# HG changeset patch # User Sam Lantinga # Date 992957634 0 # Node ID b0ae59d0f3eed141183533a55323c1c6e1819572 # Parent 6e28dae59e3baf4447c83e833a8d2ac912536f5b Added patches from FreeBSD ports diff -r 6e28dae59e3b -r b0ae59d0f3ee configure.in --- a/configure.in Sat Jun 16 06:47:45 2001 +0000 +++ b/configure.in Tue Jun 19 13:33:54 2001 +0000 @@ -749,6 +749,37 @@ fi } +dnl Find the VGL includes and libraries +CheckVGL() +{ + AC_ARG_ENABLE(video-vgl, +[ --enable-video-vgl use VGL video driver [default=no]], + , enable_video_vgl=no) + if test x$enable_video = xyes -a x$enable_video_vgl = xyes; then + AC_MSG_CHECKING(for libVGL support) + video_vgl=no + AC_TRY_COMPILE([ + #include + #include + #include + #include + ],[ + VGLBitmap bitmap; + exit(bitmap.PyxelBytes); + ],[ + video_vgl=yes + ]) + AC_MSG_RESULT($video_vgl) + if test x$video_vgl = xyes; then + CFLAGS="$CFLAGS -DENABLE_VGL" + SYSTEM_LIBS="$SYSTEM_LIBS -lvgl" + + VIDEO_SUBDIRS="$VIDEO_SUBDIRS vgl" + VIDEO_DRIVERS="$VIDEO_DRIVERS vgl/libvideo_vgl.la" + fi + fi +} + dnl Find the AAlib includes CheckAAlib() { @@ -1202,6 +1233,7 @@ CheckX11 CheckDGA CheckSVGA + CheckVGL CheckAAlib CheckOpenGL CheckPTHREAD @@ -2044,6 +2076,7 @@ src/video/macrom/Makefile src/video/quartz/Makefile src/video/svga/Makefile +src/video/vgl/Makefile src/video/aalib/Makefile src/video/wincommon/Makefile src/video/windib/Makefile diff -r 6e28dae59e3b -r b0ae59d0f3ee docs.html --- a/docs.html Sat Jun 16 06:47:45 2001 +0000 +++ b/docs.html Tue Jun 19 13:33:54 2001 +0000 @@ -16,6 +16,7 @@ Major changes since SDL 1.0.0:
    +
  • 1.2.2: Added FreeBSD VGL video driver from FreeBSD ports
  • 1.2.1: Added Linux PlayStation 2 Graphics Synthesizer support
  • 1.2.1: Added an audio driver that writes to disk (thanks Ryan!)
  • 1.2.1: Mouse wheel sends mouse button (4/5) events on Windows diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/Makefile.am --- a/src/video/Makefile.am Sat Jun 16 06:47:45 2001 +0000 +++ b/src/video/Makefile.am Tue Jun 19 13:33:54 2001 +0000 @@ -5,7 +5,7 @@ # Define which subdirectories need to be built SUBDIRS = @VIDEO_SUBDIRS@ -DIST_SUBDIRS = dummy x11 dga nanox fbcon svga ggi aalib \ +DIST_SUBDIRS = dummy x11 dga nanox fbcon vgl svga ggi aalib \ wincommon windib windx5 \ maccommon macdsp macrom quartz \ bwindow ps2gs photon cybergfx diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/SDL_sysvideo.h --- a/src/video/SDL_sysvideo.h Sat Jun 16 06:47:45 2001 +0000 +++ b/src/video/SDL_sysvideo.h Tue Jun 19 13:33:54 2001 +0000 @@ -343,6 +343,9 @@ #ifdef ENABLE_GGI extern VideoBootStrap GGI_bootstrap; #endif +#ifdef ENABLE_VGL +extern VideoBootStrap VGL_bootstrap; +#endif #ifdef ENABLE_SVGALIB extern VideoBootStrap SVGALIB_bootstrap; #endif diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/SDL_video.c --- a/src/video/SDL_video.c Sat Jun 16 06:47:45 2001 +0000 +++ b/src/video/SDL_video.c Tue Jun 19 13:33:54 2001 +0000 @@ -63,6 +63,9 @@ #ifdef ENABLE_GGI &GGI_bootstrap, #endif +#ifdef ENABLE_VGL + &VGL_bootstrap, +#endif #ifdef ENABLE_SVGALIB &SVGALIB_bootstrap, #endif diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/svga/SDL_svgaevents.c --- a/src/video/svga/SDL_svgaevents.c Sat Jun 16 06:47:45 2001 +0000 +++ b/src/video/svga/SDL_svgaevents.c Tue Jun 19 13:33:54 2001 +0000 @@ -28,6 +28,7 @@ /* Handle the event stream, converting X11 events into SDL events */ #include +#include #include #include diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/vgl/Makefile.am --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/vgl/Makefile.am Tue Jun 19 13:33:54 2001 +0000 @@ -0,0 +1,15 @@ + +## Makefile.am for SDL using the libVGL video driver + +noinst_LTLIBRARIES = libvideo_vgl.la +libvideo_vgl_la_SOURCES = $(VGL_SRCS) + +# The SDL libVGL video driver sources +VGL_SRCS = \ + SDL_vglvideo.h \ + SDL_vglevents.c \ + SDL_vglevents_c.h \ + SDL_vglmouse.c \ + SDL_vglmouse_c.h \ + SDL_vglvideo.c + diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/vgl/SDL_vglevents.