Mercurial > sdl-ios-xcode
view src/main/win32/SDL_win32_main.c @ 1675:d33dcfc3fde7 SDL-1.3
Overlay functions are being replaced by YUV textures.
If the driver doesn't support YUV textures, they can be emulated by backing
the texture with an RGB texture and using the software conversion routines.
Note that it doesn't make sense to lock a portion of a YV12 texture, since
you'd need to return three pixel pointers and pitch values instead of the
one that's available through the API. I'm guessing that's one of the reasons
DirectX 9 doesn't support this format at all.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Jun 2006 07:30:16 +0000 |
parents | 4da1ee79c9af |
children | ed4d4f1ea201 |
line wrap: on
line source
/* SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98 The WinMain function -- calls your program's main() function */ #include <stdio.h> #include <stdlib.h> #define WIN32_LEAN_AND_MEAN #include <windows.h> #ifdef _WIN32_WCE # define DIR_SEPERATOR TEXT("\\") # undef _getcwd # define _getcwd(str,len) wcscpy(str,TEXT("")) # define setbuf(f,b) # define setvbuf(w,x,y,z) # define fopen _wfopen # define freopen _wfreopen # define remove(x) DeleteFile(x) #else # define DIR_SEPERATOR TEXT("/") # include <direct.h> #endif /* Include the SDL main definition header */ #include "SDL.h" #include "SDL_main.h" #ifdef main # ifndef _WIN32_WCE_EMULATION # undef main # endif /* _WIN32_WCE_EMULATION */ #endif /* main */ /* The standard output files */ #define STDOUT_FILE TEXT("stdout.txt") #define STDERR_FILE TEXT("stderr.txt") #ifndef NO_STDIO_REDIRECT # ifdef _WIN32_WCE static wchar_t stdoutPath[MAX_PATH]; static wchar_t stderrPath[MAX_PATH]; # else static char stdoutPath[MAX_PATH]; static char stderrPath[MAX_PATH]; # endif #endif #if defined(_WIN32_WCE) && _WIN32_WCE < 300 /* seems to be undefined in Win CE although in online help */ #define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t')) #endif /* _WIN32_WCE < 300 */ /* Parse a command line buffer into arguments */ static int ParseCommandLine(char *cmdline, char **argv) { char *bufp; int argc; argc = 0; for (bufp = cmdline; *bufp;) { /* Skip leading whitespace */ while (isspace(*bufp)) { ++bufp; } /* Skip over argument */ if (*bufp == '"') { ++bufp; if (*bufp) { if (argv) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while (*bufp && (*bufp != '"')) { ++bufp; } } else { if (*bufp) { if (argv) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while (*bufp && !isspace(*bufp)) { ++bufp; } } if (*bufp) { if (argv) { *bufp = '\0'; } ++bufp; } } if (argv) { argv[argc] = NULL; } return (argc); } /* Show an error message */ static void ShowError(const char *title, const char *message) { /* If USE_MESSAGEBOX is defined, you need to link with user32.lib */ #ifdef USE_MESSAGEBOX MessageBox(NULL, message, title, MB_ICONEXCLAMATION | MB_OK); #else fprintf(stderr, "%s: %s\n", title, message); #endif } /* Pop up an out of memory message, returns to Windows */ static BOOL OutOfMemory(void) { ShowError("Fatal Error", "Out of memory - aborting"); return FALSE; } /* SDL_Quit() shouldn't be used with atexit() directly because calling conventions may differ... */ static void cleanup(void) { SDL_Quit(); } /* Remove the output files if there was no output written */ static void cleanup_output(void) { #ifndef NO_STDIO_REDIRECT FILE *file; int empty; #endif /* Flush the output in case anything is queued */ fclose(stdout); fclose(stderr); #ifndef NO_STDIO_REDIRECT /* See if the files have any output in them */ if (stdoutPath[0]) { file = fopen(stdoutPath, TEXT("rb")); if (file) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if (empty) { remove(stdoutPath); } } } if (stderrPath[0]) { file = fopen(stderrPath, TEXT("rb")); if (file) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if (empty) { remove(stderrPath); } } } #endif } #if defined(_MSC_VER) && !defined(_WIN32_WCE) /* The VC++ compiler needs main defined */ #define console_main main #endif /* This is where execution begins [console apps] */ int console_main(int argc, char *argv[]) { size_t n; char *bufp, *appname; int status; /* Get the class name from argv[0] */ appname = argv[0]; if ((bufp = SDL_strrchr(argv[0], '\\')) != NULL) { appname = bufp + 1; } else if ((bufp = SDL_strrchr(argv[0], '/')) != NULL) { appname = bufp + 1; } if ((bufp = SDL_strrchr(appname, '.')) == NULL) n = SDL_strlen(appname); else n = (bufp - appname); bufp = SDL_stack_alloc(char, n + 1); if (bufp == NULL) { return OutOfMemory(); } SDL_strlcpy(bufp, appname, n + 1); appname = bufp; /* Load SDL dynamic link library */ if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0) { ShowError("WinMain() error", SDL_GetError()); return (FALSE); } atexit(cleanup_output); atexit(cleanup); /* Sam: We still need to pass in the application handle so that DirectInput will initialize properly when SDL_RegisterApp() is called later in the video initialization. */ SDL_SetModuleHandle(GetModuleHandle(NULL)); /* Run the application main() code */ status = SDL_main(argc, argv); /* Exit cleanly, calling atexit() functions */ exit(status); /* Hush little compiler, don't you cry... */ return 0; } /* This is where execution begins [windowed apps] */ #ifdef _WIN32_WCE int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) #else int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) #endif { HINSTANCE handle; char **argv; int argc; char *cmdline; DWORD pathlen; #ifdef _WIN32_WCE wchar_t path[MAX_PATH]; #else char path[MAX_PATH]; #endif #ifdef _WIN32_WCE wchar_t *bufp; int nLen; #else char *bufp; size_t nLen; #endif #ifndef NO_STDIO_REDIRECT FILE *newfp; #endif /* Start up DDHELP.EXE before opening any files, so DDHELP doesn't keep them open. This is a hack.. hopefully it will be fixed someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded. */ handle = LoadLibrary(TEXT("DDRAW.DLL")); if (handle != NULL) { FreeLibrary(handle); } #ifndef NO_STDIO_REDIRECT pathlen = GetModuleFileName(NULL, path, SDL_arraysize(path)); while (pathlen > 0 && path[pathlen] != '\\') { --pathlen; } path[pathlen] = '\0'; #ifdef _WIN32_WCE wcsncpy(stdoutPath, path, SDL_arraysize(stdoutPath)); wcsncat(stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath)); #else SDL_strlcpy(stdoutPath, path, SDL_arraysize(stdoutPath)); SDL_strlcat(stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath)); #endif /* Redirect standard input and standard output */ newfp = freopen(stdoutPath, TEXT("w"), stdout); #ifndef _WIN32_WCE if (newfp == NULL) { /* This happens on NT */ #if !defined(stdout) stdout = fopen(stdoutPath, TEXT("w")); #else newfp = fopen(stdoutPath, TEXT("w")); if (newfp) { *stdout = *newfp; } #endif } #endif /* _WIN32_WCE */ #ifdef _WIN32_WCE wcsncpy(stderrPath, path, SDL_arraysize(stdoutPath)); wcsncat(stderrPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath)); #else SDL_strlcpy(stderrPath, path, SDL_arraysize(stderrPath)); SDL_strlcat(stderrPath, DIR_SEPERATOR STDERR_FILE, SDL_arraysize(stderrPath)); #endif newfp = freopen(stderrPath, TEXT("w"), stderr); #ifndef _WIN32_WCE if (newfp == NULL) { /* This happens on NT */ #if !defined(stderr) stderr = fopen(stderrPath, TEXT("w")); #else newfp = fopen(stderrPath, TEXT("w")); if (newfp) { *stderr = *newfp; } #endif } #endif /* _WIN32_WCE */ setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ setbuf(stderr, NULL); /* No buffering */ #endif /* !NO_STDIO_REDIRECT */ #ifdef _WIN32_WCE nLen = wcslen(szCmdLine) + 128 + 1; bufp = SDL_stack_alloc(wchar_t, nLen * 2); wcscpy(bufp, TEXT("\"")); GetModuleFileName(NULL, bufp + 1, 128 - 3); wcscpy(bufp + wcslen(bufp), TEXT("\" ")); wcsncpy(bufp + wcslen(bufp), szCmdLine, nLen - wcslen(bufp)); nLen = wcslen(bufp) + 1; cmdline = SDL_stack_alloc(char, nLen); if (cmdline == NULL) { return OutOfMemory(); } WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL); #else /* Grab the command line */ bufp = GetCommandLine(); nLen = SDL_strlen(bufp) + 1; cmdline = SDL_stack_alloc(char, nLen); if (cmdline == NULL) { return OutOfMemory(); } SDL_strlcpy(cmdline, bufp, nLen); #endif /* Parse it into argv and argc */ argc = ParseCommandLine(cmdline, NULL); argv = SDL_stack_alloc(char *, argc + 1); if (argv == NULL) { return OutOfMemory(); } ParseCommandLine(cmdline, argv); /* Run the main program (after a little SDL initialization) */ console_main(argc, argv); /* Hush little compiler, don't you cry... */ return 0; } /* vi: set ts=4 sw=4 expandtab: */