Mercurial > sdlxcode4templates
diff SDL 1.2 Mac OpenGL Application.xctemplate/atlantis/atlantis.c @ 0:b0b91cadc484
Initial Xcode 4 templates for SDL/Mac 1.2 and 1.3. The major difference between
the two is SDLMain.
Copy all templates to
~/Library/Developer/Xcode/Templates/SDL
or
/Library/Developer/Xcode/Templates/SDL
Templates based off information documented here:
http://blog.boreal-kiss.net/2011/03/11/a-minimal-project-template-for-xcode-4/
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sun, 02 Oct 2011 21:14:53 -0700 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac OpenGL Application.xctemplate/atlantis/atlantis.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,464 @@ + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#include <sys/time.h> +#ifdef USE_GLUT +#include <GLUT/glut.h> +#endif +#include "SDL_opengl.h" +#include "atlantis.h" + +fishRec sharks[NUM_SHARKS]; +fishRec momWhale; +fishRec babyWhale; +fishRec dolph; + +GLboolean Timing = GL_TRUE; + +int w_win = 640; +int h_win = 480; +GLint count = 0; +GLenum StrMode = GL_VENDOR; + +GLboolean moving; + +static double mtime(void) +{ + struct timeval tk_time; + struct timezone tz; + + gettimeofday(&tk_time, &tz); + + return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec; +} + +static double filter(double in, double *save) +{ + static double k1 = 0.9; + static double k2 = 0.05; + + save[3] = in; + save[1] = save[0]*k1 + k2*(save[3] + save[2]); + + save[0]=save[1]; + save[2]=save[3]; + + return(save[1]); +} + +void DrawStr(const char *str) +{ +#ifdef USE_GLUT + GLint i = 0; + + if(!str) return; + + while(str[i]) + { + glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]); + i++; + } +#endif +} + +void +InitFishs(void) +{ + int i; + + for (i = 0; i < NUM_SHARKS; i++) { + sharks[i].x = 70000.0 + rand() % 6000; + sharks[i].y = rand() % 6000; + sharks[i].z = rand() % 6000; + sharks[i].psi = rand() % 360 - 180.0; + sharks[i].v = 1.0; + } + + dolph.x = 30000.0; + dolph.y = 0.0; + dolph.z = 6000.0; + dolph.psi = 90.0; + dolph.theta = 0.0; + dolph.v = 3.0; + + momWhale.x = 70000.0; + momWhale.y = 0.0; + momWhale.z = 0.0; + momWhale.psi = 90.0; + momWhale.theta = 0.0; + momWhale.v = 3.0; + + babyWhale.x = 60000.0; + babyWhale.y = -2000.0; + babyWhale.z = -2000.0; + babyWhale.psi = 90.0; + babyWhale.theta = 0.0; + babyWhale.v = 3.0; +} + +void +Atlantis_Init(void) +{ + static float ambient[] = {0.2, 0.2, 0.2, 1.0}; + static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; + static float position[] = {0.0, 1.0, 0.0, 0.0}; + static float mat_shininess[] = {90.0}; + static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; + static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; + static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0}; + static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; + static float lmodel_localviewer[] = {0.0}; + //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0}; + //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0}; + static float fog_color[] = {0.0, 0.5, 0.9, 1.0}; + + glFrontFace(GL_CCW); + + glDepthFunc(GL_LESS); + glEnable(GL_DEPTH_TEST); + + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, position); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); + glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + + glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); + + InitFishs(); + + glEnable(GL_FOG); + glFogi(GL_FOG_MODE, GL_EXP); + glFogf(GL_FOG_DENSITY, 0.0000025); + glFogfv(GL_FOG_COLOR, fog_color); + + glClearColor(0.0, 0.5, 0.9, 1.0); +} + +void +Atlantis_Reshape(int width, int height) +{ + w_win = width; + h_win = height; + + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0); + glMatrixMode(GL_MODELVIEW); +} + +void +Atlantis_Animate(void) +{ + int i; + + for (i = 0; i < NUM_SHARKS; i++) { + SharkPilot(&sharks[i]); + SharkMiss(i); + } + WhalePilot(&dolph); + dolph.phi++; + //glutPostRedisplay(); + WhalePilot(&momWhale); + momWhale.phi++; + WhalePilot(&babyWhale); + babyWhale.phi++; +} + +void +Atlantis_Key(unsigned char key, int x, int y) +{ + switch (key) { + case 't': + Timing = !Timing; + break; + case ' ': + switch(StrMode) + { + case GL_EXTENSIONS: + StrMode = GL_VENDOR; + break; + case GL_VENDOR: + StrMode = GL_RENDERER; + break; + case