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/vgl/SDL_vglevents.c Tue Jun 19 13:33:54 2001 +0000 @@ -0,0 +1,303 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Handle the event stream, converting X11 events into SDL events */ + +#include + +#include +#include +#include +#include + +#include "SDL.h" +#include "SDL_thread.h" +#include "SDL_sysevents.h" +#include "SDL_events_c.h" +#include "SDL_vglvideo.h" +#include "SDL_vglevents_c.h" + +/* The translation tables from a console scancode to a SDL keysym */ +/* FIXME: Free the keymap when we shut down the video mode */ +static keymap_t *vga_keymap = NULL; +static SDLKey keymap[128]; +static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym); + +static int posted = 0; +static int oldx = -1; +static int oldy = -1; +static struct mouse_info mouseinfo; + +/* Ugh, we have to duplicate the kernel's keysym mapping code... + Oh, it's not so bad. :-) + + FIXME: Add keyboard LED handling code + */ +int VGL_initkeymaps(int fd) +{ + vga_keymap = malloc(sizeof(keymap_t)); + if ( ! vga_keymap ) { + SDL_OutOfMemory(); + return(-1); + } + if (ioctl(fd, GIO_KEYMAP, vga_keymap) == -1) { + free(vga_keymap); + vga_keymap = NULL; + SDL_SetError("Unable to get keyboard map"); + return(-1); + } + return(0); +} + +static void handle_keyboard(_THIS) +{ + SDL_keysym keysym; + int c, pressed, scancode; + + while ((c = VGLKeyboardGetCh()) != 0) { + scancode = c & 0x7F; + if (c & 0x80) { + pressed = SDL_RELEASED; + } else { + pressed = SDL_PRESSED; + } + + posted += SDL_PrivateKeyboard(pressed, + TranslateKey(scancode, &keysym)); + } +} + +int VGL_initmouse(int fd) +{ + mouseinfo.operation = MOUSE_GETINFO; + if (ioctl(fd, CONS_MOUSECTL, &mouseinfo) != 0) + return -1; + + return 0; +} + +static void handle_mouse(_THIS) +{ + char buttons; + int x, y; + int button_state, state_changed, state; + int i; + + ioctl(0, CONS_MOUSECTL, &mouseinfo); + x = mouseinfo.u.data.x; + y = mouseinfo.u.data.y; + buttons = mouseinfo.u.data.buttons; + + if ((x != oldx) || (y != oldy)) { + posted += SDL_PrivateMouseMotion(0, 0, x, y); + oldx = x; + oldy = y; + } + + /* See what's changed */ + button_state = SDL_GetMouseState(NULL, NULL); + state_changed = button_state ^ buttons; + for (i = 0; i < 8; i++) { + if (state_changed & (1<scancode = scancode; + keysym->sym = keymap[scancode]; + keysym->mod = KMOD_NONE; + + /* If UNICODE is on, get the UNICODE value for the key */ + keysym->unicode = 0; + if ( SDL_TranslateUNICODE && vga_keymap ) { + int map; + SDLMod modstate; + + modstate = SDL_GetModState(); + map = 0; + if ( modstate & KMOD_SHIFT ) { + map += 1; + } + if ( modstate & KMOD_CTRL ) { + map += 2; + } + if ( modstate & KMOD_ALT ) { + map += 4; + } + if ( !(vga_keymap->key[scancode].spcl & (0x80 >> map)) ) { + keysym->unicode = vga_keymap->key[scancode].map[map]; + } + + } + return(keysym); +} + diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/vgl/SDL_vglevents_c.