view src/timer/amigaos/SDL_systimer.c @ 1675:d33dcfc3fde7 SDL-1.3

Overlay functions are being replaced by YUV textures. If the driver doesn't support YUV textures, they can be emulated by backing the texture with an RGB texture and using the software conversion routines. Note that it doesn't make sense to lock a portion of a YV12 texture, since you'd need to return three pixel pointers and pitch values instead of the one that's available through the API. I'm guessing that's one of the reasons DirectX 9 doesn't support this format at all.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 07:30:16 +0000
parents 4da1ee79c9af
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_AMIGA

#include <stdio.h>
#include <time.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <exec/types.h>
#ifdef __SASC
#include <proto/dos.h>
#include <clib/graphics_protos.h>
#include <pragmas/graphics.h>
#include <clib/exec_protos.h>
#include <pragmas/exec.h>
#elif defined(STORMC4_WOS)
#include <proto/dos.h>
#include <proto/exec.h>
#include <proto/graphics.h>
#else
#include <inline/dos.h>
#include <inline/exec.h>
#include <inline/graphics.h>
#endif
#include "mydebug.h"

extern struct DosLibrary *DOSBase;
extern struct ExecBase *SysBase;
static struct GfxBase *GfxBase;

#include "SDL_timer.h"
#include "../SDL_timer_c.h"

/* The first ticks value of the application */

#if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS)
static clock_t start;

void
SDL_StartTicks(void)
{
    /* Set first ticks value */
    start = clock();
}

Uint32
SDL_GetTicks(void)
{
    clock_t ticks;

    ticks = clock() - start;

#ifdef __SASC
// CLOCKS_PER_SEC == 1000 !

    return (ticks);
#else
// CLOCKS_PER_SEC != 1000 !

    return ticks * (1000 / CLOCKS_PER_SEC);
#endif
}

void
SDL_Delay(Uint32 ms)
{
// Do a busy wait if time is less than 50ms

    if (ms < 50) {
        clock_t to_wait = clock();

#ifndef __SASC
        ms *= (CLOCKS_PER_SEC / 1000);
#endif
        to_wait += ms;

        while (clock() < to_wait);
    } else {
        Delay(ms / 20);
    }
}

#else

ULONG MY_CLOCKS_PER_SEC;

void PPC_TimerInit(void);
APTR MyTimer;

ULONG start[2];

void
SDL_StartTicks(void)
{
    /* Set first ticks value */
    if (!MyTimer)
        PPC_TimerInit();

    PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, start);
    start[1] >>= 10;
    start[1] |= ((result[0] & 0x3ff) << 22);
    start[0] >>= 10;
}

Uint32
SDL_GetTicks(void)
{
    ULONG result[2];
    PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result);

//      PPCAsr64p(result,10);
// Non va, la emulo:

    result[1] >>= 10;
    result[1] |= ((result[0] & 0x3ff) << 22);

// Non mi interessa piu' result[0]

    return result[1] * 1000 / MY_CLOCKS_PER_SEC;
}

void
SDL_Delay(Uint32 ms)
{
// Do a busy wait if time is less than 50ms

    if (ms < 50) {
        ULONG to_wait[2], actual[2];
        PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result);
        actual[1] = 0;
        to_wait[1] += ms * 1000 / MY_CLOCKS_PER_SEC;

        while (actual[1] < to_wait[1]) {
            PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, actual);
        }
    } else {
        Delay(ms / 50);
    }
}

void
PPC_TimerInit(void)
{
    struct TagItem tags[] = {
        PPCTIMERTAG_CPU, TRUE,
        TAG_DONE, 0
    };


    if (MyTimer = PPCCreateTimerObject(tags)) {
        ULONG result[2];

        PPCGetTimerObject(MyTimer, PPCTIMERTAG_TICKSPERSEC, result);
        D(bug("Timer inizializzato, TPS: %lu - %lu\n", result[0], result[1]));
//              PPCAsr64p(result,10);
        result[1] >>= 10;
        result[1] |= ((result[0] & 0x3ff) << 22);
        result[0] >>= 10;

        D(bug("Shiftato TPS: %lu - %lu\n", result[0], result[1]));
        MY_CLOCKS_PER_SEC = result[1];

        PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result);

        D(bug("Current ticks: %lu - %lu\n", result[0], result[1]));
        result[1] >>= 10;
        result[1] |= ((result[0] & 0x3ff) << 22);
        result[0] >>= 10;
//              PPCAsr64p(result,10);
        D(bug("Shiftato: %lu - %lu\n", result[0], result[1]));
    } else {
        D(bug("Errore nell'inizializzazione del timer!\n"));
    }
}

#endif

#include "SDL_thread.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer_thread = NULL;

static int
RunTimer(void *unused)
{
    D(bug("SYSTimer: Entering RunTimer loop..."));

    if (GfxBase == NULL)
        GfxBase = (struct GfxBase *) OpenLibrary("graphics.library", 37);

    while (timer_alive) {
        if (SDL_timer_running) {
            SDL_ThreadedTimerCheck();
        }
        if (GfxBase)
            WaitTOF();          // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait!
        else
            Delay(1);
    }
    D(bug("SYSTimer: EXITING RunTimer loop..."));
    return (0);
}

/* This is only called if the event thread is not running */
int
SDL_SYS_TimerInit(void)
{
    D(bug("Creating thread for the timer (NOITIMER)...\n"));

    timer_alive = 1;
    timer_thread = SDL_CreateThread(RunTimer, NULL);
    if (timer_thread == NULL) {
        D(bug("Creazione del thread fallita...\n"));

        return (-1);
    }
    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    timer_alive = 0;
    if (timer_thread) {
        SDL_WaitThread(timer_thread, NULL);
        timer_thread = NULL;
    }
}

int
SDL_SYS_StartTimer(void)
{
    SDL_SetError("Internal logic error: AmigaOS uses threaded timer");
    return (-1);
}

void
SDL_SYS_StopTimer(void)
{
    return;
}

#endif /* SDL_TIMER_AMIGA */
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