log src/events/SDL_windowevents.c @ 4501:0cf025066b6f

age author description
2010-03-25 Sam Lantinga General improvements for user custom event registration
2010-01-24 Sam Lantinga Fixed bug #926
2010-01-21 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2009-12-16 Sam Lantinga Fixed bug #666
2009-12-01 Sam Lantinga Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
2008-12-17 Sam Lantinga * Implemented X11 fullscreen input grab
2008-12-08 Sam Lantinga Updated copyright date
2008-12-07 Sam Lantinga There's no reason to add extra code to notify the mice of window size changes.
2008-11-27 Sam Lantinga Fixed mouse coordinate range on Mac OS X
2006-08-06 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
2006-07-19 Sam Lantinga Implemented multi-window OpenGL program with test framework.
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-09 Sam Lantinga The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
2006-07-09 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
2006-07-08 Sam Lantinga SDL_PushEvent() calls the event filter code, and has a return value to tell SDL-1.3
2006-07-06 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
2006-06-30 Sam Lantinga Added a userdata parameter for event filters. SDL-1.3
2006-05-29 Sam Lantinga more tweaking indent options SDL-1.3
2006-05-28 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3