view src/timer/macos/SDL_systimer.c @ 1675:d33dcfc3fde7 SDL-1.3

Overlay functions are being replaced by YUV textures. If the driver doesn't support YUV textures, they can be emulated by backing the texture with an RGB texture and using the software conversion routines. Note that it doesn't make sense to lock a portion of a YV12 texture, since you'd need to return three pixel pointers and pitch values instead of the one that's available through the API. I'm guessing that's one of the reasons DirectX 9 doesn't support this format at all.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 07:30:16 +0000
parents 4da1ee79c9af
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_MACOS

#include <Types.h>
#include <Timer.h>
#include <OSUtils.h>
#include <Gestalt.h>
#include <Processes.h>

#include <LowMem.h>

#include "SDL_timer.h"
#include "../SDL_timer_c.h"

#include "FastTimes.h"

#if TARGET_API_MAC_CARBON
#define NewTimerProc NewTimerUPP
#endif

#define MS_PER_TICK	(1000.0/60.0)   /* MacOS tick = 1/60 second */


#define kTwoPower32     (4294967296.0)  /* 2^32 */

static double start_tick;
static int is_fast_inited = 0;

void
SDL_StartTicks(void)
{
    if (!is_fast_inited)        // important to check or FastTime may hang machine!
        SDL_SYS_TimerInit();

    start_tick = FastMicroseconds();
}

Uint32
SDL_GetTicks(void)
{

    if (!is_fast_inited)
        SDL_SYS_TimerInit();

    return FastMilliseconds();
}

void
SDL_Delay(Uint32 ms)
{
    Uint32 stop, now;

    stop = SDL_GetTicks() + ms;
    do {
#if TARGET_API_MAC_CARBON
        MPYield();
#else
        SystemTask();
#endif

        now = SDL_GetTicks();

    }
    while (stop > now);
}

/*
void SDL_StartTicks(void)
{
	// FIXME: Should we implement a wrapping algorithm, like Win32? 
}

Uint32 SDL_GetTicks(void)
{
	UnsignedWide ms;
	
	Microseconds (&ms);
	
	return ( ms.lo / 1000 );
}

void SDL_Delay(Uint32 ms)
{
	
	UnsignedWide microsecs;
	UInt32       stop;
	
	Microseconds (&microsecs);
	
	stop = microsecs.lo + (ms * 1000);
	
	while ( stop > microsecs.lo ) {
	
	   SystemTask ();
	   
	   Microseconds (&microsecs);
	}

}*/

/* Data to handle a single periodic alarm */
typedef struct _ExtendedTimerRec
{
    TMTask tmTask;
    ProcessSerialNumber taskPSN;
} ExtendedTimerRec, *ExtendedTimerPtr;

static ExtendedTimerRec gExtendedTimerRec;


int
SDL_SYS_TimerInit(void)
{
    FastInitialize();
    is_fast_inited = 1;

    return (0);
}

void
SDL_SYS_TimerQuit(void)
{
    /* We don't need a cleanup? */
    return;
}

/* Our Stub routine to set up and then call the real routine. */
pascal void
TimerCallbackProc(TMTaskPtr tmTaskPtr)
{
    Uint32 ms;

    WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN);

    ms = SDL_alarm_callback(SDL_alarm_interval);
    if (ms) {
        SDL_alarm_interval = ROUND_RESOLUTION(ms);
        PrimeTime((QElemPtr) & gExtendedTimerRec.tmTask, SDL_alarm_interval);
    } else {
        SDL_alarm_interval = 0;
    }
}

int
SDL_SYS_StartTimer(void)
{
    /*
     * Configure the global structure that stores the timing information.
     */
    gExtendedTimerRec.tmTask.qLink = NULL;
    gExtendedTimerRec.tmTask.qType = 0;
    gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc);
    gExtendedTimerRec.tmTask.tmCount = 0;
    gExtendedTimerRec.tmTask.tmWakeUp = 0;
    gExtendedTimerRec.tmTask.tmReserved = 0;
    GetCurrentProcess(&gExtendedTimerRec.taskPSN);

    /* Install the task record */
    InsXTime((QElemPtr) & gExtendedTimerRec.tmTask);

    /* Go! */
    PrimeTime((QElemPtr) & gExtendedTimerRec.tmTask, SDL_alarm_interval);
    return (0);
}

void
SDL_SYS_StopTimer(void)
{
    RmvTime((QElemPtr) & gExtendedTimerRec.tmTask);
}

#endif /* SDL_TIMER_MACOS */
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