Mercurial > silverbladetech
diff SilverlightGlimpse/SilverFlow.Controls/Extensions/GeometryExtensions.cs @ 63:536498832a79
Latest version before changing bindings to Listbox
author | Steven Hollidge <stevenhollidge@hotmail.com> |
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date | Sun, 22 Apr 2012 13:33:42 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SilverlightGlimpse/SilverFlow.Controls/Extensions/GeometryExtensions.cs Sun Apr 22 13:33:42 2012 +0100 @@ -0,0 +1,292 @@ +using System; +using System.Windows; +using SilverFlow.Geometry; + +namespace SilverFlow.Controls.Extensions +{ + /// <summary> + /// Geometry extensions + /// </summary> + public static class GeometryExtensions + { + /// <summary> + /// Rounds the specified point to the nearest integer coordinates. + /// </summary> + /// <param name="point">The point to round coordinates.</param> + /// <returns>New point with rounded coordinates.</returns> + public static Point Round(this Point point) + { + return new Point(Math.Round(point.X), Math.Round(point.Y)); + } + + /// <summary> + /// Ensures that coordinates are positive. + /// </summary> + /// <param name="point">The point.</param> + /// <returns>Point with positive coordinates.</returns> + public static Point EnsurePositive(this Point point) + { + return new Point() + { + X = (point.X < 0) ? 0 : point.X, + Y = (point.Y < 0) ? 0 : point.Y + }; + } + + /// <summary> + /// Gets position of the specified rectangle. + /// </summary> + /// <param name="rect">Rectangle.</param> + /// <returns>Upper left corner of the rectangle.</returns> + public static Point Position(this Rect rect) + { + return new Point(rect.X, rect.Y); + } + + /// <summary> + /// Gets position the lower right corner of the rectangle. + /// </summary> + /// <param name="rect">Rectangle.</param> + /// <returns>Lower right corner of the rectangle.</returns> + public static Point BottomRight(this Rect rect) + { + return new Point(rect.Right, rect.Bottom); + } + + /// <summary> + /// Gets position the lower left corner of the rectangle. + /// </summary> + /// <param name="rect">Rectangle.</param> + /// <returns>Lower left corner of the rectangle.</returns> + public static Point BottomLeft(this Rect rect) + { + return new Point(rect.X, rect.Bottom); + } + + /// <summary> + /// Gets position the upper right corner of the rectangle. + /// </summary> + /// <param name="rect">Rectangle.</param> + /// <returns>Upper right corner of the rectangle.</returns> + public static Point TopRight(this Rect rect) + { + return new Point(rect.Right, rect.Y); + } + + /// <summary> + /// Ensures that coordinates of the point are in the specified bounds. + /// </summary> + /// <param name="point">The point.</param> + /// <param name="bounds">The bounds.</param> + /// <returns>Point within the boinds.</returns> + public static Point EnsureInBounds(this Point point, Rect bounds) + { + return new Point() + { + X = point.X.EnsureInRange(bounds.X, bounds.Right), + Y = point.Y.EnsureInRange(bounds.Y, bounds.Bottom) + }; + } + + /// <summary> + /// Ensures that the X-coordinate of the point is in the specified horizontal bounds. + /// </summary> + /// <param name="point">The point.</param> + /// <param name="bounds">The bounds.</param> + /// <returns>Point with the X-coordinate within the boinds.</returns> + public static Point EnsureInHorizontalBounds(this Point point, Rect bounds) + { + return new Point() + { + X = point.X.EnsureInRange(bounds.X, bounds.Right), + Y = point.Y + }; + } + + /// <summary> + /// Ensures that the Y-coordinate of the point is in the specified vertical bounds. + /// </summary> + /// <param name="point">The point.</param> + /// <param name="bounds">The bounds.</param> + /// <returns>Point with the Y-coordinate within the boinds.</returns> + public static Point EnsureInVerticalBounds(this Point point, Rect bounds) + { + return new Point() + { + X = point.X, + Y = point.Y.EnsureInRange(bounds.Y, bounds.Bottom) + }; + } + + /// <summary> + /// Determines whether coordinates of the point are Not a Number (NaN). + /// </summary> + /// <param name="point">The point.</param> + /// <returns> + /// <c>true</c> if coordinates are not specified; otherwise, <c>false</c>. + /// </returns> + public static bool IsNotSet(this Point point) + { + return double.IsNaN(point.X) || double.IsNaN(point.Y); + } + + /// <summary> + /// Adds an offset to the specified point. + /// </summary> + /// <param name="point">The point.</param> + /// <param name="x">Distance along X-coordinate.</param> + /// <param name="y">Distance along Y-coordinate.</param> + /// <returns>New point.