# HG changeset patch # User Sam Lantinga # Date 1293939996 28800 # Node ID f65299ded39c3ca9e83cb7623f779fbf221cface # Parent c127755eebeecf1d9f727e80a6123b9626ce98d8 Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b diff -r c127755eebee -r f65299ded39c include/SDL_compat.h --- a/include/SDL_compat.h Sat Jan 01 19:38:56 2011 -0800 +++ b/include/SDL_compat.h Sat Jan 01 19:46:36 2011 -0800 @@ -327,8 +327,9 @@ extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); -#define SDL_TextureID SDL_Texture* -#define SDL_WindowID SDL_Window* +typedef SDL_Texture* SDL_TextureID; +typedef SDL_Window* SDL_WindowID; + #define SDL_RenderPoint SDL_RenderDrawPoint #define SDL_RenderLine SDL_RenderDrawLine #define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()