# HG changeset patch
# User Sam Lantinga <slouken@libsdl.org>
# Date 1144933706 0
# Node ID f12379c41042a42ea8108849f100a6f8459ea531
# Parent  2fe5319df0e13ee47799d04ee1a9dcc04cef396b
Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".

The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.

diff -r 2fe5319df0e1 -r f12379c41042 BUGS
--- a/BUGS	Wed Apr 12 14:38:47 2006 +0000
+++ b/BUGS	Thu Apr 13 13:08:26 2006 +0000
@@ -68,7 +68,7 @@
 
 	Not all of the keys are properly recognized on the keyboard.
 
-MacOS X:
+Mac OS X:
 	Depth switching for windowed mode isn't implemented yet.
 	
 	Palette handling isn't implemented in windowed mode yet.
@@ -87,7 +87,7 @@
 	cursor in the center of the window/screen.  Also, mouse moved events
 	are not generated, and the keyboard cannot be grabbed.
 
-	MacOS X seems to have a broken pthread_cancel() implementation.
+	Mac OS X seems to have a broken pthread_cancel() implementation.
 	Actually, it just only has one cancellation point defined.
 	http://lists.apple.com/archives/darwin-development/2004/Jun/24/killingapthread.001.txt
 
diff -r 2fe5319df0e1 -r f12379c41042 CREDITS
--- a/CREDITS	Wed Apr 12 14:38:47 2006 +0000
+++ b/CREDITS	Thu Apr 13 13:08:26 2006 +0000
@@ -26,9 +26,9 @@
 
 * Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port
 
-* Stan Shebs, for the initial MacOS X port
+* Stan Shebs, for the initial Mac OS X port
 
-* Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the MacOS X port
+* Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port
 
 * Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port
 
diff -r 2fe5319df0e1 -r f12379c41042 README
--- a/README	Wed Apr 12 14:38:47 2006 +0000
+++ b/README	Thu Apr 13 13:08:26 2006 +0000
@@ -16,7 +16,7 @@
 several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
 Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby.
 
-The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
+The current version supports Linux, Windows, BeOS, MacOS, Mac OS X,
 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
diff -r 2fe5319df0e1 -r f12379c41042 README.MacOSX
--- a/README.MacOSX	Wed Apr 12 14:38:47 2006 +0000
+++ b/README.MacOSX	Thu Apr 13 13:08:26 2006 +0000
@@ -26,7 +26,7 @@
 ==============================================================================
 