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/vgl/SDL_vglevents_c.h Tue Jun 19 13:33:54 2001 +0000 @@ -0,0 +1,159 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include "SDL_vglvideo.h" + +/* Variables and functions exported by SDL_sysevents.c to other parts + of the native video subsystem (SDL_sysvideo.c) +*/ +extern int VGL_initkeymaps(int fd); +extern int VGL_initmouse(int fd); +extern void VGL_keyboardcallback(int scancode, int pressed); + +extern void VGL_InitOSKeymap(_THIS); +extern void VGL_PumpEvents(_THIS); + +/* Mouse buttons */ +#define MOUSE_LEFTBUTTON 0x01 +#define MOUSE_MIDDLEBUTTON 0x02 +#define MOUSE_RIGHTBUTTON 0x04 + +/* Scancodes */ +#define SCANCODE_ESCAPE 1 +#define SCANCODE_1 2 +#define SCANCODE_2 3 +#define SCANCODE_3 4 +#define SCANCODE_4 5 +#define SCANCODE_5 6 +#define SCANCODE_6 7 +#define SCANCODE_7 8 +#define SCANCODE_8 9 +#define SCANCODE_9 10 +#define SCANCODE_0 11 +#define SCANCODE_MINUS 12 +#define SCANCODE_EQUAL 13 +#define SCANCODE_BACKSPACE 14 +#define SCANCODE_TAB 15 +#define SCANCODE_Q 16 +#define SCANCODE_W 17 +#define SCANCODE_E 18 +#define SCANCODE_R 19 +#define SCANCODE_T 20 +#define SCANCODE_Y 21 +#define SCANCODE_U 22 +#define SCANCODE_I 23 +#define SCANCODE_O 24 +#define SCANCODE_P 25 +#define SCANCODE_BRACKET_LEFT 26 +#define SCANCODE_BRACKET_RIGHT 27 +#define SCANCODE_ENTER 28 +#define SCANCODE_LEFTCONTROL 29 +#define SCANCODE_A 30 +#define SCANCODE_S 31 +#define SCANCODE_D 32 +#define SCANCODE_F 33 +#define SCANCODE_G 34 +#define SCANCODE_H 35 +#define SCANCODE_J 36 +#define SCANCODE_K 37 +#define SCANCODE_L 38 +#define SCANCODE_SEMICOLON 39 +#define SCANCODE_APOSTROPHE 40 +#define SCANCODE_GRAVE 41 +#define SCANCODE_LEFTSHIFT 42 +#define SCANCODE_BACKSLASH 43 +#define SCANCODE_Z 44 +#define SCANCODE_X 45 +#define SCANCODE_C 46 +#define SCANCODE_V 47 +#define SCANCODE_B 48 +#define SCANCODE_N 49 +#define SCANCODE_M 50 +#define SCANCODE_COMMA 51 +#define SCANCODE_PERIOD 52 +#define SCANCODE_SLASH 53 +#define SCANCODE_RIGHTSHIFT 54 +#define SCANCODE_KEYPADMULTIPLY 55 +#define SCANCODE_LEFTALT 56 +#define SCANCODE_SPACE 57 +#define SCANCODE_CAPSLOCK 58 +#define SCANCODE_F1 59 +#define SCANCODE_F2 60 +#define SCANCODE_F3 61 +#define SCANCODE_F4 62 +#define SCANCODE_F5 63 +#define SCANCODE_F6 64 +#define SCANCODE_F7 65 +#define SCANCODE_F8 66 +#define SCANCODE_F9 67 +#define SCANCODE_F10 68 +#define SCANCODE_NUMLOCK 69 +#define SCANCODE_SCROLLLOCK 70 +#define SCANCODE_KEYPAD7 71 +#define SCANCODE_CURSORUPLEFT 71 +#define SCANCODE_KEYPAD8 72 +#define SCANCODE_CURSORUP 72 +#define SCANCODE_KEYPAD9 73 +#define SCANCODE_CURSORUPRIGHT 73 +#define SCANCODE_KEYPADMINUS 74 +#define SCANCODE_KEYPAD4 75 +#define SCANCODE_CURSORLEFT 75 +#define SCANCODE_KEYPAD5 76 +#define SCANCODE_KEYPAD6 77 +#define SCANCODE_CURSORRIGHT 77 +#define SCANCODE_KEYPADPLUS 78 +#define SCANCODE_KEYPAD1 79 +#define SCANCODE_CURSORDOWNLEFT 79 +#define SCANCODE_KEYPAD2 80 +#define SCANCODE_CURSORDOWN 80 +#define SCANCODE_KEYPAD3 81 +#define SCANCODE_CURSORDOWNRIGHT 81 +#define SCANCODE_KEYPAD0 82 +#define SCANCODE_KEYPADPERIOD 83 +#define SCANCODE_LESS 86 +#define SCANCODE_F11 87 +#define SCANCODE_F12 88 +#define SCANCODE_KEYPADENTER 89 +#define SCANCODE_RIGHTCONTROL 90 +#define SCANCODE_CONTROL 107 +#define SCANCODE_KEYPADDIVIDE 91 +#define SCANCODE_PRINTSCREEN 92 +#define SCANCODE_RIGHTALT 93 +#define SCANCODE_BREAK 104 /* Beware: is 119 */ +#define SCANCODE_BREAK_ALTERNATIVE 104 /* on some keyboards! */ +#define SCANCODE_HOME 94 +#define SCANCODE_CURSORBLOCKUP 95 /* Cursor key block */ +#define SCANCODE_PAGEUP 96 +#define SCANCODE_CURSORBLOCKLEFT 97 /* Cursor key block */ +#define SCANCODE_CURSORBLOCKRIGHT 98 /* Cursor key block */ +#define SCANCODE_END 99 +#define SCANCODE_CURSORBLOCKDOWN 100 /* Cursor key block */ +#define SCANCODE_PAGEDOWN 101 +#define SCANCODE_INSERT 102 +#define SCANCODE_REMOVE 103 +#define SCANCODE_RIGHTWIN 106 +#define SCANCODE_LEFTWIN 105 diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/vgl/SDL_vglmouse.