# HG changeset patch # User Sam Lantinga # Date 1239612129 0 # Node ID 092c0bc691558ce3922901714ecfe2f27eefd1e6 # Parent 27c0db0fbfad1dd812a299c09a025f0ac5504db7 Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying , results in ,. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras. diff -r 27c0db0fbfad -r 092c0bc69155 src/video/windib/SDL_dibevents.c --- a/src/video/windib/SDL_dibevents.c Mon Apr 13 08:38:04 2009 +0000 +++ b/src/video/windib/SDL_dibevents.c Mon Apr 13 08:42:09 2009 +0000 @@ -552,7 +552,13 @@ Uint16 wchars[2]; GetKeyboardState(keystate); - if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1) + /* Numlock isn't taken into account in ToUnicode, + * so we handle it as a special case here */ + if ((keystate[VK_NUMLOCK] & 1) && vkey >= VK_NUMPAD0 && vkey <= VK_NUMPAD9) + { + keysym->unicode = vkey - VK_NUMPAD0 + '0'; + } + else if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0) { keysym->unicode = wchars[0]; } diff -r 27c0db0fbfad -r 092c0bc69155 src/video/windx5/SDL_dx5events.c --- a/src/video/windx5/SDL_dx5events.c Mon Apr 13 08:38:04 2009 +0000 +++ b/src/video/windx5/SDL_dx5events.c Mon Apr 13 08:42:09 2009 +0000 @@ -912,7 +912,13 @@ keysym->unicode = vkey; #else GetKeyboardState(keystate); - if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1) + /* Numlock isn't taken into account in ToUnicode, + * so we handle it as a special case here */ + if ((keystate[VK_NUMLOCK] & 1) && vkey >= VK_NUMPAD0 && vkey <= VK_NUMPAD9) + { + keysym->unicode = vkey - VK_NUMPAD0 + '0'; + } + else if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0) { keysym->unicode = wchars[0]; }