Mercurial > silverbladetech
diff Chronosv2/source/Extensions/Windows/PanelExtensions.cs @ 10:443821e55f06
Initial cleaned up add from Codeplex files
author | stevenh7776 stevenhollidge@hotmail.com |
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date | Tue, 21 Feb 2012 17:25:44 +0700 |
parents | |
children | 09d18d6e5f40 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Chronosv2/source/Extensions/Windows/PanelExtensions.cs Tue Feb 21 17:25:44 2012 +0700 @@ -0,0 +1,188 @@ +/* +The MIT License + +Copyright (c) 2009-2010. Carlos Guzmán Álvarez. http://chronoswpf.codeplex.com/ + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +using System; +using System.Windows; +using System.Windows.Controls; + +namespace Chronos.Extensions.Windows +{ + /// <summary> + /// Extensions methods for the WPF <see cref="Panel"/> control. + /// </summary> + public static class PanelExtensions + { + #region · Extension Methods · + + /// <summary> + /// Brings the element to the front of the z-order. + /// </summary> + /// <param name="panel">The canvas.</param> + /// <param name="element">The element.</param> + public static void BringToFront(this Panel panel, UIElement element) + { + int index = Panel.GetZIndex(element); + Panel.SetZIndex(element, panel.Children.Count + 1); + + #region · Define ZIndex Order · + + UIElement[] sortAux = new UIElement[panel.Children.Count]; + + panel.Children.CopyTo(sortAux, 0); + + Array.Sort<UIElement>(sortAux, new Comparison<UIElement>(delegate(UIElement a, UIElement b) + { + int aIndex = Canvas.GetZIndex(a); + int bIndex = Canvas.GetZIndex(b); + + if (aIndex > bIndex) + { + return 1; + } + else if (aIndex == bIndex) + { + return 0; + } + else + { + return -1; + } + })); + + #endregion + + for (int i = 0; i < sortAux.Length; i++) + { + Panel.SetZIndex(sortAux[i], i); + } + } + + /// <summary> + /// Brings the element to the bottom of the z-order. + /// </summary> + /// <param name="panel">The panel.</param> + /// <param name="element">The element.</param> + public static void BringToBottom(this Panel panel, UIElement element) + { + int index = Panel.GetZIndex(element); + Panel.SetZIndex(element, -1); + + #region · Define ZIndex Order · + + UIElement[] sortAux = new UIElement[panel.Children.Count]; + + panel.Children.CopyTo(sortAux, 0); + + Array.Sort<UIElement>(sortAux, new Comparison<UIElement>(delegate(UIElement a, UIElement b) + { + int aIndex = Canvas.GetZIndex(a); + int bIndex = Canvas.GetZIndex(b); + + if (aIndex > bIndex) + { + return 1; + } + else if (aIndex == bIndex) + { + return 0; + } + else + { + return -1; + } + })); + + #endregion + + for (int i = 0; i < sortAux.Length; i++) + { + Panel.SetZIndex(sortAux[i], i); + } + } + + /// <summary> + /// Moves the specified element to the given position. + /// </summary> + /// <param name="element">The element.</param> + /// <param name="position">The position.</param> + public static void Move(this UIElement element, Point position) + { + element.Move(position.X, position.Y); + } + + /// <summary> + /// Moves the specified element to the given position. + /// </summary> + /// <param name="element">The element.</param> + /// <param name="left">The left.</param> + /// <param name="top">The top.</param> + public static void Move(this UIElement element, double left, double top) + { + element.MoveLeft(left); + element.MoveTop(top); + } + + /// <summary> + /// Moves the specified element to the given left position. + /// </summary> + /// <param name="element">The element.</param> + /// <param name="left">The left.</param> + public static void MoveLeft(this UIElement element, double left) + { + Canvas.SetLeft(element, left); + } + + /// <summary> + /// Moves the specified element to the given top position. + /// </summary> + /// <param name="element">The element.</param> + /// <param name="top">The top.</param> + public static void MoveTop(this UIElement element, double top) + { + Canvas.SetTop(element, top); + } + + /// <summary> + /// Sets the value of the ZIndex attached property for a given object. + /// </summary> + /// <param name="element">The element.</param> + /// <param name="zindex">The zindex.</param> + public static void SetZIndex(this UIElement element, int zindex) + { + Canvas.SetZIndex(element, zindex); + } + + /// <summary> + /// Gets the canvas left position. + /// </summary> + /// <param name="element">The element.</param> + /// <returns></returns> + public static Point GetPosition(this UIElement element) + { + return new Point(Canvas.GetLeft(element), Canvas.GetTop(element)); + } + + #endregion + } +}