 An existing autoconf/automake build system for your SDL app has good chances
-to work almost unchanged on OS X. However, to produce a "real" MacOS X binary
+to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary
 that you can distribute to users, you need to put the generated binary into a
 so called "bundle", which basically is a fancy folder with a name like
 "MyCoolGame.app".
diff -r 2fe5319df0e1 -r f12379c41042 TODO
--- a/TODO	Wed Apr 12 14:38:47 2006 +0000
+++ b/TODO	Thu Apr 13 13:08:26 2006 +0000
@@ -5,7 +5,7 @@
  * Add mousewheel events (new unified event architecture?)
  * DirectInput joystick support needs to be implemented
  * Be able to enumerate and select available audio and video drivers
- * Fullscreen video mode support for MacOS X
+ * Fullscreen video mode support for Mac OS X
  * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
  * Shaped windows, windows without borders
  * Multiple windows, multiple display support
diff -r 2fe5319df0e1 -r f12379c41042 configure.in
--- a/configure.in	Wed Apr 12 14:38:47 2006 +0000
+++ b/configure.in	Thu Apr 13 13:08:26 2006 +0000
@@ -2363,7 +2363,7 @@
             SOURCES="$SOURCES $srcdir/src/loadso/macosx/*.c"
             have_loadso=yes
         fi
-        # The MacOS X platform requires special setup.
+        # The Mac OS X platform requires special setup.
         SDLMAIN_SOURCES="$srcdir/src/main/macosx/*.m"
         EXTRA_CFLAGS="$EXTRA_CFLAGS -fpascal-strings"
         SDL_LIBS="-lSDLmain $SDL_LIBS"
diff -r 2fe5319df0e1 -r f12379c41042 docs/html/guidevideoopengl.html
--- a/docs/html/guidevideoopengl.html	Wed Apr 12 14:38:47 2006 +0000
+++ b/docs/html/guidevideoopengl.html	Thu Apr 13 13:08:26 2006 +0000
@@ -77,7 +77,7 @@
 ></A
 >Using OpenGL With SDL</H1
 ><P
->SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, MacOS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).</P
+>SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, Mac OS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).</P
 ><DIV
 CLASS="SECT2"
 ><H2
diff -r 2fe5319df0e1 -r f12379c41042 docs/html/sdlenvvars.html
--- a/docs/html/sdlenvvars.html	Wed Apr 12 14:38:47 2006 +0000
+++ b/docs/html/sdlenvvars.html	Thu Apr 13 13:08:26 2006 +0000
@@ -397,7 +397,7 @@
 ALIGN="LEFT"
 VALIGN="TOP"
 ><P
->(MacOS X)</P
+>(Mac OS X)</P
 ></TD
 ></TR
 ><TR
diff -r 2fe5319df0e1 -r f12379c41042 docs/html/thread.html
--- a/docs/html/thread.html	Wed Apr 12 14:38:47 2006 +0000
+++ b/docs/html/thread.html	Thu Apr 13 13:08:26 2006 +0000
@@ -242,7 +242,7 @@
 ><P
 ><B
 >Note: </B
->SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (MacOS X dos nt suffer from this problem)</P
+>SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (Mac OS X dos nt suffer from this problem)</P
 ></BLOCKQUOTE
 ></DIV
 ></DIV
diff -r 2fe5319df0e1 -r f12379c41042 include/begin_code.h
--- a/include/begin_code.h	Wed Apr 12 14:38:47 2006 +0000
+++ b/include/begin_code.h	Thu Apr 13 13:08:26 2006 +0000
@@ -147,4 +147,4 @@
 #define NULL ((void *)0)
 #endif
 #endif /* NULL */
-#endif /* ! MacOS X - breaks precompiled headers */
+#endif /* ! Mac OS X - breaks precompiled headers */
diff -r 2fe5319df0e1 -r f12379c41042 src/audio/macrom/SDL_romaudio.c
--- a/src/audio/macrom/SDL_romaudio.c	Wed Apr 12 14:38:47 2006 +0000
+++ b/src/audio/macrom/SDL_romaudio.c	Thu Apr 13 13:08:26 2006 +0000
@@ -93,7 +93,7 @@
     this->UnlockAudio = Mac_UnlockAudio;
     this->free        = Audio_DeleteDevice;
 
-#ifdef __MACOSX__	/* MacOS X uses threaded audio, so normal thread code is okay */
+#ifdef __MACOSX__	/* Mac OS X uses threaded audio, so normal thread code is okay */
     this->LockAudio   = NULL;
     this->UnlockAudio = NULL;
 #endif
@@ -106,7 +106,7 @@
 };
 
 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
-/* This works correctly on MacOS X */
+/* This works correctly on Mac OS X */
 
 #pragma options align=power
 
diff -r 2fe5319df0e1 -r f12379c41042 src/joystick/darwin/SDL_sysjoystick.c
--- a/src/joystick/darwin/SDL_sysjoystick.c	Wed Apr 12 14:38:47 2006 +0000
+++ b/src/joystick/darwin/SDL_sysjoystick.c	Thu Apr 13 13:08:26 2006 +0000
@@ -21,7 +21,7 @@
 */
 #include "SDL_config.h"
 
-/* SDL joystick driver for Darwin / MacOS X, based on the IOKit HID API */
+/* SDL joystick driver for Darwin / Mac OS X, based on the IOKit HID API */
 /* Written 2001 by Max Horn */
 
 #include <unistd.h>
@@ -34,7 +34,7 @@
 #ifdef MACOS_10_0_4
 #include <IOKit/hidsystem/IOHIDUsageTables.h>
 #else
-/* The header was moved here in MacOS X 10.1 */
+/* The header was moved here in Mac OS X 10.1 */
 #include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
 #endif
 #include <IOKit/hid/IOHIDLib.h>
diff -r 2fe5319df0e1 -r f12379c41042 src/timer/macos/FastTimes.c
--- a/src/timer/macos/FastTimes.c	Wed Apr 12 14:38:47 2006 +0000
+++ b/src/timer/macos/FastTimes.c	Thu Apr 13 13:08:26 2006 +0000
@@ -66,7 +66,7 @@
 #define WideTo64bit(w)	(*(UInt64 *) &(w))
 
