# HG changeset patch # User Jim Grandpre # Date 1276494244 14400 # Node ID 86c171888eee59d18599ca944f2386a59f648db0 # Parent eea1bf53effa5cc2b0d63d270d7ea91a97915eee Added gesture test c file. Beginning of gesture recognition. diff -r eea1bf53effa -r 86c171888eee Makefile.in --- a/Makefile.in Tue Jun 01 02:54:33 2010 -0400 +++ b/Makefile.in Mon Jun 14 01:44:04 2010 -0400 @@ -44,7 +44,7 @@ DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS -HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h +HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h SDL_touch.h LT_AGE = @LT_AGE@ LT_CURRENT = @LT_CURRENT@ diff -r eea1bf53effa -r 86c171888eee touchTest/TODO --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/touchTest/TODO Mon Jun 14 01:44:04 2010 -0400 @@ -0,0 +1,1 @@ +Pressure is sometimes negative diff -r eea1bf53effa -r 86c171888eee touchTest/gestureTest.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/touchTest/gestureTest.c Mon Jun 14 01:44:04 2010 -0400 @@ -0,0 +1,360 @@ +#include +#include +#include +#include + +#define PI 3.1415926535897 +#define WIDTH 640 +#define HEIGHT 480 +#define BPP 4 +#define DEPTH 32 + +#define MAXFINGERS 3 + + + + +//MUST BE A POWER OF 2! +#define EVENT_BUF_SIZE 256 + +SDL_Event events[EVENT_BUF_SIZE]; +int eventWrite; + +int mousx,mousy; +int keystat[512]; +int bstatus; + +int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF}; + +int index2fingerid[MAXFINGERS]; +int fingersDown; + +typedef struct { + float x,y; +} Point; + +typedef struct { + Point p; + float pressure; + int id; +} Finger; + + +Finger finger[MAXFINGERS]; + +Finger gestureLast[MAXFINGERS]; + +void handler (int sig) +{ + printf ("\exiting...(%d)\n", sig); + exit (0); +} + +void perror_exit (char *error) +{ + perror (error); + handler (9); +} + + +void setpix(SDL_Surface *screen, int x, int y, unsigned int col) +{ + Uint32 *pixmem32; + Uint32 colour; + + if((unsigned)x > screen->w) return; + if((unsigned)y > screen->h) return; + + pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x; + + Uint8 r,g,b; + float a; + + memcpy(&colour,pixmem32,screen->format->BytesPerPixel); + + SDL_GetRGB(colour,screen->format,&r,&g,&b); //Always returns 0xFFFFFF? + //r = 0;g = 0; b = 0; + a = (col>>24)&0xFF; + if(a == 0) a = 0xFF; //Hack, to make things easier. + a /= 0xFF; + r = r*(1-a) + ((col>>16)&0xFF)*(a); + g = g*(1-a) + ((col>> 8)&0xFF)*(a); + b = b*(1-a) + ((col>> 0)&0xFF)*(a); + colour = SDL_MapRGB( screen->format,r, g, b); + + + *pixmem32 = colour; +} + +void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c) +{ + + float a; + int tx; + /* + for(a=0;a 0) { //r > 0 ==> filled circle + for(tx=x-r*cos(a);tx 0) { //r > 0 ==> filled circle + for(tx=-xr+.5;tx<=xr-.5;tx++) { + setpix(screen,x+tx,y+ty,c); + } + } + else { + setpix(screen,x-xr+.5,y+ty,c); + setpix(screen,x+xr-.5,y+ty,c); + } + } +} + +void DrawScreen(SDL_Surface* screen, int h) +{ + int x, y, xm,ym,c; + if(SDL_MUSTLOCK(screen)) + { + if(SDL_LockSurface(screen) < 0) return; + } + for(y = 0; y < screen->h; y++ ) + { + for( x = 0; x < screen->w; x++ ) + { + //setpixel(screen, x, y, (x*x)/256+3*y+h, (y*y)/256+x+h, h); + //xm = (x+h)%screen->w; + //ym = (y+h)%screen->w; + //c = sin(h/256*2*PI)*x*y/screen->w/screen->h; + //setpix(screen,x,y,255*sin(xm/screen->w*2*PI),sin(h/255*2*PI)*255*y/screen->h,c); + setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255); + //setpix(screen,x,y,0); //Inefficient, but that's okay... + } + } + drawCircle(screen,mousx,mousy,-30,0xFFFFFF); + + int i; +//draw Touch History + for(i = 0;i < MAXFINGERS;i++) gestureLast[i].id = -1; + for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i != eventWrite;i++) { + SDL_Event event = events[i&(EVENT_BUF_SIZE-1)]; + int age = eventWrite - i - 1; + if(event.type == SDL_FINGERMOTION || + event.type == SDL_FINGERDOWN || + event.type == SDL_FINGERUP) { + SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); + //SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); + + float x = ((float)event.tfinger.x)/inTouch->xres; + float y = ((float)event.tfinger.y)/inTouch->yres; + int j,empty = -1; + for(j = 0;j= MAXFINGERS && empty >= 0) { + printf("Finger Down!!!