view SDL 1.3 iOS Application.xctemplate/TemplateInfo.plist @ 1:545ef7038418 tip

Added initial template for iOS. It still doesn't work. I don't know how to add a library (not framework dependency). I think the library should be embedded in the template. For Mac, embedding the framework in the template might be a good idea too, but I don't know how to embed that either. And I don't know how to access the copy bundle phase to copy the framework into the app bundle.
author Eric Wing <ewing . public |-at-| gmail . com>
date Sun, 02 Oct 2011 21:41:39 -0700
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>Ancestors</key>
	<array>
		<string>org.libsdl.SDLApplicationBase</string>
		<string>com.apple.dt.unit.iPhoneBase</string>
	</array>
	<key>Identifier</key>
	<string>org.libsdl.SDL13ApplicationiOS</string>
	<key>Kind</key>
	<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
	<key>Targets</key>
	<array>
		<dict>
			<key>Frameworks</key>
			<array>
				<string>UIKit</string>
				<string>Foundation</string>
				<string>AudioToolbox</string>
				<string>QuartzCore</string>
				<string>OpenGLES</string>
				<string>CoreGraphics</string>
			</array>
			<key>BuildPhases</key>
			<array>
				<dict>
					<key>Class</key>
					<string>Sources</string>
				</dict>
				<dict>
					<key>Class</key>
					<string>Frameworks</string>
				</dict>
				<dict>
					<key>Class</key>
					<string>Resources</string>
				</dict>
			</array>
			<key>Configurations</key>
			<dict>
				<key>Debug</key>
				<dict>
					<key>COPY_PHASE_STRIP</key>
					<string>NO</string>
					<key>GCC_DYNAMIC_NO_PIC</key>
					<string>NO</string>
				</dict>
				<key>Release</key>
				<dict>
					<key>COPY_PHASE_STRIP</key>
					<string>YES</string>
				</dict>
			</dict>
			<key>ProductType</key>
			<string>com.apple.product-type.application</string>
			<key>SharedSettings</key>
			<dict/>
		</dict>
	</array>
	<key>Concrete</key>
	<true/>
	<key>Definitions</key>
	<dict>
		<key>main.c</key>
		<dict>
			<key>Group</key>
			<string>Supporting Files</string>
			<key>Path</key>
			<string>main.c</string>
		</dict>
		<key>Default.png</key>
		<dict>
			<key>Group</key>
			<string>Resources</string>
			<key>Path</key>
			<string>Default.png</string>
		</dict>
	</dict>
	<key>Nodes</key>
	<array>
		<string>main.c</string>
		<string>Default.png</string>
	</array>
	<key>Description</key>
	<string>This template provides a starting point for an application that uses SDL 1.3 for iOS.</string>
</dict>
</plist>