view src/events/SDL_quit.c @ 1675:d33dcfc3fde7 SDL-1.3

Overlay functions are being replaced by YUV textures. If the driver doesn't support YUV textures, they can be emulated by backing the texture with an RGB texture and using the software conversion routines. Note that it doesn't make sense to lock a portion of a YV12 texture, since you'd need to return three pixel pointers and pitch values instead of the one that's available through the API. I'm guessing that's one of the reasons DirectX 9 doesn't support this format at all.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 07:30:16 +0000
parents eef792d31de8
children 5daa04d862f1
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* General quit handling code for SDL */

#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif

#include "SDL_events.h"
#include "SDL_events_c.h"


#ifdef HAVE_SIGNAL_H
static void
SDL_HandleSIG(int sig)
{
    /* Reset the signal handler */
    signal(sig, SDL_HandleSIG);

    /* Signal a quit interrupt */
    SDL_SendQuit();
}
#endif /* HAVE_SIGNAL_H */

/* Public functions */
int
SDL_QuitInit(void)
{
#ifdef HAVE_SIGNAL_H
    void (*ohandler) (int);

    /* Both SIGINT and SIGTERM are translated into quit interrupts */
    ohandler = signal(SIGINT, SDL_HandleSIG);
    if (ohandler != SIG_DFL)
        signal(SIGINT, ohandler);
    ohandler = signal(SIGTERM, SDL_HandleSIG);
    if (ohandler != SIG_DFL)
        signal(SIGTERM, ohandler);
#endif /* HAVE_SIGNAL_H */

    /* That's it! */
    return (0);
}

void
SDL_QuitQuit(void)
{
#ifdef HAVE_SIGNAL_H
    void (*ohandler) (int);

    ohandler = signal(SIGINT, SIG_DFL);
    if (ohandler != SDL_HandleSIG)
        signal(SIGINT, ohandler);
    ohandler = signal(SIGTERM, SIG_DFL);
    if (ohandler != SDL_HandleSIG)
        signal(SIGTERM, ohandler);
#endif /* HAVE_SIGNAL_H */
}

/* This function returns 1 if it's okay to close the application window */
int
SDL_SendQuit(void)
{
    int posted;

    posted = 0;
    if (SDL_ProcessEvents[SDL_QUIT] == SDL_ENABLE) {
        SDL_Event event;
        event.type = SDL_QUIT;
        if ((SDL_EventOK == NULL) || (*SDL_EventOK) (&event)) {
            posted = 1;
            SDL_PushEvent(&event);
        }
    }
    return (posted);
}

/* vi: set ts=4 sw=4 expandtab: */