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/vgl/SDL_vglmouse.c Tue Jun 19 13:33:54 2001 +0000 @@ -0,0 +1,66 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include + +#include "SDL_error.h" +#include "SDL_mouse.h" +#include "SDL_events_c.h" +#include "SDL_vglvideo.h" +#include "SDL_vglmouse_c.h" + + +/* The implementation dependent data for the window manager cursor */ +struct WMcursor { + int unused; +}; + + +void VGL_FreeWMCursor(_THIS, WMcursor *cursor) +{ + return; +} + +WMcursor *VGL_CreateWMCursor(_THIS, + Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) +{ + return(NULL); +} + +int VGL_ShowWMCursor(_THIS, WMcursor *cursor) +{ + return(0); +} + +void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y) +{ + x += (this->screen->offset % this->screen->pitch) / + this->screen->format->BytesPerPixel; + y += (this->screen->offset / this->screen->pitch); + SDL_PrivateMouseMotion(0, 0, x, y); +} + diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/vgl/SDL_vglmouse_c.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/vgl/SDL_vglmouse_c.h Tue Jun 19 13:33:54 2001 +0000 @@ -0,0 +1,36 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include "SDL_vglvideo.h" + +/* Functions to be exported */ +extern void VGL_FreeWMCursor(_THIS, WMcursor *cursor); +extern WMcursor *VGL_CreateWMCursor(_THIS, + Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); +extern int VGL_ShowWMCursor(_THIS, WMcursor *cursor); +extern void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y); + diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/vgl/SDL_vglvideo.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/vgl/SDL_vglvideo.c Tue Jun 19 13:33:54 2001 +0000 @@ -0,0 +1,642 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* libvga based SDL video driver implementation. +*/ + +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include + +#include "SDL.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "SDL_sysvideo.h" +#include "SDL_pixels_c.h" +#include "SDL_events_c.h" +#include "SDL_vglvideo.h" +#include "SDL_vglevents_c.h" +#include "SDL_vglmouse_c.h" + + +/* Initialization/Query functions */ +static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat); +static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); +static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); +static int VGL_SetColors(_THIS, int firstcolor, int ncolors, + SDL_Color *colors); +static void VGL_VideoQuit(_THIS); + +/* Hardware surface functions */ +static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface); +static int VGL_LockHWSurface(_THIS, SDL_Surface *surface); +static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface); +static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface); +static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface); + +/* Misc function */ +static VGLMode ** VGLListModes(int depth, int mem_model); +static void VGLWaitRetrace(void); + +/* VGL driver bootstrap functions */ + +static int VGL_Available(void) +{ + /* + * Check to see if we are root and stdin is a + * virtual console. Also try to ensure that + * modes other than 320x200 are available + */ + int console, hires_available, i; + VGLMode **modes; + + console = STDIN_FILENO; + if ( console >= 0 ) { + struct stat sb; + struct