Mercurial > silverbladetech
view Messaging/Libs/Elysium.Theme.1.3/Elysium.Theme.xml @ 63:536498832a79
Latest version before changing bindings to Listbox
author | Steven Hollidge <stevenhollidge@hotmail.com> |
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date | Sun, 22 Apr 2012 13:33:42 +0100 |
parents | 045dac571339 |
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<?xml version="1.0"?> <doc> <assembly> <name>Elysium.Theme</name> </assembly> <members> <member name="T:JetBrains.Annotations.LocalizationRequiredAttribute"> <summary> Indicates that marked element should be localized or not. </summary> </member> <member name="M:JetBrains.Annotations.LocalizationRequiredAttribute.#ctor(System.Boolean)"> <summary> Initializes a new instance of the <see cref="T:JetBrains.Annotations.LocalizationRequiredAttribute"/> class. </summary> <param name="required"><c>true</c> if a element should be localized; otherwise, <c>false</c>.</param> </member> <member name="M:JetBrains.Annotations.LocalizationRequiredAttribute.Equals(System.Object)"> <summary> Returns whether the value of the given object is equal to the current <see cref="T:JetBrains.Annotations.LocalizationRequiredAttribute"/>. </summary> <param name="obj">The object to test the value equality of. </param> <returns> <c>true</c> if the value of the given object is equal to that of the current; otherwise, <c>false</c>. </returns> </member> <member name="M:JetBrains.Annotations.LocalizationRequiredAttribute.GetHashCode"> <summary> Returns the hash code for this instance. </summary> <returns>A hash code for the current <see cref="T:JetBrains.Annotations.LocalizationRequiredAttribute"/>.</returns> </member> <member name="P:JetBrains.Annotations.LocalizationRequiredAttribute.Required"> <summary> Gets a value indicating whether a element should be localized. <value><c>true</c> if a element should be localized; otherwise, <c>false</c>.</value> </summary> </member> <member name="T:JetBrains.Annotations.StringFormatMethodAttribute"> <summary> Indicates that marked method builds string by format pattern and (optional) arguments. Parameter, which contains format string, should be given in constructor. The format string should be in <see cref="M:System.String.Format(System.IFormatProvider,System.String,System.Object[])"/> -like form </summary> </member> <member name="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <summary> Initializes new instance of StringFormatMethodAttribute </summary> <param name="formatParameterName">Specifies which parameter of an annotated method should be treated as format-string</param> </member> <member name="P:JetBrains.Annotations.StringFormatMethodAttribute.FormatParameterName"> <summary> Gets format parameter name </summary> </member> <member name="T:JetBrains.Annotations.InvokerParameterNameAttribute"> <summary> Indicates that the function argument should be string literal and match one of the parameters of the caller function. For example, <see cref="T:System.ArgumentNullException"/> has such parameter. </summary> </member> <member name="T:JetBrains.Annotations.AssertionMethodAttribute"> <summary> Indicates that the marked method is assertion method, i.e. it halts control flow if one of the conditions is satisfied. To set the condition, mark one of the parameters with <see cref="T:JetBrains.Annotations.AssertionConditionAttribute"/> attribute </summary> <seealso cref="T:JetBrains.Annotations.AssertionConditionAttribute"/> </member> <member name="T:JetBrains.Annotations.AssertionConditionAttribute"> <summary> Indicates the condition parameter of the assertion method. The method itself should be marked by <see cref="T:JetBrains.Annotations.AssertionMethodAttribute"/> attribute. The mandatory argument of the attribute is the assertion type. </summary> <seealso cref="T:JetBrains.Annotations.AssertionConditionType"/> </member> <member name="M:JetBrains.Annotations.AssertionConditionAttribute.