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sdl-ios-xcode
log src/events/SDL_windowevents.c @ 4501:
0cf025066b6f
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2010-03-25
Sam Lantinga
General improvements for user custom event registration
2010-01-24
Sam Lantinga
Fixed bug #926
2010-01-21
Sam Lantinga
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2009-12-16
Sam Lantinga
Fixed bug #666
2009-12-01
Sam Lantinga
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
2008-12-17
Sam Lantinga
* Implemented X11 fullscreen input grab
2008-12-08
Sam Lantinga
Updated copyright date
2008-12-07
Sam Lantinga
There's no reason to add extra code to notify the mice of window size changes.
2008-11-27
Sam Lantinga
Fixed mouse coordinate range on Mac OS X
2006-08-06
Sam Lantinga
Allow the render context to do necessary work when the video mode changes.
2006-07-19
Sam Lantinga
Implemented multi-window OpenGL program with test framework.
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-09
Sam Lantinga
The general code handles restoring video mode/gamma/etc. when the window loses focus.
SDL-1.3
2006-07-09
Sam Lantinga
Implemented gamma correction on Windows.
SDL-1.3
2006-07-08
Sam Lantinga
SDL_PushEvent() calls the event filter code, and has a return value to tell
SDL-1.3
2006-07-06
Sam Lantinga
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
2006-06-30
Sam Lantinga
Added a userdata parameter for event filters.
SDL-1.3
2006-05-29
Sam Lantinga
more tweaking indent options
SDL-1.3
2006-05-28
Sam Lantinga
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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