vt_mode dummy; + + if ( (fstat(console, &sb) < 0) || + (ioctl(console, VT_GETMODE, &dummy) < 0) ) { + console = -1; + } + } + if (geteuid() != 0 && console == -1) + return 0; + + modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); + hires_available = 0; + for (i = 0; modes[i] != NULL; i++) { + if ((modes[i]->ModeInfo.Xsize > 320) && + (modes[i]->ModeInfo.Ysize > 200) && + ((modes[i]->ModeInfo.Type == VIDBUF8) || + (modes[i]->ModeInfo.Type == VIDBUF16) || + (modes[i]->ModeInfo.Type == VIDBUF32))) { + hires_available = 1; + break; + } + } + return hires_available; +} + +static void VGL_DeleteDevice(SDL_VideoDevice *device) +{ + free(device->hidden); + free(device); +} + +static SDL_VideoDevice *VGL_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); + if ( device ) { + memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + malloc((sizeof *device->hidden)); + } + if ( (device == NULL) || (device->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( device ) { + free(device); + } + return(0); + } + memset(device->hidden, 0, (sizeof *device->hidden)); + + /* Set the function pointers */ + device->VideoInit = VGL_VideoInit; + device->ListModes = VGL_ListModes; + device->SetVideoMode = VGL_SetVideoMode; + device->SetColors = VGL_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = VGL_VideoQuit; + device->AllocHWSurface = VGL_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = VGL_LockHWSurface; + device->UnlockHWSurface = VGL_UnlockHWSurface; + device->FlipHWSurface = VGL_FlipHWSurface; + device->FreeHWSurface = VGL_FreeHWSurface; + device->SetIcon = NULL; + device->SetCaption = NULL; + device->GetWMInfo = NULL; + device->FreeWMCursor = VGL_FreeWMCursor; + device->CreateWMCursor = VGL_CreateWMCursor; + device->ShowWMCursor = VGL_ShowWMCursor; + device->WarpWMCursor = VGL_WarpWMCursor; + device->InitOSKeymap = VGL_InitOSKeymap; + device->PumpEvents = VGL_PumpEvents; + + device->free = VGL_DeleteDevice; + + return device; +} + +VideoBootStrap VGL_bootstrap = { + "vgl", "FreeBSD libVGL", + VGL_Available, VGL_CreateDevice +}; + +static int VGL_AddMode(_THIS, VGLMode *inmode) +{ + SDL_Rect *mode; + + int i, index; + int next_mode; + + /* Check to see if we already have this mode */ + if (inmode->Depth < 8) { /* Not supported */ + return 0; + } + index = ((inmode->Depth + 7) / 8) - 1; + for (i=0; iw == inmode->ModeInfo.Xsize) && + (mode->h == inmode->ModeInfo.Ysize)) + return 0; + } + + /* Set up the new video mode rectangle */ + mode = (SDL_Rect *)malloc(sizeof *mode); + if (mode == NULL) { + SDL_OutOfMemory(); + return -1; + } + mode->x = 0; + mode->y = 0; + mode->w = inmode->ModeInfo.Xsize; + mode->h = inmode->ModeInfo.Ysize; + + /* Allocate the new list of modes, and fill in the new mode */ + next_mode = SDL_nummodes[index]; + SDL_modelist[index] = (SDL_Rect **) + realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); + if (SDL_modelist[index] == NULL) { + SDL_OutOfMemory(); + SDL_nummodes[index] = 0; + free(mode); + return -1; + } + SDL_modelist[index][next_mode] = mode; + SDL_modelist[index][next_mode+1] = NULL; + SDL_nummodes[index]++; + + return 0; +} + +static void VGL_UpdateVideoInfo(_THIS) +{ + this->info.wm_available = 0; + this->info.hw_available = 1; + this->info.video_mem = 0; + if (VGLCurMode == NULL) { + return; + } + if (VGLCurMode->ModeInfo.PixelBytes > 0) { + this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes * + VGLCurMode->ModeInfo.Xsize * + VGLCurMode->ModeInfo.Ysize; + } +} + +int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat) +{ + int i; + int