# HG changeset patch # User Ryan C. Gordon # Date 1164151020 0 # Node ID 081aecdb09111d426d0c92754aa35ce22b2f8ed0 # Parent 899d0708769467dab7af2daabf607f4f340831a5 From: Gabriel Gambetta To: SDL Mailing List Date: Fri, 17 Nov 2006 00:39:29 -0200 Subject: [SDL] Alpha blending bug - fixed? It turns out mm5 never got the correct value. This failed : [...] "movd %1, %%mm5\n\t" : : "m" (amask), "m" (sf->Ashift) ); mm5 got 0xFF000018 instead of 0x00000018. However I did this : Uint32 ashift = sf->Ashift; [...] "movd %1, %%mm5\n\t" : : "m" (amask), "m" (ashift) ); and everything worked fine. The only thing I could find out was that ashift is 32-bit aligned but sf->Ashift isn't: printf("ashift %8X [%d]\n", &ashift, (int)(&ashift) % 4); printf("sf->Ashift %8X [%d]\n", &sf->Ashift, (int)(&sf->Ashift) % 4); ashift at BFF0E0C4 [0] sf->Ashift at 08AFB9CD [1] Could this be the problem? If it is, the fix is extremely trivial. Should I submit a patch? --Gabriel diff -r 899d07087694 -r 081aecdb0911 src/video/SDL_blit_A.c --- a/src/video/SDL_blit_A.c Tue Nov 21 20:49:35 2006 +0000 +++ b/src/video/SDL_blit_A.c Tue Nov 21 23:17:00 2006 +0000 @@ -1566,6 +1566,7 @@ int dstskip = info->d_skip >> 2; SDL_PixelFormat* sf = info->src; Uint32 amask = sf->Amask; + Uint32 ashift = sf->Ashift; __asm__ ( /* make mm6 all zeros. */ @@ -1587,7 +1588,7 @@ /* get alpha channel shift */ "movd %1, %%mm5\n\t" /* Ashift -> mm5 */ - : /* nothing */ : "m" (sf->Amask), "m" (sf->Ashift) ); + : /* nothing */ : "m" (amask), "m" (ashift) ); while(height--) {