view src/main/win32/SDL_win32_main.c @ 1675:d33dcfc3fde7 SDL-1.3

Overlay functions are being replaced by YUV textures. If the driver doesn't support YUV textures, they can be emulated by backing the texture with an RGB texture and using the software conversion routines. Note that it doesn't make sense to lock a portion of a YV12 texture, since you'd need to return three pixel pointers and pitch values instead of the one that's available through the API. I'm guessing that's one of the reasons DirectX 9 doesn't support this format at all.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 07:30:16 +0000
parents 4da1ee79c9af
children ed4d4f1ea201
line wrap: on
line source

/*
    SDL_main.c, placed in the public domain by Sam Lantinga  4/13/98

    The WinMain function -- calls your program's main() function
*/

#include <stdio.h>
#include <stdlib.h>

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#ifdef _WIN32_WCE
# define DIR_SEPERATOR TEXT("\\")
# undef _getcwd
# define _getcwd(str,len)	wcscpy(str,TEXT(""))
# define setbuf(f,b)
# define setvbuf(w,x,y,z)
# define fopen		_wfopen
# define freopen	_wfreopen
# define remove(x)	DeleteFile(x)
#else
# define DIR_SEPERATOR TEXT("/")
# include <direct.h>
#endif

/* Include the SDL main definition header */
#include "SDL.h"
#include "SDL_main.h"

#ifdef main
# ifndef _WIN32_WCE_EMULATION
#  undef main
# endif /* _WIN32_WCE_EMULATION */
#endif /* main */

/* The standard output files */
#define STDOUT_FILE	TEXT("stdout.txt")
#define STDERR_FILE	TEXT("stderr.txt")

#ifndef NO_STDIO_REDIRECT
# ifdef _WIN32_WCE
static wchar_t stdoutPath[MAX_PATH];
static wchar_t stderrPath[MAX_PATH];
# else
static char stdoutPath[MAX_PATH];
static char stderrPath[MAX_PATH];
# endif
#endif

#if defined(_WIN32_WCE) && _WIN32_WCE < 300
/* seems to be undefined in Win CE although in online help */
#define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t'))
#endif /* _WIN32_WCE < 300 */

/* Parse a command line buffer into arguments */
static int
ParseCommandLine(char *cmdline, char **argv)
{
    char *bufp;
    int argc;

    argc = 0;
    for (bufp = cmdline; *bufp;) {
        /* Skip leading whitespace */
        while (isspace(*bufp)) {
            ++bufp;
        }
        /* Skip over argument */
        if (*bufp == '"') {
            ++bufp;
            if (*bufp) {
                if (argv) {
                    argv[argc] = bufp;
                }
                ++argc;
            }
            /* Skip over word */
            while (*bufp && (*bufp != '"')) {
                ++bufp;
            }
        } else {
            if (*bufp) {
                if (argv) {
                    argv[argc] = bufp;
                }
                ++argc;
            }
            /* Skip over word */
            while (*bufp && !isspace(*bufp)) {
                ++bufp;
            }
        }
        if (*bufp) {
            if (argv) {
                *bufp = '\0';
            }
            ++bufp;
        }
    }
    if (argv) {
        argv[argc] = NULL;
    }
    return (argc);
}

/* Show an error message */
static void
ShowError(const char *title, const char *message)
{
/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */
#ifdef USE_MESSAGEBOX
    MessageBox(NULL, message, title, MB_ICONEXCLAMATION | MB_OK);
#else
    fprintf(stderr, "%s: %s\n", title, message);
#endif
}

/* Pop up an out of memory message, returns to Windows */
static BOOL
OutOfMemory(void)
{
    ShowError("Fatal Error", "Out of memory - aborting");
    return FALSE;
}

/* SDL_Quit() shouldn't be used with atexit() directly because
   calling conventions may differ... */
static void
cleanup(void)
{
    SDL_Quit();
}

/* Remove the output files if there was no output written */
static void
cleanup_output(void)
{
#ifndef NO_STDIO_REDIRECT
    FILE *file;
    int empty;
#endif

    /* Flush the output in case anything is queued */
    fclose(stdout);
    fclose(stderr);

#ifndef NO_STDIO_REDIRECT
    /* See if the files have any output in them */
    if (stdoutPath[0]) {
        file = fopen(stdoutPath, TEXT("rb"));
        if (file) {
            empty = (fgetc(file) == EOF) ? 1 : 0;
            fclose(file);
            if (empty) {
                remove(stdoutPath);
            }
        }
    }
    if (stderrPath[0]) {
        file = fopen(stderrPath, TEXT("rb"));
        if (file) {
            empty = (fgetc(file) == EOF) ? 1 : 0;
            fclose(file);
            if (empty) {
                remove(stderrPath);
            }
        }
    }
#endif
}

#if defined(_MSC_VER) && !defined(_WIN32_WCE)
/* The VC++ compiler needs main defined */
#define console_main main
#endif

/* This is where execution begins [console apps] */
int
console_main(int argc, char *argv[])
{
    size_t n;
    char *bufp, *appname;
    int status;

    /* Get the class name from argv[0] */
    appname = argv[0];
    if ((bufp = SDL_strrchr(argv[0], '\\')) != NULL) {
        appname = bufp + 1;
    } else if ((bufp = SDL_strrchr(argv[0], '/')) != NULL) {
        appname = bufp + 1;
    }

    if ((bufp = SDL_strrchr(appname, '.')) == NULL)
        n = SDL_strlen(appname);
    else
        n = (bufp - appname);

    bufp = SDL_stack_alloc(char, n + 1);
    if (bufp == NULL) {
        return OutOfMemory();
    }
    SDL_strlcpy(bufp, appname, n + 1);
    appname = bufp;