total_modes; + VGLMode **modes; + + /* Initialize all variables that we clean on shutdown */ + for ( i=0; iBitsPerPixel = VGLCurMode->Depth; + else + vformat->BitsPerPixel = 16; /* Good default */ + + /* Query for the list of available video modes */ + total_modes = 0; + modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); + for (i = 0; modes[i] != NULL; i++) { + if ((modes[i]->ModeInfo.Type == VIDBUF8) || + (modes[i]->ModeInfo.Type == VIDBUF16) || + (modes[i]->ModeInfo.Type == VIDBUF32)) { + VGL_AddMode(this, modes[i]); + total_modes++; + } + } + if (total_modes == 0) { + SDL_SetError("No linear video modes available"); + return -1; + } + + /* Fill in our hardware acceleration capabilities */ + VGL_UpdateVideoInfo(this); + + /* Create the hardware surface lock mutex */ + hw_lock = SDL_CreateMutex(); + if (hw_lock == NULL) { + SDL_SetError("Unable to create lock mutex"); + VGL_VideoQuit(this); + return -1; + } + + /* We're done! */ + return 0; +} + +SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) +{ + return SDL_modelist[((format->BitsPerPixel+7)/8)-1]; +} + +/* Various screen update functions available */ +static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); +static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects); + +SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, + int width, int height, int bpp, Uint32 flags) +{ + int mode_found; + int i; + VGLMode **modes; + + modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); + mode_found = 0; + for (i = 0; modes[i] != NULL; i++) { + if ((modes[i]->ModeInfo.Xsize == width) && + (modes[i]->ModeInfo.Ysize == height) && + ((modes[i]->ModeInfo.Type == VIDBUF8) || + (modes[i]->ModeInfo.Type == VIDBUF16) || + (modes[i]->ModeInfo.Type == VIDBUF32))) { + mode_found = 1; + break; + } + } + if (mode_found == 0) { + SDL_SetError("No matching video mode found"); + return NULL; + } + + /* Shutdown previous videomode (if any) */ + if (VGLCurMode != NULL) + VGLEnd(); + + /* Try to set the requested linear video mode */ + if (VGLInit(modes[i]->ModeId) != 0) { + SDL_SetError("Unable to switch to requested mode"); + return NULL; + } + + VGLCurMode = realloc(VGLCurMode, sizeof(VGLMode)); + VGLCurMode->ModeInfo = *VGLDisplay; + VGLCurMode->Depth = modes[i]->Depth; + VGLCurMode->ModeId = modes[i]->ModeId; + VGLCurMode->Rmask = modes[i]->Rmask; + VGLCurMode->Gmask = modes[i]->Gmask; + VGLCurMode->Bmask = modes[i]->Bmask; + + /* Workaround a bug in libvgl */ + if (VGLCurMode->ModeInfo.PixelBytes == 0) + (VGLCurMode->ModeInfo.PixelBytes = 1); + + current->w = VGLCurMode->ModeInfo.Xsize; + current->h = VGLCurMode->ModeInfo.Ysize; + current->pixels = VGLCurMode->ModeInfo.Bitmap; + current->pitch = VGLCurMode->ModeInfo.Xsize * + VGLCurMode->ModeInfo.PixelBytes; + current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); + + /* Check if we are in a pseudo-color mode */ + if (VGLCurMode->ModeInfo.Type == VIDBUF8) + current->flags |= SDL_HWPALETTE; + + /* Check if we can do doublebuffering */ + if (flags & SDL_DOUBLEBUF) { + if (VGLCurMode->ModeInfo.Xsize * 2 <= + VGLCurMode->ModeInfo.VYsize) { + current->flags |= SDL_DOUBLEBUF; + flip_page = 0; + flip_address[0] = (byte *)current->pixels; + flip_address[1] = (byte *)current->pixels + + current->h * current->pitch; + VGL_FlipHWSurface(this, current); + } + } + + if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask, + VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) { + return NULL; + } + + /* Update hardware acceleration info */ + VGL_UpdateVideoInfo(this); + + /* Set the blit