#ctor(JetBrains.Annotations.AssertionConditionType)"> <summary> Initializes new instance of AssertionConditionAttribute </summary> <param name="conditionType">Specifies condition type</param> </member> <member name="P:JetBrains.Annotations.AssertionConditionAttribute.ConditionType"> <summary> Gets condition type </summary> </member> <member name="T:JetBrains.Annotations.AssertionConditionType"> <summary> Specifies assertion type. If the assertion method argument satisifes the condition, then the execution continues. Otherwise, execution is assumed to be halted </summary> </member> <member name="F:JetBrains.Annotations.AssertionConditionType.IS_TRUE"> <summary> Indicates that the marked parameter should be evaluated to true </summary> </member> <member name="F:JetBrains.Annotations.AssertionConditionType.IS_FALSE"> <summary> Indicates that the marked parameter should be evaluated to false </summary> </member> <member name="F:JetBrains.Annotations.AssertionConditionType.IS_NULL"> <summary> Indicates that the marked parameter should be evaluated to null value </summary> </member> <member name="F:JetBrains.Annotations.AssertionConditionType.IS_NOT_NULL"> <summary> Indicates that the marked parameter should be evaluated to not null value </summary> </member> <member name="T:JetBrains.Annotations.TerminatesProgramAttribute"> <summary> Indicates that the marked method unconditionally terminates control flow execution. For example, it could unconditionally throw exception </summary> </member> <member name="T:JetBrains.Annotations.CanBeNullAttribute"> <summary> Indicates that the value of marked element could be <c>null</c> sometimes, so the check for <c>null</c> is necessary before its usage </summary> </member> <member name="T:JetBrains.Annotations.NotNullAttribute"> <summary> Indicates that the value of marked element could never be <c>null</c> </summary> </member> <member name="T:JetBrains.Annotations.CannotApplyEqualityOperatorAttribute"> <summary> Indicates that the value of marked type (or its derivatives) cannot be compared using '==' or '!=' operators. There is only exception to compare with <c>null</c>, it is permitted </summary> </member> <member name="T:JetBrains.Annotations.BaseTypeRequiredAttribute"> <summary> When applied to target attribute, specifies a requirement for any type which is marked with target attribute to implement or inherit specific type or types </summary> <example> <code> [BaseTypeRequired(typeof(IComponent)] // Specify requirement public class ComponentAttribute : Attribute {} [Component] // ComponentAttribute requires implementing IComponent interface public class MyComponent : IComponent {} </code> </example> </member> <member name="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <summary> Initializes new instance of BaseTypeRequiredAttribute </summary> <param name="baseType">Specifies which types are required</param> </member> <member name="P:JetBrains.Annotations.BaseTypeRequiredAttribute.BaseTypes"> <summary> Gets enumerations of specified base types </summary> </member> <member name="T:JetBrains.Annotations.UsedImplicitlyAttribute"> <summary> Indicates that the marked symbol is used implicitly (e.g. via reflection, in external library), so this symbol will not be marked as unused (as well as by other usage inspections) </summary> </member> <member name="P:JetBrains.Annotations.UsedImplicitlyAttribute.TargetFlags"> <summary> Gets value indicating what is meant to be used </summary> </member> <member name="T:JetBrains.Annotations.MeansImplicitUseAttribute"> <summary> Should be used on attributes and causes ReSharper to not mark symbols marked with such attributes as unused (as well as by other usage inspections) </summary> </member> <member name="P:JetBrains.Annotations.MeansImplicitUseAttribute.TargetFlags"> <summary> Gets value indicating what is meant to be used </summary> </member> <member name="F:JetBrains.Annotations.ImplicitUseKindFlags.Access"> <summary> Only entity marked with attribute considered used </summary> </member> <member name="F:JetBrains.Annotations.ImplicitUseKindFlags.Assign"> <summary> Indicates implicit assignment to a member </summary> </member> <member name="F:JetBrains.Annotations.ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature"> <summary> Indicates implicit instantiation of a type with fixed constructor signature. That means any unused constructor parameters won't be reported as such. </summary> </member> <member name="F:JetBrains.Annotations.ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature"> <summary> Indicates implicit instantiation of a type </summary> </member> <member name="T:JetBrains.Annotations.ImplicitUseTargetFlags"> <summary> Specify what is considered used implicitly when marked with <see cref="T:JetBrains.Annotations.MeansImplicitUseAttribute"/> or <see cref="T:JetBrains.Annotations.UsedImplicitlyAttribute"/> </summary> </member> <member name="F:JetBrains.Annotations.ImplicitUseTargetFlags.Members"> <summary> Members of entity marked with attribute are considered used </summary> </member> <member name="F:JetBrains.Annotations.ImplicitUseTargetFlags.WithMembers"> <summary> Entity marked with attribute and all its members considered used </summary> </member> <member name="T:JetBrains.Annotations.PublicAPIAttribute"> <summary> This attribute is intended to mark publicly available API which should not be removed and so is treated as used. </summary> </member> <member name="T:JetBrains.Annotations.InstantHandleAttribute"> <summary> Tells code analysis engine if the parameter is completely handled when the invoked method is on stack. If the parameter is delegate, indicates that delegate is executed while the method is executed. If the parameter is enumerable, indicates that it is enumerated while the method is executed. </summary> </member> <member name="T:JetBrains.Annotations.PureAttribute"> <summary> Indicates that method doesn't contain observable side effects. The same as <see cref="T:System.Diagnostics.Contracts.PureAttribute"/> </summary> </member> <member name="T:Elysium.Theme.Commands.CommandReference"> <summary> This class facilitates associating a key binding in XAML markup to a command defined in a View Model by exposing a Command dependency property. The class derives from Freezable to work around a limitation in WPF when data-binding from XAML. </summary> </member> <member name="T:Elysium.Theme.Commands.DelegateCommand"> <summary> This class allows delegating the commanding logic to methods passed as parameters, and enables a View to bind commands to objects that are not part of the element tree. </summary> </member> <member name="M:Elysium.Theme.Commands.DelegateCommand.#ctor(System.Action,System.Func{System.Boolean},System.Boolean)"> <summary> Constructor </summary> </member> <member name="M:Elysium.Theme.Commands.DelegateCommand.CanExecute"> <summary> Method to determine if the command can be executed </summary> </member> <member name="M:Elysium.Theme.Commands.DelegateCommand.Execute"> <summary> Execution of the command </summary> </member> <member name="M:Elysium.Theme.Commands.DelegateCommand.RaiseCanExecuteChanged"> <summary> Raises the CanExecuteChaged event </summary> </member> <member name="M:Elysium.Theme.Commands.DelegateCommand.OnCanExecuteChanged"> <summary> Protected virtual method to raise CanExecuteChanged event </summary> </member> <member name="P:Elysium.Theme.Commands.DelegateCommand.IsAutomaticRequeryDisabled"> <summary> Property to enable or disable CommandManager's automatic requery on this command </summary> </member> <member name="E:Elysium.Theme.Commands.DelegateCommand.CanExecuteChanged"> <summary> ICommand.CanExecuteChanged implementation </summary> </member> <member name="T:Elysium.Theme.Commands.DelegateCommand`1"> <summary> This class allows delegating the commanding logic to methods passed as parameters, and enables a View to bind commands to objects that are not part of the element tree. </summary> <typeparam name="T">Type of the parameter passed to the delegates</typeparam> </member> <member name="M:Elysium.Theme.Commands.DelegateCommand`1.#ctor(System.Action{`0},System.Func{`0,System.Boolean},System.Boolean)"> <summary> Constructor </summary> </member> <member name="M:Elysium.Theme.Commands.DelegateCommand`1.CanExecute(`0)"> <summary> Method to determine if the command can be executed </summary> </member> <member name="M:Elysium.Theme.Commands.DelegateCommand`1.Execute(`0)"> <summary> Execution of the command </summary> </member> <member name="M:Elysium.Theme.Commands.DelegateCommand`1.RaiseCanExecuteChanged"> <summary> Raises the CanExecuteChaged event </summary> </member> <member name="M:Elysium.Theme.Commands.DelegateCommand`1.OnCanExecuteChanged"> <summary> Protected virtual method to raise CanExecuteChanged event </summary> </member> <member name="P:Elysium.Theme.Commands.DelegateCommand`1.IsAutomaticRequeryDisabled"> <summary> Property to enable or disable CommandManager's automatic requery on this command </summary> </member> <member name="E:Elysium.Theme.Commands.DelegateCommand`1.CanExecuteChanged"> <summary> ICommand.CanExecuteChanged implementation </summary> </member> <member name="T:Elysium.Theme.Commands.CommandManagerHelper"> <summary> This class contains methods for the CommandManager that help avoid memory leaks by using weak references. </summary> </member> </members> </doc>