitOne(); // Receive the response from the remote device. Receive(client); receiveDone.WaitOne(); // Write the response to the console. Console.WriteLine("Response received : {0}", response); // Release the socket. client.Shutdown(SocketShutdown.Both); client.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ConnectCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. var client = (Socket) ar.AsyncState; // Complete the connection. client.EndConnect(ar); Console.WriteLine( "Socket connected to {0}", client.RemoteEndPoint); // Signal that the connection has been made. connectDone.Set(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void Receive(Socket client) { try { // Create the state object. var state = new StateObject {WorkSocket = client}; // Begin receiving the data from the remote device. client.BeginReceive(state.Buffer, 0, StateObject.BufferSize, 0, ReceiveCallback, state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback(IAsyncResult ar) { try { // Retrieve the state object and the client socket // from the asynchronous state object. var state = (StateObject) ar.AsyncState; var client = state.WorkSocket; // Read data from the remote device. var bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.Sb.Append(Encoding.ASCII.GetString(state.Buffer, 0, bytesRead)); // Get the rest of the data. client.BeginReceive(state.Buffer, 0, StateObject.BufferSize, 0, ReceiveCallback, state); } else { // All the data has arrived; put it in response. if (state.Sb.Length > 1) { response = state.Sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void Send(Socket client, String data) { // Convert the string data to byte data using ASCII encoding. var byteData = Encoding.ASCII.GetBytes(data); // Begin sending the data to the remote device. client.BeginSend( byteData, 0, byteData.Length, 0, SendCallback, client); } private static void SendCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. var client = (Socket) ar.AsyncState; // Complete sending the data to the remote device. var bytesSent = client.EndSend(ar); Console.WriteLine("Sent {0} bytes to server.", bytesSent); // Signal that all bytes have been sent. sendDone.Set(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } } }