# HG changeset patch # User Ryan C. Gordon # Date 1136402718 0 # Node ID ba2d708ee11666d45e22ff2fd14c9d004d8ac82a # Parent 09c1408645df9e97234a71718dfc94f29099a46c Removed some incorrect comments in the "dc" driver that survived the initial cut-and-paste from the dummy video skeleton. diff -r 09c1408645df -r ba2d708ee116 src/video/dc/SDL_dcevents.c --- a/src/video/dc/SDL_dcevents.c Wed Jan 04 01:08:40 2006 +0000 +++ b/src/video/dc/SDL_dcevents.c Wed Jan 04 19:25:18 2006 +0000 @@ -30,9 +30,6 @@ "@(#) $Id$"; #endif -/* Being a null driver, there's no event stream. We just define stubs for - most of the API. */ - #include "SDL.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" diff -r 09c1408645df -r ba2d708ee116 src/video/dc/SDL_dcvideo.c --- a/src/video/dc/SDL_dcvideo.c Wed Jan 04 01:08:40 2006 +0000 +++ b/src/video/dc/SDL_dcvideo.c Wed Jan 04 19:25:18 2006 +0000 @@ -30,21 +30,6 @@ "@(#) $Id$"; #endif -/* Dummy SDL video driver implementation; this is just enough to make an - * SDL-based application THINK it's got a working video driver, for - * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, - * and also for use as a collection of stubs when porting SDL to a new - * platform for which you haven't yet written a valid video driver. - * - * This is also a great way to determine bottlenecks: if you think that SDL - * is a performance problem for a given platform, enable this driver, and - * then see if your application runs faster without video overhead. - * - * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion - * of this was cut-and-pasted from Stephane Peter's work in the AAlib - * SDL video driver. Renamed to "DC" by Sam Lantinga. - */ - #include #include #include @@ -170,7 +155,7 @@ int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) { - /* Determine the screen depth (use default 8-bit depth) */ + /* Determine the screen depth (use default 16-bit depth) */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = 16; vformat->Rmask = 0x0000f800;