view src/events/SDL_events_c.h @ 1675:d33dcfc3fde7 SDL-1.3

Overlay functions are being replaced by YUV textures. If the driver doesn't support YUV textures, they can be emulated by backing the texture with an RGB texture and using the software conversion routines. Note that it doesn't make sense to lock a portion of a YV12 texture, since you'd need to return three pixel pointers and pitch values instead of the one that's available through the API. I'm guessing that's one of the reasons DirectX 9 doesn't support this format at all.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 07:30:16 +0000
parents 7688a73b25b1
children a1ebb17f9c52
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Useful functions and variables from SDL_events.c */
#include "SDL_events.h"
#include "SDL_mouse_c.h"
#include "SDL_keyboard_c.h"

/* Start and stop the event processing loop */
extern int SDL_StartEventLoop(Uint32 flags);
extern void SDL_StopEventLoop(void);
extern void SDL_QuitInterrupt(void);

extern void SDL_Lock_EventThread(void);
extern void SDL_Unlock_EventThread(void);
extern Uint32 SDL_EventThreadID(void);

extern int SDL_QuitInit(void);
extern int SDL_SendQuit(void);
extern void SDL_QuitQuit(void);

extern int SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent,
                               int data1, int data2);

extern int SDL_SendSysWMEvent(SDL_SysWMmsg * message);

/* The event filter function */
extern SDL_EventFilter SDL_EventOK;

/* The array of event processing states */
extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];

/* vi: set ts=4 sw=4 expandtab: */