# HG changeset patch # User Holmes Futrell # Date 1216767831 0 # Node ID 1fe89198aba57ccb64e28a114246f622119c8c21 # Parent 32602672020ecfad113c5f668e079b1fa4e663bd removed references to singletons, now uses SDL_WindowData information instead. diff -r 32602672020e -r 1fe89198aba5 src/video/uikit/SDL_uikitopengles.m --- a/src/video/uikit/SDL_uikitopengles.m Tue Jul 22 23:02:53 2008 +0000 +++ b/src/video/uikit/SDL_uikitopengles.m Tue Jul 22 23:03:51 2008 +0000 @@ -9,14 +9,13 @@ #include "SDL_uikitopengles.h" #include "SDL_uikitopenglview.h" +#include "SDL_uikitappdelegate.h" +#include "SDL_uikitwindow.h" #include "jump.h" #include "SDL_sysvideo.h" #include "SDL_loadso.h" #include -extern SDL_uikitopenglview *uikitEAGLView; -extern UIWindow *uikitWindow; - static int UIKit_GL_Initialize(_THIS); void * @@ -31,7 +30,10 @@ int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { - [uikitEAGLView setCurrentContext]; + + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + + [data->view setCurrentContext]; return 0; } @@ -50,11 +52,15 @@ void UIKit_GL_SwapWindow(_THIS, SDL_Window * window) { - [uikitEAGLView swapBuffers]; + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + if (nil == data->view) { + return; + } + [data->view swapBuffers]; /* since now we've got something to draw make the window visible */ - [uikitWindow makeKeyAndVisible]; + [data->uiwindow makeKeyAndVisible]; /* we need to let the event cycle run, or the OS won't update the OpenGL view! */ SDL_PumpEvents(); @@ -64,27 +70,41 @@ SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window) { - uikitEAGLView = [[SDL_uikitopenglview alloc] initWithFrame: [[UIScreen mainScreen] applicationFrame] \ - retainBacking: _this->gl_config.retained_backing \ - rBits: _this->gl_config.red_size \ - gBits: _this->gl_config.green_size \ - bBits: _this->gl_config.blue_size \ - aBits: _this->gl_config.alpha_size \ - depthBits: _this->gl_config.depth_size]; + SDL_uikitopenglview *view; - [uikitWindow addSubview: [uikitEAGLView autorelease]]; - uikitEAGLView.multipleTouchEnabled = YES; + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + + view = [[SDL_uikitopenglview alloc] initWithFrame: [[UIScreen mainScreen] applicationFrame] \ + retainBacking: _this->gl_config.retained_backing \ + rBits: _this->gl_config.red_size \ + gBits: _this->gl_config.green_size \ + bBits: _this->gl_config.blue_size \ + aBits: _this->gl_config.alpha_size \ + depthBits: _this->gl_config.depth_size]; + + view.multipleTouchEnabled = YES; + + data->view = view; + + [data->uiwindow addSubview: view ]; + + /* Don't worry, the window retained the view */ + [view release]; if ( UIKit_GL_MakeCurrent(_this, window, NULL) < 0 ) { - //Cocoa_GL_DeleteContext(_this, context); + UIKit_GL_DeleteContext(_this, NULL); return NULL; } - return [uikitEAGLView context]; + return view; } void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context) { + /* the delegate has retained the view, this will release him */ + SDL_uikitopenglview *view = (SDL_uikitopenglview *)context; + /* this will also delete it */ + [view removeFromSuperview]; return; }