# HG changeset patch
# User Sam Lantinga Unzip the Borland.zip archive into this directory. Do not unzip
- it into any other directory because the makefiles ( *.mak ) and project
-files ( *.bpr ) use relative paths to refer to the SDL sources. This should
-create a directory named "Borland" inside of the top level SDL source directory.
- Building SDL with Borland's C++ compilers.
- by David Snopek
- and updated by Dominique
- Louis.
-
- These instructions cover how to compile SDL and its included test programs
- using either Borland C++ Builder 5, 6 for Windows,
-C++ Builder for Linux ( AKA Kylix 3 ) or the free by David Snopek
+ and updated by Dominique
+ Louis ( Last updated : 30th June 2003 ).
+
+ These instructions cover how to compile SDL and its included test
+programs using either Borland C++ Builder 5, 6 for Windows,
+ C++ Builder for Linux ( AKA Kylix 3 ) or the free Borland C++ command-line compiler.
-
+
Extract the files
-
+
Inside of the "Borland" directory there is a "bcb6" directory that contains
- a number of Builder project files. Double-click on the "libSDL.bpg" file
- icon. Once Builder has started click on the "Projects" menu on the
- menu-bar and go down to "Build All Projects" option.
- This will proceed to build SDL ( with Borland's calling convention ), SDLmain,
-and all the test programs. Currently, all the test programs
-are dynamically linked to Sam Lantinga's SDL.dll.
NOTE : Borland's "lib" format and Microsoft's "lib" format are incompatible.
- If you wish to dynamically link to the SDL library supplied by Sam Lantinga
-in each release, I have created the correct *.libs for SDL 1.2.4 and they
-exist in the "/lib" directory.
- If you would like to create the *.lib files yourself, you will need to make
-use of Borland's "implib.exe" utility.
-
IMPLIB works like this:
- +IMPLIB (destination lib name) (source dll)- +
For example,
- +IMPLIB SDL.lib SDL.dll- +
This assumes that SDL.dll was compiled with Visual C++ or similar.
-
To learn more about the difference between Borland's and Microsoft's *.lib
-format please read the article here.
-
- NOTE : The C++ Builder for Windows project format, is not compatible
-with the Kylix 3 project format, hence the reason why they are in separate
-directories.
The free Borland compiler can be downloaded at no charge from the Borland website - . Make sure that it is installed and properly configured.
- + . Make sure that it is installed and properly configured. +Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under - the SDL source directory. Type "make -f SDL.mak" to build SDL and "make - -f SDLmain.mak". There are also makefiles for all of the test programs, if you wish to build them.
- + the SDL source directory. Type "make -f SDL.mak" to build SDL and "make + -f SDLmain.mak". There are also makefiles for all of the test programs, if you wish to build them. All .exes and +DLLs are created in the "test" SDL directory. Ify ou would like to create +the DLL and all the test applications, I have thrown together a basic batchfile +called "makeall.bat" which should create everything in the right order. + Inside of the "Borland" directory there is a "k3" directory that contains
- a number of Builder project files. Double-click on the "libSDL.bpg" file
- icon. Once Builder has started click on the "Projects" menu on the
- menu-bar and go down to "Build All Projects" option. This will proceed
- to build all the test programs.
- Linux users do not need *.lib files as the Shared Object is linked right
-into the project ( very neat actually, Windows should do this sort of thing
-as it is a lot easier for the developer ).
- NOTE : The C++ Builder for Windows project format, is not
-compatible with the Kylix 3 project format, hence the reason why they are
-in separate directories.
On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
- directory as libSDL_*.so and the Mesa OpenGL shared objects are located in
- /usr/X11R6/lib as libGL*.so
+ directory as libSDL_*.so and the Mesa OpenGL shared objects are located
+in /usr/X11R6/lib as libGL*.so
+
+ So if your setup is different you may need to change the project file
+ so that they re-link to the ones on your system.
+
+ On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
+ So if you you have not installed the development RPMs ( usually named libSDL-devel*
+ ) for SDL ( not included ) you may have to change the include directory
+ within some of the projects.
+