 /* LMGetTicks() is not in Carbon and TickCount() has a fair bit of overhead,
-   so for speed we always read lowmem directly. This is a MacOS X no-no, but 
+   so for speed we always read lowmem directly. This is a Mac OS X no-no, but 
    it always work on those systems that don't have a native Time Manager (ie,
    anything before MacOS 9) -- regardless whether we are in Carbon or not! */
 #define MyLMGetTicks()	(*(volatile UInt32 *) 0x16A)
diff -r 2fe5319df0e1 -r f12379c41042 src/video/maccommon/SDL_macevents.c
--- a/src/video/maccommon/SDL_macevents.c	Wed Apr 12 14:38:47 2006 +0000
+++ b/src/video/maccommon/SDL_macevents.c	Thu Apr 13 13:08:26 2006 +0000
@@ -210,7 +210,7 @@
 		}
 
 		/* Check for normal event keys, but we have to scan the
-		   actual keyboard state because on MacOS X a keydown event
+		   actual keyboard state because on Mac OS X a keydown event
 		   is immediately followed by a keyup event.
 		*/
 		GetKeys(keys);
@@ -573,7 +573,7 @@
 	MAC_keymap[MK_KP_PERIOD] = SDLK_KP_PERIOD;
 
 #if defined(__APPLE__) && defined(__MACH__)
-	/* Wierd, these keys are on my iBook under MacOS X
+	/* Wierd, these keys are on my iBook under Mac OS X
 	   Note that the left arrow keysym is the same as left ctrl!?
 	 */
 	MAC_keymap[MK_IBOOK_ENTER] = SDLK_KP_ENTER;
@@ -581,7 +581,7 @@
 	MAC_keymap[MK_IBOOK_DOWN] = SDLK_DOWN;
 	MAC_keymap[MK_IBOOK_UP] = SDLK_UP;
 	MAC_keymap[MK_IBOOK_LEFT] = SDLK_LEFT;
-#endif /* MacOS X */
+#endif /* Mac OS X */
 
 	/* Up there we setup a static scancode->keysym map. However, it will not
 	 * work very well on international keyboard. Hence we now query MacOS
diff -r 2fe5319df0e1 -r f12379c41042 src/video/maccommon/SDL_mackeys.h
--- a/src/video/maccommon/SDL_mackeys.h	Wed Apr 12 14:38:47 2006 +0000
+++ b/src/video/maccommon/SDL_mackeys.h	Thu Apr 13 13:08:26 2006 +0000
@@ -132,7 +132,7 @@
 #define MK_KP0			0x52
 #define MK_KP_PERIOD		0x41
 
-/* Wierd, these keys are on my iBook under MacOS X */
+/* Wierd, these keys are on my iBook under Mac OS X */
 #define MK_IBOOK_ENTER		0x34
 #define MK_IBOOK_LEFT		0x3B
 #define MK_IBOOK_RIGHT		0x3C
diff -r 2fe5319df0e1 -r f12379c41042 src/video/macrom/SDL_romvideo.c
--- a/src/video/macrom/SDL_romvideo.c	Wed Apr 12 14:38:47 2006 +0000
+++ b/src/video/macrom/SDL_romvideo.c	Thu Apr 13 13:08:26 2006 +0000
@@ -29,7 +29,7 @@
 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
 #include <Carbon.h>
 /* The fullscreen code requires the QuickTime framework, and the window
-   is still at the back on MacOS X, which is where this code is needed.
+   is still at the back on Mac OS X, which is where this code is needed.
  */
 #if USE_QUICKTIME
 #include <Movies.h>
diff -r 2fe5319df0e1 -r f12379c41042 src/video/quartz/SDL_QuartzKeys.h
--- a/src/video/quartz/SDL_QuartzKeys.h	Wed Apr 12 14:38:47 2006 +0000
+++ b/src/video/quartz/SDL_QuartzKeys.h	Thu Apr 13 13:08:26 2006 +0000
@@ -133,7 +133,7 @@
 #define QZ_KP0			0x52
 #define QZ_KP_PERIOD	0x41
 
-/* Wierd, these keys are on my iBook under MacOS X */
+/* Wierd, these keys are on my iBook under Mac OS X */
 #define QZ_IBOOK_ENTER		0x34
 #define QZ_IBOOK_LEFT		0x3B
 #define QZ_IBOOK_RIGHT		0x3C
diff -r 2fe5319df0e1 -r f12379c41042 test/testplatform.c
--- a/test/testplatform.c	Wed Apr 12 14:38:47 2006 +0000
+++ b/test/testplatform.c	Thu Apr 13 13:08:26 2006 +0000
@@ -175,7 +175,7 @@
 #elif __MACOS__
 			"MacOS Classic"
 #elif __MACOSX__
-			"MacOS X"
+			"Mac OS X"
 #elif __NETBSD__
 			"NetBSD"
 #elif __OPENBSD__