    /* Load SDL dynamic link library */
    if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0) {
        ShowError("WinMain() error", SDL_GetError());
        return (FALSE);
    }
    atexit(cleanup_output);
    atexit(cleanup);

    /* Sam:
       We still need to pass in the application handle so that
       DirectInput will initialize properly when SDL_RegisterApp()
       is called later in the video initialization.
     */
    SDL_SetModuleHandle(GetModuleHandle(NULL));

    /* Run the application main() code */
    status = SDL_main(argc, argv);

    /* Exit cleanly, calling atexit() functions */
    exit(status);

    /* Hush little compiler, don't you cry... */
    return 0;
}

/* This is where execution begins [windowed apps] */
#ifdef _WIN32_WCE
int WINAPI
WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw)
#else
int WINAPI
WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
#endif
{
    HINSTANCE handle;
    char **argv;
    int argc;
    char *cmdline;
    DWORD pathlen;
#ifdef _WIN32_WCE
    wchar_t path[MAX_PATH];
#else
    char path[MAX_PATH];
#endif
#ifdef _WIN32_WCE
    wchar_t *bufp;
    int nLen;
#else
    char *bufp;
    size_t nLen;
#endif
#ifndef NO_STDIO_REDIRECT
    FILE *newfp;
#endif

    /* Start up DDHELP.EXE before opening any files, so DDHELP doesn't
       keep them open.  This is a hack.. hopefully it will be fixed 
       someday.  DDHELP.EXE starts up the first time DDRAW.DLL is loaded.
     */
    handle = LoadLibrary(TEXT("DDRAW.DLL"));
    if (handle != NULL) {
        FreeLibrary(handle);
    }
#ifndef NO_STDIO_REDIRECT
    pathlen = GetModuleFileName(NULL, path, SDL_arraysize(path));
    while (pathlen > 0 && path[pathlen] != '\\') {
        --pathlen;
    }
    path[pathlen] = '\0';

#ifdef _WIN32_WCE
    wcsncpy(stdoutPath, path, SDL_arraysize(stdoutPath));
    wcsncat(stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath));
#else
    SDL_strlcpy(stdoutPath, path, SDL_arraysize(stdoutPath));
    SDL_strlcat(stdoutPath, DIR_SEPERATOR STDOUT_FILE,
                SDL_arraysize(stdoutPath));
#endif

    /* Redirect standard input and standard output */
    newfp = freopen(stdoutPath, TEXT("w"), stdout);

#ifndef _WIN32_WCE
    if (newfp == NULL) {        /* This happens on NT */
#if !defined(stdout)
        stdout = fopen(stdoutPath, TEXT("w"));
#else
        newfp = fopen(stdoutPath, TEXT("w"));
        if (newfp) {
            *stdout = *newfp;
        }
#endif
    }
#endif /* _WIN32_WCE */

#ifdef _WIN32_WCE
    wcsncpy(stderrPath, path, SDL_arraysize(stdoutPath));
    wcsncat(stderrPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath));
#else
    SDL_strlcpy(stderrPath, path, SDL_arraysize(stderrPath));
    SDL_strlcat(stderrPath, DIR_SEPERATOR STDERR_FILE,
                SDL_arraysize(stderrPath));
#endif

    newfp = freopen(stderrPath, TEXT("w"), stderr);
#ifndef _WIN32_WCE
    if (newfp == NULL) {        /* This happens on NT */
#if !defined(stderr)
        stderr = fopen(stderrPath, TEXT("w"));
#else
        newfp = fopen(stderrPath, TEXT("w"));
        if (newfp) {
            *stderr = *newfp;
        }
#endif
    }
#endif /* _WIN32_WCE */

    setvbuf(stdout, NULL, _IOLBF, BUFSIZ);      /* Line buffered */
    setbuf(stderr, NULL);       /* No buffering */
#endif /* !NO_STDIO_REDIRECT */

#ifdef _WIN32_WCE
    nLen = wcslen(szCmdLine) + 128 + 1;
    bufp = SDL_stack_alloc(wchar_t, nLen * 2);
    wcscpy(bufp, TEXT("\""));
    GetModuleFileName(NULL, bufp + 1, 128 - 3);
    wcscpy(bufp + wcslen(bufp), TEXT("\" "));
    wcsncpy(bufp + wcslen(bufp), szCmdLine, nLen - wcslen(bufp));
    nLen = wcslen(bufp) + 1;
    cmdline = SDL_stack_alloc(char, nLen);
    if (cmdline == NULL) {
        return OutOfMemory();
    }
    WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
#else
    /* Grab the command line */
    bufp = GetCommandLine();
    nLen = SDL_strlen(bufp) + 1;
    cmdline = SDL_stack_alloc(char, nLen);
    if (cmdline == NULL) {
        return OutOfMemory();
    }
    SDL_strlcpy(cmdline, bufp, nLen);
#endif

    /* Parse it into argv and argc */
    argc = ParseCommandLine(cmdline, NULL);
    argv = SDL_stack_alloc(char *, argc + 1);
    if (argv == NULL) {
        return OutOfMemory();
    }
    ParseCommandLine(cmdline, argv);

    /* Run the main program (after a little SDL initialization) */
    console_main(argc, argv);

    /* Hush little compiler, don't you cry... */
    return 0;
}

/* vi: set ts=4 sw=4 expandtab: */