\n"); + j = empty; //important that j is the index of the added finger + gestureLast[j].id = event.tfinger.fingerId; + gestureLast[j].p.x = x; + gestureLast[j].p.y = y; + } + + //draw the touch && each centroid: + + if(gestureLast[j].id < 0) continue; //Finger up. Or some error... + int k; + for(k = 0; k < MAXFINGERS;k++) { + + if(gestureLast[k].id < 0) continue; + //colors have no alpha, so shouldn't overflow + unsigned int c = (colors[gestureLast[j].id%7] + + colors[gestureLast[k].id%7])/2; + unsigned int col = + ((unsigned int)(c*(.1+.85))) | + ((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24; + x = (gestureLast[j].p.x + gestureLast[k].p.x)/2; + y = (gestureLast[j].p.y + gestureLast[k].p.y)/2; + if(event.type == SDL_FINGERMOTION) + drawCircle(screen,x*screen->w,y*screen->h,5,col); + else if(event.type == SDL_FINGERDOWN) + drawCircle(screen,x*screen->w,y*screen->h,-10,col); + } + } + } + + + for(i=0;i= 0 && finger[i].p.y >= 0) + if(finger[i].pressure > 0) + drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h + ,20,0xFF*finger[i].pressure); + else + drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h + ,20,0xFF); + + + + + if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); + + SDL_Flip(screen); +} + +SDL_Surface* initScreen(int width,int height) +{ + return SDL_SetVideoMode(width, height, DEPTH, + SDL_HWSURFACE | SDL_RESIZABLE); +} + +int main(int argc, char* argv[]) +{ + SDL_Surface *screen; + SDL_Event event; + + int keypress = 0; + int h=0,s=1,i,j; + + memset(keystat,0,512*sizeof(keystat[0])); + if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; + + if (!(screen = initScreen(WIDTH,HEIGHT))) + { + SDL_Quit(); + return 1; + } + + while(!keystat[27]) { + //Poll SDL + while(SDL_PollEvent(&event)) + { + //Record _all_ events + events[eventWrite & (EVENT_BUF_SIZE-1)] = event; + eventWrite++; + + switch (event.type) + { + case SDL_QUIT: + keystat[27] = 1; + break; + case SDL_KEYDOWN: + //printf("%i\n",event.key.keysym.sym); + keystat[event.key.keysym.sym] = 1; + //keypress = 1; + break; + case SDL_KEYUP: + //printf("%i\n",event.key.keysym.sym); + keystat[event.key.keysym.sym] = 0; + //keypress = 1; + break; + case SDL_VIDEORESIZE: + if (!(screen = initScreen(event.resize.w, + event.resize.h))) + { + SDL_Quit(); + return 1; + } + break; + case SDL_MOUSEMOTION: + mousx = event.motion.x; + mousy = event.motion.y; + break; + case SDL_MOUSEBUTTONDOWN: + bstatus |= (1<<(event.button.button-1)); + break; + case SDL_MOUSEBUTTONUP: + bstatus &= ~(1<<(event.button.button-1)); + break; + case SDL_FINGERMOTION: + ; + //printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId, + // event.tfinger.x,event.tfinger.y); + SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); + SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); + + for(i = 0;i 0) { + finger[i].p.x = ((float)event.tfinger.x)/ + inTouch->xres; + finger[i].p.y = ((float)event.tfinger.y)/ + inTouch->yres; + + finger[i].pressure = + ((float)event.tfinger.pressure)/inTouch->pressureres; + + printf("Finger: %i, Pressure: %f Pressureres: %i\n", + event.tfinger.fingerId, + finger[i].pressure, + inTouch->pressureres); + //printf("Finger: %i, pressure: %f\n",event.tfinger.fingerId, + // finger[event.tfinger.fingerId].pressure); + } + + break; + case SDL_FINGERDOWN: + printf("Finger: %i down - x: %i, y: %i\n",event.tfinger.fingerId, + event.tfinger.x,event.tfinger.y); + + for(i = 0;i