</returns> + public static Point Add(this Point point, double x, double y) + { + return new Point(point.X + x, point.Y + y); + } + + /// <summary> + /// Adds an offset specified by the Size to the specified point. + /// </summary> + /// <param name="point">The point.</param> + /// <param name="size">Distance to add.</param> + /// <returns>New point</returns> + public static Point Add(this Point point, Size size) + { + return new Point(point.X + size.Width, point.Y + size.Height); + } + + /// <summary> + /// Determines whether dimensions are Not a Number (NaN). + /// </summary> + /// <param name="size">The size.</param> + /// <returns> + /// <c>true</c> if dimensions are not specified; otherwise, <c>false</c>. + /// </returns> + public static bool IsNotSet(this Size size) + { + return double.IsNaN(size.Width) || double.IsNaN(size.Height); + } + + /// <summary> + /// Increments size to the specified values. + /// </summary> + /// <param name="size">The size.</param> + /// <param name="x">Increment by X-coordinate.</param> + /// <param name="y">Increment by Y-coordinate.</param> + /// <returns>New size.</returns> + public static Size Add(this Size size, double x, double y) + { + double width = size.Width + x; + double height = size.Height + y; + + return new Size() + { + Width = width < 0 ? 0 : width, + Height = height < 0 ? 0 : height + }; + } + + /// <summary> + /// Increases size if the rectangle to the specified width and height. + /// </summary> + /// <param name="rect">The rectangle.</param> + /// <param name="width">Value to add to the width of the rectangle.</param> + /// <param name="height">Value to add to the height of the rectangle.</param> + /// <returns>New rectangle.</returns> + public static Rect Add(this Rect rect, double width, double height) + { + return new Rect + { + X = rect.X, + Y = rect.Y, + Width = Math.Max(0, rect.Width + width), + Height = Math.Max(0, rect.Height + height) + }; + } + + /// <summary> + /// Shifts the point to the specified distance. + /// </summary> + /// <param name="point">The point.</param> + /// <param name="distance">The distance.</param> + /// <returns>Point shifted to the specified distance.</returns> + public static Point Add(this Point point, Distance distance) + { + return new Point() + { + X = distance.X.IsNotSet() ? point.X : point.X + distance.X, + Y = distance.Y.IsNotSet() ? point.Y : point.Y + distance.Y + }; + } + + /// <summary> + /// Tests whether the rectangle overlaps with another one vertically. + /// </summary> + /// <param name="rect">The rectangle.</param> + /// <param name="testRect">Test rectangle.</param> + /// <param name="accuracy">Accuracy.</param> + /// <returns><c>true</c> if overlaps vertically; otherwise, <c>false</c>.</returns> + public static bool OverlapsVertically(this Rect rect, Rect testRect, double accuracy = 0) + { + double y1 = rect.Y + rect.Height - 1; + double y2 = testRect.Y + testRect.Height - 1; + + if (rect.Y <= testRect.Y) + { + return y1 >= (testRect.Y - accuracy); + } + else if (rect.Y <= (y2 + accuracy)) + { + return true; + } + + return false; + } + + /// <summary> + /// Tests whether the rectangle overlaps with another one horizontally. + /// </summary> + /// <param name="rect">The rectangle.</param> + /// <param name="testRect">Test rectangle.</param> + /// <param name="accuracy">Accuracy.</param> + /// <returns><c>true</c> if overlaps horizontally; otherwise, <c>false</c>.</returns> + public static bool OverlapsHorizontally(this Rect rect, Rect testRect, double accuracy = 0) + { + double x1 = rect.X + rect.Width - 1; + double x2 = testRect.X + testRect.Width - 1; + + if (rect.X <= testRect.X) + { + return x1 >= (testRect.X - accuracy); + } + else if (rect.X <= (x2 + accuracy)) + { + return true; + } + + return false; + } + + /// <summary> + /// Tests whether the point overlaps with the rectangle vertically. + /// </summary> + /// <param name="point">Test point.</param> + /// <param name="rect">Test rectangle.</param> + /// <param name="accuracy">Accuracy.</param> + /// <returns><c>true</c> if overlaps vertically; otherwise, <c>false</c>.</returns> + public static bool OverlapsVertically(this Point point, Rect rect, double accuracy = 0) + { + return (point.Y >= (rect.Y - accuracy) && point.Y <= (rect.Y + rect.Height - 1 + accuracy)); + } + + /// <summary> + /// Tests whether the point overlaps with the rectangle horizontally. + /// </summary> + /// <param name="point">Test point.</param> + /// <param name="rect">Test rectangle.</param> + /// <param name="accuracy">Accuracy.</param> + /// <returns><c>true</c> if overlaps horizontally; otherwise, <c>false</c>.</returns> + public static bool OverlapsHorizontally(this Point point, Rect rect, double accuracy = 0) + { + return (point.X >= (rect.X - accuracy) && point.X <= (rect.X + rect.Width - 1 + accuracy)); + } + } +}