GL_RENDERER: + StrMode = GL_VERSION; + break; + case GL_VERSION: + StrMode = GL_EXTENSIONS; + break; + } + break; + case 27: /* Esc will quit */ + exit(1); + break; + case 's': /* "s" start animation */ + moving = GL_TRUE; + //glutIdleFunc(Animate); + break; + case 'a': /* "a" stop animation */ + moving = GL_FALSE; + //glutIdleFunc(NULL); + break; + case '.': /* "." will advance frame */ + if (!moving) { + Atlantis_Animate(); + } + } +} +/* +void Display(void) +{ + static float P123[3] = {-448.94, -203.14, 9499.60}; + static float P124[3] = {-442.64, -185.20, 9528.07}; + static float P125[3] = {-441.07, -148.05, 9528.07}; + static float P126[3] = {-443.43, -128.84, 9499.60}; + static float P127[3] = {-456.87, -146.78, 9466.67}; + static float P128[3] = {-453.68, -183.93, 9466.67}; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + FishTransform(&dolph); + DrawDolphin(&dolph); + glPopMatrix(); + + glutSwapBuffers(); +} +*/ + +void +Atlantis_Display(void) +{ + int i; + static double th[4] = {0.0, 0.0, 0.0, 0.0}; + static double t1 = 0.0, t2 = 0.0, t; + char num_str[128]; + + t1 = t2; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + for (i = 0; i < NUM_SHARKS; i++) { + glPushMatrix(); + FishTransform(&sharks[i]); + DrawShark(&sharks[i]); + glPopMatrix(); + } + + glPushMatrix(); + FishTransform(&dolph); + DrawDolphin(&dolph); + glPopMatrix(); + + glPushMatrix(); + FishTransform(&momWhale); + DrawWhale(&momWhale); + glPopMatrix(); + + glPushMatrix(); + FishTransform(&babyWhale); + glScalef(0.45, 0.45, 0.3); + DrawWhale(&babyWhale); + glPopMatrix(); + + if(Timing) + { + t2 = mtime(); + t = t2 - t1; + if(t > 0.0001) t = 1.0 / t; + + glDisable(GL_LIGHTING); + //glDisable(GL_DEPTH_TEST); + + glColor3f(1.0, 0.0, 0.0); + + glMatrixMode (GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glOrtho(0, w_win, 0, h_win, -10.0, 10.0); + + glRasterPos2f(5.0, 5.0); + + switch(StrMode) + { + case GL_VENDOR: + sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_VENDOR)); + break; + case GL_RENDERER: + sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_RENDERER)); + break; + case GL_VERSION: + sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_VERSION)); + break; + case GL_EXTENSIONS: + sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_EXTENSIONS)); + break; + } + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + + glEnable(GL_LIGHTING); + //glEnable(GL_DEPTH_TEST); + } + + count++; + +// glutSwapBuffers(); +} + +/* +void +Visible(int state) +{ + if (state == GLUT_VISIBLE) { + if (moving) + glutIdleFunc(Animate); + } else { + if (moving) + glutIdleFunc(NULL); + } +} + + +void +timingSelect(int value) +{ + switch(value) + { + case 1: + StrMode = GL_VENDOR; + break; + case 2: + StrMode = GL_RENDERER; + break; + case 3: + StrMode = GL_VERSION; + break; + case 4: + StrMode = GL_EXTENSIONS; + break; + } +} + +void +menuSelect(int value) +{ + switch (value) { + case 1: + moving = GL_TRUE; + glutIdleFunc(Animate); + break; + case 2: + moving = GL_FALSE; + glutIdleFunc(NULL); + break; + case 4: + exit(0); + break; + } +} + +int +main(int argc, char **argv) +{ + GLboolean fullscreen = GL_FALSE; + GLint time_menu; + + srand(0); + + glutInit(&argc, argv); + if (argc > 1 && !strcmp(argv[1], "-w")) + fullscreen = GL_FALSE; + + //glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); + glutInitDisplayString("rgba double depth=24"); + if (fullscreen) { + glutGameModeString("1024x768:32"); + glutEnterGameMode(); + } else { + glutInitWindowSize(320, 240); + glutCreateWindow("Atlantis Timing"); + } + Init(); + glutDisplayFunc(Display); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + moving = GL_TRUE; +glutIdleFunc(Animate); + glutVisibilityFunc(Visible); + + time_menu = glutCreateMenu(timingSelect); + glutAddMenuEntry("GL_VENDOR", 1); + glutAddMenuEntry("GL_RENDERER", 2); + glutAddMenuEntry("GL_VERSION", 3); + glutAddMenuEntry("GL_EXTENSIONS", 4); + + glutCreateMenu(menuSelect); + glutAddMenuEntry("Start motion", 1); + glutAddMenuEntry("Stop motion", 2); + glutAddSubMenu("Timing Mode", time_menu); + glutAddMenuEntry("Quit", 4); + + //glutAttachMenu(GLUT_RIGHT_BUTTON); + glutAttachMenu(GLUT_RIGHT_BUTTON); + glutMainLoop(); + return 0; // ANSI C requires main to return int. +} +*/ \ No newline at end of file