view src/audio/bsd/SDL_bsdaudio.h @ 1675:d33dcfc3fde7 SDL-1.3

Overlay functions are being replaced by YUV textures. If the driver doesn't support YUV textures, they can be emulated by backing the texture with an RGB texture and using the software conversion routines. Note that it doesn't make sense to lock a portion of a YV12 texture, since you'd need to return three pixel pointers and pitch values instead of the one that's available through the API. I'm guessing that's one of the reasons DirectX 9 doesn't support this format at all.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 07:30:16 +0000
parents 782fd950bd46
children 5f6550e5184f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_openbsdaudio_h
#define _SDL_openbsdaudio_h

#include "../SDL_sysaudio.h"

#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData
{
    /* The file descriptor for the audio device */
    int audio_fd;

    /* The parent process id, to detect when application quits */
    pid_t parent;

    /* Raw mixing buffer */
    Uint8 *mixbuf;
    int mixlen;

    /* Support for audio timing using a timer, in addition to select() */
    float frame_ticks;
    float next_frame;
};

#define FUDGE_TICKS	10      /* The scheduler overhead ticks per frame */

/* Old variable names */
#define audio_fd		(this->hidden->audio_fd)
#define parent			(this->hidden->parent)
#define mixbuf			(this->hidden->mixbuf)
#define mixlen			(this->hidden->mixlen)
#define frame_ticks		(this->hidden->frame_ticks)
#define next_frame		(this->hidden->next_frame)

#endif /* _SDL_openbsdaudio_h */
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