# HG changeset patch # User Sam Lantinga # Date 1254647928 0 # Node ID 00fab0ebfe547b7e347c115d48088e68c64aa544 # Parent b8d313de8a652b89176207d4d6b6cc7aad8bafee Fixed a bug where when the audio starts paused all the DirectSound buffers will end up getting locked and never unlocked and sound will never play. Added a FIXME for Ryan to look at, too. :) diff -r b8d313de8a65 -r 00fab0ebfe54 src/audio/SDL_audio.c --- a/src/audio/SDL_audio.c Sun Oct 04 04:03:37 2009 +0000 +++ b/src/audio/SDL_audio.c Sun Oct 04 09:18:48 2009 +0000 @@ -326,6 +326,7 @@ void *udata; void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); int silence; + Uint32 delay; /* For streaming when the buffer sizes don't match up */ Uint8 *istream; @@ -379,9 +380,12 @@ stream_len = device->spec.size; } + /* Calculate the delay while paused */ + delay = ((device->spec.samples * 1000) / device->spec.freq); + /* Determine if the streamer is necessary here */ if (device->use_streamer == 1) { - /* This code is almost the same as the old code. The difference is, instead of reding + /* This code is almost the same as the old code. The difference is, instead of reading directly from the callback into "stream", then converting and sending the audio off, we go: callback -> "istream" -> (conversion) -> streamer -> stream -> device. However, reading and writing with streamer are done separately: @@ -394,6 +398,12 @@ stream's maximum length is, but I suspect 2*max(len_cvt, stream_len) is a good figure. */ while (device->enabled) { + + if (device->paused) { + SDL_Delay(delay); + continue; + } + /* Only read in audio if the streamer doesn't have enough already (if it does not have enough samples to output) */ if (SDL_StreamLength(&device->streamer) < stream_len) { /* Set up istream */ @@ -404,6 +414,9 @@ continue; } } else { +/* FIXME: Ryan, this is probably wrong. I imagine we don't want to get + * a device buffer both here and below in the stream output. + */ istream = current_audio.impl.GetDeviceBuf(device); if (istream == NULL) { istream = device->fake_stream; @@ -411,11 +424,9 @@ } /* Read from the callback into the _input_ stream */ - if (!device->paused) { - SDL_mutexP(device->mixer_lock); - (*fill) (udata, istream, istream_len); - SDL_mutexV(device->mixer_lock); - } + SDL_mutexP(device->mixer_lock); + (*fill) (udata, istream, istream_len); + SDL_mutexV(device->mixer_lock); /* Convert the audio if necessary and write to the streamer */ if (device->convert.needed) { @@ -451,13 +462,12 @@ SDL_StreamRead(&device->streamer, stream, stream_len); /* Ready current buffer for play and change current buffer */ - if (stream != device->fake_stream && !device->paused) { + if (stream != device->fake_stream) { current_audio.impl.PlayDevice(device); /* Wait for an audio buffer to become available */ current_audio.impl.WaitDevice(device); } else { - SDL_Delay((device->spec.samples * 1000) / - device->spec.freq); + SDL_Delay(delay); } } @@ -468,6 +478,11 @@ /* Loop, filling the audio buffers */ while (device->enabled) { + if (device->paused) { + SDL_Delay(delay); + continue; + } + /* Fill the current buffer with sound */ if (device->convert.needed) { if (device->convert.buf) { @@ -482,11 +497,9 @@ } } - if (!device->paused) { - SDL_mutexP(device->mixer_lock); - (*fill) (udata, stream, stream_len); - SDL_mutexV(device->mixer_lock); - } + SDL_mutexP(device->mixer_lock); + (*fill) (udata, stream, stream_len); + SDL_mutexV(device->mixer_lock); /* Convert the audio if necessary */ if (device->convert.needed) { @@ -500,12 +513,12 @@ } /* Ready current buffer for play and change current buffer */ - if (stream != device->fake_stream && !device->paused) { + if (stream != device->fake_stream) { current_audio.impl.PlayDevice(device); /* Wait for an audio buffer to become available */ current_audio.impl.WaitDevice(device); } else { - SDL_Delay((device->spec.samples * 1000) / device->spec.freq); + SDL_Delay(delay); } } }