# HG changeset patch # User Sam Lantinga # Date 1003244159 0 # Node ID c03846dd489bcb73137c6831c2222cc9eadd0b47 # Parent b69bb2a368a05a2633747295c59a1274197999ad Added Darrell Walisser's updated project-builder projects diff -r b69bb2a368a0 -r c03846dd489b PBProjects.tar.gz Binary file PBProjects.tar.gz has changed diff -r b69bb2a368a0 -r c03846dd489b README.MacOSX --- a/README.MacOSX Sun Oct 14 20:30:10 2001 +0000 +++ b/README.MacOSX Tue Oct 16 14:55:59 2001 +0000 @@ -143,13 +143,13 @@ - Setting up a new project by hand Some of you won't want to use the Stationary so I'll give some tips: * Create a new "Cocoa Application" - * Add src/main/macosx/SDL_main.m , .h and .nib to your project + * Add src/main/macosx/SDLMain.m , .h and .nib to your project * Remove "main.c" from your project * Remove "MainMenu.nib" from your project * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path * Add "$(HOME)/Library/Frameworks" to the frameworks search path - * Add "-framework SDL" to the "OTHER_LDFLAGS" variable - * Set the "Main Nib File" under "Application Settings" to "SDL_main.nib" + * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS" + * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib" * Add your files * Clean and build @@ -174,11 +174,6 @@ You are free to modify your Cocoa app with generally no consequence to SDL. You cannot, however, easily change the SDL window itself. Functionality may be added in the future to help this. - * My development setup: - I am using version 1.0.1 (v63.0) of Project Builder on MacOS X 10.0.3, - from the Developer Tools CD for May 2001. - As of May 31 2001, Apple hasn't released this version of the tools to the public, - but I expect that things will still work on older versions. - + + Known bugs are listed in the file "BUGS" - LocalWords: Stuffit