# HG changeset patch # User Sam Lantinga # Date 1093066185 0 # Node ID bb1588ebe47b07d6b782faee8f0a1848383208e8 # Parent c7c04f81199499a3c946a8a4159ab73e16336d0b Date: Sat, 10 Jul 2004 21:02:33 +0200 From: "Philippe Plantier (ayin)" Subject: [SDL] Problems allocating large surfaces There are problems when allocating large surfaces using SDL_CreateRGBSurface. When, for example, we try to allocate a surface wider than 16384 pixels, the calculation of the pitch overflows; this leads to a surface that has the w and h flags correctly set, but whose "pixels" buffer is too small. That may lead to heap corruption. diff -r c7c04f811994 -r bb1588ebe47b src/video/SDL_surface.c --- a/src/video/SDL_surface.c Sat Aug 21 04:20:00 2004 +0000 +++ b/src/video/SDL_surface.c Sat Aug 21 05:29:45 2004 +0000 @@ -52,6 +52,13 @@ SDL_Surface *screen; SDL_Surface *surface; + /* Make sure the size requested doesn't overflow our datatypes */ + /* Next time I write a library like SDL, I'll use int for size. :) */ + if ( width > 16384 || height > 16384 ) { + SDL_SetError("Width or height is too large"); + return(NULL); + } + /* Check to see if we desire the surface in video memory */ if ( video ) { screen = SDL_PublicSurface;