# HG changeset patch # User Ryan C. Gordon # Date 1079948300 0 # Node ID 9e84d106ec19ddb900305814b86600470a827855 # Parent c2ff9786fbbaed05082e45e1965252e712236a3d (Said Max Horn on the SDL mailing list...) Hi folks, based on Eric Wing's patch, I created the attached patch which fixes the OpenGL coordinate inversion bug in SDL. It works fine over here on 10.3 with Ryan's test program (which I also attached). There is another change in it: I removed the "- 1" in the two lines using CGDisplayPixelsHigh()... while I understand from a logical point of view why they *should* be correct, I checked the actual values computed that way, and they were off-by-one. After removing the " - 1", the returned mouse coordinates are correct. I checked this by moving the mouse to the screen top/bottom in fullscreen mode, BTW. With the change, the proper values 0 and 479 are returned (in 640x480 mode). Sam, you may still want to test on 10.1, it's very simple using Ryan's minimal test code :-) Cheers, Max (Here is the reproduction case for revision history's sake...) /* * To compile: * gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL * * --ryan. */ #include #include "SDL.h" #include "SDL_opengl.h" int main(int argc, char **argv) { Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */; SDL_Surface *screen; SDL_Event event; int done = 0; GLfloat ratio; SDL_Init(SDL_INIT_VIDEO); SDL_ShowCursor(0); if ((argv[1]) && (strcmp(argv[1], "--grab") == 0)) SDL_WM_GrabInput(SDL_GRAB_ON); screen = SDL_SetVideoMode(640, 480, 0, flags); if (!screen) return(42); ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClearDepth( 1.0f ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glViewport( 0, 0, screen->w, screen->h); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( 45.0f, ratio, 0.1f, 100.0f ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); SDL_GL_SwapBuffers(); // eh, close enough. #define MAX_X 6.12 #define MAX_Y 4.50 while (!done) { int x, y; GLfloat glx, gly; if (!SDL_WaitEvent(&event)) break; switch (event.type) { case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) done = 1; break; } SDL_GetMouseState(&x, &y); glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X; gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(glx,-gly,-6.0f); glBegin(GL_TRIANGLES); glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f); glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f); glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f); glEnd(); SDL_GL_SwapBuffers(); } SDL_Quit(); return(0); } /* end of test.c ... */ diff -r c2ff9786fbba -r 9e84d106ec19 src/video/quartz/SDL_QuartzVideo.h --- a/src/video/quartz/SDL_QuartzVideo.h Thu Mar 11 13:38:51 2004 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.h Mon Mar 22 09:38:20 2004 +0000 @@ -107,6 +107,7 @@ SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ Uint8 *current_buffer; /* the buffer being copied to the screen */ BOOL quit_thread; /* used to quit the async blitting thread */ + SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */ ImageDescriptionHandle yuv_idh; MatrixRecordPtr yuv_matrix; @@ -152,6 +153,7 @@ #define sem2 (this->hidden->sem2) #define current_buffer (this->hidden->current_buffer) #define quit_thread (this->hidden->quit_thread) +#define system_version (this->hidden->system_version) /* grab states - the input is in one of these states */ enum { diff -r c2ff9786fbba -r 9e84d106ec19 src/video/quartz/SDL_QuartzVideo.m --- a/src/video/quartz/SDL_QuartzVideo.m Thu Mar 11 13:38:51 2004 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.m Mon Mar 22 09:38:20 2004 +0000 @@ -205,6 +205,9 @@ cursor_visible = YES; current_mods = 0; + if ( Gestalt(gestaltSystemVersion, &system_version) != noErr ) + system_version = 0; + /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */ QZ_RegisterForSleepNotifications (this); diff -r c2ff9786fbba -r 9e84d106ec19 src/video/quartz/SDL_QuartzWM.m --- a/src/video/quartz/SDL_QuartzWM.m Thu Mar 11 13:38:51 2004 +0000 +++ b/src/video/quartz/SDL_QuartzWM.m Mon Mar 22 09:38:20 2004 +0000 @@ -135,7 +135,7 @@ if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ - p->y = CGDisplayPixelsHigh (display_id) - p->y - 1; + p->y = CGDisplayPixelsHigh (display_id) - p->y; } else { @@ -152,7 +152,7 @@ if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ - p->y = CGDisplayPixelsHigh (display_id) - p->y - 1; + p->y = CGDisplayPixelsHigh (display_id) - p->y; } else { @@ -161,6 +161,11 @@ newPoint = [ window_view convertPoint:*p fromView:[ qz_window contentView ] ]; *p = newPoint; + + /* If OSX version is 10.3.0 or later, we need a workaround in OpenGL mode */ + if( system_version >= 0x1030 && (SDL_VideoSurface->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) ) { + p->y = [window_view frame].size.height - p->y - 1; + } } }