# HG changeset patch # User Sam Lantinga # Date 1255162296 0 # Node ID 5b31c369820b96cca93dc23f2dd0bb537143e098 # Parent 63b54ddd38eaeb9121a095eb3c8b0a76dbfb1322 Updated change log with recent checkins diff -r 63b54ddd38ea -r 5b31c369820b docs.html --- a/docs.html Sat Oct 10 07:48:15 2009 +0000 +++ b/docs.html Sat Oct 10 08:11:36 2009 +0000 @@ -43,6 +43,9 @@ Fixed a threading crash when a few threads are rapidly created and complete.

+ Increased accuracy of alpha blending routines. +

+

Fixed crash loading BMP files saved with the scanlines inverted.

@@ -75,6 +78,9 @@ Removed the maximum window size limitation on X11.

+ Fixed SDL_GL_SWAP_CONTROL on X11. +

+

Fixed setting the X11 window input hint.

@@ -108,6 +114,9 @@ Added code to use the PS3 SPE processors for YUV conversion on Linux.

+ Updated ALSA support to the latest stable API +

+

Improved support for PulseAudio

@@ -131,15 +140,21 @@ Prevent loss of OpenGL context when setting the video mode in response to a window resize event.

+ Fixed video initialization with SDL_WINDOWID on Windows XP. +

+

Improved mouse input responsiveness for first-person-shooter games.

+ IME messages are now generated for localized input. +

+

+ SDL_RWFromFile() takes a UTF-8 filename when opening a file. +

+

The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt.

- Fixed video initialization with SDL_WINDOWID on Windows XP -

-

Fixed dynamic object loading on Windows CE.