function */ + this->UpdateRects = VGL_DirectUpdate; + + /* We're done */ + return current; +} + +/* We don't actually allow hardware surfaces other than the main one */ +static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface) +{ + return -1; +} +static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface) +{ + return; +} + +/* We need to wait for vertical retrace on page flipped displays */ +static int VGL_LockHWSurface(_THIS, SDL_Surface *surface) +{ + if (surface == SDL_VideoSurface) { + SDL_mutexP(hw_lock); + } + return 0; +} +static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface) +{ + if (surface == SDL_VideoSurface) { + SDL_mutexV(hw_lock); + } +} + +static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface) +{ +// VGLWaitRetrace(); + if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) { + SDL_SetError("VGLPanSreen() failed"); + return -1; + } + + flip_page = !flip_page; + surface->pixels = flip_address[flip_page]; + + return 0; +} + +static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) +{ + return; +} + +static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects) +{ + return; +} + +int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +{ + int i; + + for(i = 0; i < ncolors; i++) { + VGLSetPaletteIndex(firstcolor + i, + colors[i].r>>2, + colors[i].g>>2, + colors[i].b>>2); + } + return 1; +} + +/* Note: If we are terminated, this could be called in the middle of + another SDL video routine -- notably UpdateRects. +*/ +void VGL_VideoQuit(_THIS) +{ + int i, j; + + /* Return the keyboard to the normal state */ + VGLKeyboardEnd(); + + /* Reset the console video mode if we actually initialised one */ + if (VGLCurMode != NULL) { + VGLEnd(); + free(VGLCurMode); + VGLCurMode = NULL; + } + + /* Clear the lock mutex */ + if (hw_lock != NULL) { + SDL_DestroyMutex(hw_lock); + hw_lock = NULL; + } + + /* Free video mode lists */ + for (i = 0; i < NUM_MODELISTS; i++) { + if (SDL_modelist[i] != NULL) { + for (j = 0; SDL_modelist[i][j] != NULL; ++j) { + free(SDL_modelist[i][j]); + } + free(SDL_modelist[i]); + SDL_modelist[i] = NULL; + } + } + + if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { + /* Direct screen access, not a memory buffer */ + this->screen->pixels = NULL; + } +} + +#define VGL_RED_INDEX 0 +#define VGL_GREEN_INDEX 1 +#define VGL_BLUE_INDEX 2 + +static VGLMode ** +VGLListModes(int depth, int mem_model) +{ + static VGLMode **modes = NULL; + + VGLBitmap *vminfop; + VGLMode **modesp, *modescp; + video_info_t minfo; + int adptype, i, modenum; + + if (modes == NULL) { + modes = malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX); + bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX); + } + modesp = modes; + + for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) { + minfo.vi_mode = modenum; + if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype)) + continue; + if (minfo.vi_mode != modenum) + continue; + if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0) + continue; + if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0)) + continue; + if ((depth > 1) && (minfo.vi_depth != depth)) + continue; + + /* reallocf can fail */ + if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL) + return NULL; + modescp = *modesp; + + vminfop = &(modescp->ModeInfo); + bzero(vminfop, sizeof(VGLBitmap)); + + vminfop->Type = NOBUF; + + vminfop->PixelBytes = 1; /* Good default value */ + switch (minfo.vi_mem_model) { + case V_INFO_MM_PLANAR: + /* we can handle EGA/VGA planar modes only */ + if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4 + || (adptype != KD_EGA && adptype != KD_VGA))) + vminfop->Type = VIDBUF4; + break; + case V_INFO_MM_PACKED: + /* we can do only 256 color packed modes */ + if (minfo.vi_depth == 8) + vminfop->Type = VIDBUF8; + break; + case V_INFO_MM_VGAX: + vminfop->Type = VIDBUF8X; + break; +#if defined(__FreeBSD_version) && __FreeBSD_version >= 500000 + case V_INFO_MM_DIRECT: + vminfop->PixelBytes = minfo.vi_pixel_size; + switch (vminfop->PixelBytes) { + case 2: + vminfop->Type = VIDBUF16; + break; +#if notyet + case 3: + vminfop->Type = VIDBUF24; + break; +#endif + case 4: + vminfop->Type = VIDBUF32; + break; + default: + break; + } +#endif + default: + break; + } + if (vminfop->Type == NOBUF) + continue; + + switch (vminfop->Type) { + case VIDBUF16: + case VIDBUF32: + modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) << + minfo.vi_pixel_fields[VGL_RED_INDEX]; + modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) << + minfo.vi_pixel_fields[VGL_GREEN_INDEX]; + modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) << + minfo.vi_pixel_fields[VGL_BLUE_INDEX]; + break; + + default: + break; + } + + vminfop->Xsize = minfo.vi_width; + vminfop->Ysize = minfo.vi_height; + modescp->Depth = minfo.vi_depth; + + /* XXX */ + if (minfo.vi_mode >= M_VESA_BASE) + modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE); + else + modescp->ModeId = _IO('S', minfo.vi_mode); + + /* Sort list */ + for (i = 0; modes + i < modesp ; i++) { + if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize > + vminfop->Xsize * modes[i]->ModeInfo.Ysize) + continue; + if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize == + vminfop->Xsize * vminfop->Ysize) && + (modes[i]->Depth >= modescp->Depth)) + continue; + *modesp = modes[i]; + modes[i] = modescp; + modescp = *modesp; + vminfop = &(modescp->ModeInfo); + } + + modesp++; + } + + if (*modesp != NULL) { + free(*modesp); + *modesp = NULL; + } + + return modes; +} + +static void +VGLWaitRetrace(void) +{ + while (!(inb(0x3DA) & 8)); + while (inb(0x3DA) & 8); +} + diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/vgl/SDL_vglvideo.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/vgl/SDL_vglvideo.h Tue Jun 19 13:33:54 2001 +0000 @@ -0,0 +1,69 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#ifndef _SDL_vglvideo_h +#define _SDL_vglvideo_h + +#include +#include +#include + +#include "SDL_mouse.h" +#include "SDL_mutex.h" +#include "SDL_sysvideo.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *this + +typedef struct { + int ModeId; + int Depth; + int Rmask; + int Gmask; + int Bmask; + VGLBitmap ModeInfo; +} VGLMode; + +/* Private display data */ +struct SDL_PrivateVideoData { +#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ + int SDL_nummodes[NUM_MODELISTS]; + SDL_Rect **SDL_modelist[NUM_MODELISTS]; + SDL_mutex *hw_lock; + VGLMode *VGLCurMode; + int flip_page; + byte *flip_address[2]; +}; +/* Old variable names */ +#define SDL_nummodes (this->hidden->SDL_nummodes) +#define SDL_modelist (this->hidden->SDL_modelist) +#define hw_lock (this->hidden->hw_lock) +#define VGLCurMode (this->hidden->VGLCurMode) +#define flip_page (this->hidden->flip_page) +#define flip_address (this->hidden->flip_address) + +#endif /* _SDL_vglvideo_h */ diff -r 6e28dae59e3b -r b0ae59d0f3ee src/video/x11/SDL_x11events.c --- a/src/video/x11/SDL_x11events.c Sat Jun 16 06:47:45 2001 +0000 +++ b/src/video/x11/SDL_x11events.c Tue Jun 19 13:33:54 2001 +0000 @@ -37,7 +37,9 @@ #ifdef __SVR4 #include #endif +#include #include +#include #include "SDL.h" #include "SDL_syswm.h"