view src/audio/dmedia/SDL_irixaudio.c @ 1675:d33dcfc3fde7 SDL-1.3

Overlay functions are being replaced by YUV textures. If the driver doesn't support YUV textures, they can be emulated by backing the texture with an RGB texture and using the software conversion routines. Note that it doesn't make sense to lock a portion of a YV12 texture, since you'd need to return three pixel pointers and pitch values instead of the one that's available through the API. I'm guessing that's one of the reasons DirectX 9 doesn't support this format at all.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 07:30:16 +0000
parents 4da1ee79c9af
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer (For IRIX 6.5 and higher) */
/* patch for IRIX 5 by Georg Schwarz 18/07/2004 */

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_irixaudio.h"


#ifndef AL_RESOURCE             /* as a test whether we use the old IRIX audio libraries */
#define OLD_IRIX_AUDIO
#define alClosePort(x) ALcloseport(x)
#define alFreeConfig(x) ALfreeconfig(x)
#define alGetFillable(x) ALgetfillable(x)
#define alNewConfig() ALnewconfig()
#define alOpenPort(x,y,z) ALopenport(x,y,z)
#define alSetChannels(x,y) ALsetchannels(x,y)
#define alSetQueueSize(x,y) ALsetqueuesize(x,y)
#define alSetSampFmt(x,y) ALsetsampfmt(x,y)
#define alSetWidth(x,y) ALsetwidth(x,y)
#endif

/* Audio driver functions */
static int AL_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void AL_WaitAudio(_THIS);
static void AL_PlayAudio(_THIS);
static Uint8 *AL_GetAudioBuf(_THIS);
static void AL_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int
Audio_Available(void)
{
    return 1;
}

static void
Audio_DeleteDevice(SDL_AudioDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_AudioDevice *
Audio_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
    if (this) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
    }
    if ((this == NULL) || (this->hidden == NULL)) {
        SDL_OutOfMemory();
        if (this) {
            SDL_free(this);
        }
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Set the function pointers */
    this->OpenAudio = AL_OpenAudio;
    this->WaitAudio = AL_WaitAudio;
    this->PlayAudio = AL_PlayAudio;
    this->GetAudioBuf = AL_GetAudioBuf;
    this->CloseAudio = AL_CloseAudio;

    this->free = Audio_DeleteDevice;

    return this;
}

AudioBootStrap DMEDIA_bootstrap = {
    "AL", "IRIX DMedia audio",
    Audio_Available, Audio_CreateDevice
};


void static
AL_WaitAudio(_THIS)
{
    Sint32 timeleft;

    timeleft = this->spec.samples - alGetFillable(audio_port);
    if (timeleft > 0) {
        timeleft /= (this->spec.freq / 1000);
        SDL_Delay((Uint32) timeleft);
    }
}

static void
AL_PlayAudio(_THIS)
{
    /* Write the audio data out */
    if (alWriteFrames(audio_port, mixbuf, this->spec.samples) < 0) {
        /* Assume fatal error, for now */
        this->enabled = 0;
    }
}

static Uint8 *
AL_GetAudioBuf(_THIS)
{
    return (mixbuf);
}

static void
AL_CloseAudio(_THIS)
{
    if (mixbuf != NULL) {
        SDL_FreeAudioMem(mixbuf);
        mixbuf = NULL;
    }
    if (audio_port != NULL) {
        alClosePort(audio_port);
        audio_port = NULL;
    }
}

static int
AL_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
    ALconfig audio_config;
#ifdef OLD_IRIX_AUDIO
    long audio_param[2];
#else
    ALpv audio_param;
#endif
    int width;

    /* Determine the audio parameters from the AudioSpec */
    switch (spec->format & 0xFF) {

    case 8:
        {                       /* Signed 8 bit audio data */
            spec->format = AUDIO_S8;
            width = AL_SAMPLE_8;
        }
        break;

    case 16:
        {                       /* Signed 16 bit audio data */
            spec->format = AUDIO_S16MSB;
            width = AL_SAMPLE_16;
        }
        break;

    default:
        {
            SDL_SetError("Unsupported audio format");
            return (-1);
        }
    }

    /* Update the fragment size as size in bytes */
    SDL_CalculateAudioSpec(spec);

    /* Set output frequency */
#ifdef OLD_IRIX_AUDIO
    audio_param[0] = AL_OUTPUT_RATE;
    audio_param[1] = spec->freq;
    if (ALsetparams(AL_DEFAULT_DEVICE, audio_param, 2) < 0) {
#else
    audio_param.param = AL_RATE;
    audio_param.value.i = spec->freq;
    if (alSetParams(AL_DEFAULT_OUTPUT, &audio_param, 1) < 0) {
#endif
        SDL_SetError("alSetParams failed");
        return (-1);
    }

    /* Open the audio port with the requested frequency */
    audio_port = NULL;
    audio_config = alNewConfig();
    if (audio_config &&
        (alSetSampFmt(audio_config, AL_SAMPFMT_TWOSCOMP) >= 0) &&
        (alSetWidth(audio_config, width) >= 0) &&
        (alSetQueueSize(audio_config, spec->samples * 2) >= 0) &&
        (alSetChannels(audio_config, spec->channels) >= 0)) {
        audio_port = alOpenPort("SDL audio", "w", audio_config);
    }
    alFreeConfig(audio_config);
    if (audio_port == NULL) {
        SDL_SetError("Unable to open audio port");
        return (-1);
    }

    /* Allocate mixing buffer */
    mixbuf = (Uint8 *) SDL_AllocAudioMem(spec->size);
    if (mixbuf == NULL) {
        SDL_OutOfMemory();
        return (-1);
    }
    SDL_memset(mixbuf, spec->silence, spec->size);

    /* We're ready to rock and roll. :-) */
    return (0);
}

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