# HG changeset patch # User Holmes Futrell # Date 1218845920 0 # Node ID ac67f7719ba8df0569a44aab9025ff6ce2285eac # Parent 54bc7e0806de7a42fbd7bf444037aa7818130176 removed NULL comment ... it's UIKit now, not NULL diff -r 54bc7e0806de -r ac67f7719ba8 src/video/uikit/SDL_uikitwindow.m --- a/src/video/uikit/SDL_uikitwindow.m Sat Aug 16 00:18:06 2008 +0000 +++ b/src/video/uikit/SDL_uikitwindow.m Sat Aug 16 00:18:40 2008 +0000 @@ -21,21 +21,6 @@ */ #include "SDL_config.h" -/* Dummy SDL video driver implementation; this is just enough to make an - * SDL-based application THINK it's got a working video driver, for - * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, - * and also for use as a collection of stubs when porting SDL to a new - * platform for which you haven't yet written a valid video driver. - * - * This is also a great way to determine bottlenecks: if you think that SDL - * is a performance problem for a given platform, enable this driver, and - * then see if your application runs faster without video overhead. - * - * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion - * of this was cut-and-pasted from Stephane Peter's work in the AAlib - * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. - */ - #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h"