view src/audio/baudio/SDL_beaudio.h @ 1049:b4117292e587

Mixer: Visual C MMX asm code now aligns loops to 16 bytes. This patch came from Stephane Marchesin's codefork, but I don't know who wrote it originally.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:27:00 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_lowaudio_h
#define _SDL_lowaudio_h

#include "SDL_sysaudio.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_AudioDevice *_this

struct SDL_PrivateAudioData {
	BSoundPlayer *audio_obj;
};

/* Old variable names */
#define audio_obj	(_this->hidden->audio_obj)

#endif /* _SDL_lowaudio_h */