# HG changeset patch # User Sam Lantinga # Date 1013643613 0 # Node ID 8af85680ca0adf47937d80b5570b0b4e257d3a07 # Parent 53fc686e94281aaa81624ea7a56b269740fe2864 Updated the documentation for the SDL_PushEvent() call. diff -r 53fc686e9428 -r 8af85680ca0a include/SDL_events.h --- a/include/SDL_events.h Wed Feb 13 18:21:48 2002 +0000 +++ b/include/SDL_events.h Wed Feb 13 23:40:13 2002 +0000 @@ -274,8 +274,8 @@ extern DECLSPEC int SDL_WaitEvent(SDL_Event *event); /* Add an event to the event queue. - This function returns 0, or -1 if the event couldn't be added to - the event queue. If the event queue is full, this function fails. + This function returns 0 if the event queue was full, or -1 + if there was some other error. Returns 1 on success. */ extern DECLSPEC int SDL_PushEvent(SDL_Event *event); diff -r 53fc686e9428 -r 8af85680ca0a src/events/SDL_events.c --- a/src/events/SDL_events.c Wed Feb 13 18:21:48 2002 +0000 +++ b/src/events/SDL_events.c Wed Feb 13 23:40:13 2002 +0000 @@ -301,7 +301,7 @@ /* Don't look after we've quit */ if ( ! SDL_EventQ.active ) { - return(0); + return(-1); } /* Lock the event queue */ used = 0;