view src/video/win32/SDL_gdirender.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children 2f91a3847ae8
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#if SDL_VIDEO_RENDER_GDI

#include "SDL_win32video.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"

/* GDI renderer implementation */

static SDL_Renderer *GDI_CreateRenderer(SDL_Window * window, Uint32 flags);
static int GDI_DisplayModeChanged(SDL_Renderer * renderer);
static int GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GDI_QueryTexturePixels(SDL_Renderer * renderer,
                                  SDL_Texture * texture, void **pixels,
                                  int *pitch);
static int GDI_SetTexturePalette(SDL_Renderer * renderer,
                                 SDL_Texture * texture,
                                 const SDL_Color * colors, int firstcolor,
                                 int ncolors);
static int GDI_GetTexturePalette(SDL_Renderer * renderer,
                                 SDL_Texture * texture, SDL_Color * colors,
                                 int firstcolor, int ncolors);
static int GDI_SetTextureAlphaMod(SDL_Renderer * renderer,
                                  SDL_Texture * texture);
static int GDI_SetTextureBlendMode(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int GDI_SetTextureScaleMode(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                             const SDL_Rect * rect, const void *pixels,
                             int pitch);
static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                           const SDL_Rect * rect, int markDirty,
                           void **pixels, int *pitch);
static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
                          Uint8 a, const SDL_Rect * rect);
static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                          const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void GDI_RenderPresent(SDL_Renderer * renderer);
static void GDI_DestroyTexture(SDL_Renderer * renderer,
                               SDL_Texture * texture);
static void GDI_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver GDI_RenderDriver = {
    GDI_CreateRenderer,
    {
     "gdi",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
     (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA),
     (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND),
     (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
     14,
     {
      SDL_PIXELFORMAT_INDEX8,
      SDL_PIXELFORMAT_RGB555,
      SDL_PIXELFORMAT_RGB565,
      SDL_PIXELFORMAT_RGB888,
      SDL_PIXELFORMAT_BGR888,
      SDL_PIXELFORMAT_ARGB8888,
      SDL_PIXELFORMAT_RGBA8888,
      SDL_PIXELFORMAT_ABGR8888,
      SDL_PIXELFORMAT_BGRA8888,
      SDL_PIXELFORMAT_YV12,
      SDL_PIXELFORMAT_IYUV,
      SDL_PIXELFORMAT_YUY2,
      SDL_PIXELFORMAT_UYVY,
      SDL_PIXELFORMAT_YVYU},
     0,
     0}
};

typedef struct
{
    HWND hwnd;
    HDC window_hdc;
    HDC render_hdc;
    HDC memory_hdc;
    HDC current_hdc;
    LPBITMAPINFO bmi;
    HBITMAP hbm[3];
    int current_hbm;
    SDL_DirtyRectList dirty;
    SDL_bool makedirty;
} GDI_RenderData;

typedef struct
{
    SDL_SW_YUVTexture *yuv;
    Uint32 format;
    HPALETTE hpal;
    HBITMAP hbm;
    void *pixels;
    int pitch;
} GDI_TextureData;

static void
UpdateYUVTextureData(SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;
    SDL_Rect rect;

    rect.x = 0;
    rect.y = 0;
    rect.w = texture->w;
    rect.h = texture->h;
    SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
                        texture->h, data->pixels, data->pitch);
}

void
GDI_AddRenderDriver(_THIS)
{
    SDL_AddRenderDriver(0, &GDI_RenderDriver);
}

SDL_Renderer *
GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
    SDL_Renderer *renderer;
    GDI_RenderData *data;
    int bmi_size;
    HBITMAP hbm;
    int i, n;

    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }

    data = (GDI_RenderData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        GDI_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }

    renderer->DisplayModeChanged = GDI_DisplayModeChanged;
    renderer->CreateTexture = GDI_CreateTexture;
    renderer->QueryTexturePixels = GDI_QueryTexturePixels;
    renderer->SetTexturePalette = GDI_SetTexturePalette;
    renderer->GetTexturePalette = GDI_GetTexturePalette;
    renderer->SetTextureAlphaMod = GDI_SetTextureAlphaMod;
    renderer->SetTextureBlendMode = GDI_SetTextureBlendMode;
    renderer->SetTextureScaleMode = GDI_SetTextureScaleMode;
    renderer->UpdateTexture = GDI_UpdateTexture;
    renderer->LockTexture = GDI_LockTexture;
    renderer->UnlockTexture = GDI_UnlockTexture;
    renderer->RenderFill = GDI_RenderFill;
    renderer->RenderCopy = GDI_RenderCopy;
    renderer->RenderPresent = GDI_RenderPresent;
    renderer->DestroyTexture = GDI_DestroyTexture;
    renderer->DestroyRenderer = GDI_DestroyRenderer;
    renderer->info = GDI_RenderDriver.info;
    renderer->window = window->id;
    renderer->driverdata = data;

    renderer->info.flags = SDL_RENDERER_ACCELERATED;

    data->hwnd = windowdata->hwnd;
    data->window_hdc = windowdata->hdc;
    data->render_hdc = CreateCompatibleDC(data->window_hdc);
    data->memory_hdc = CreateCompatibleDC(data->window_hdc);

    /* Fill in the compatible bitmap info */
    bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
    data->bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size);
    if (!data->bmi) {
        GDI_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }
    data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);

    hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1);
    GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
    GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
    DeleteObject(hbm);

    if (flags & SDL_RENDERER_SINGLEBUFFER) {
        renderer->info.flags |=
            (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY);
        n = 0;
    } else if (flags & SDL_RENDERER_PRESENTFLIP2) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
        n = 2;
    } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
        n = 3;
    } else {
        renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        data->hbm[i] =
            CreateCompatibleBitmap(data->window_hdc, window->w, window->h);
        if (!data->hbm[i]) {
            GDI_DestroyRenderer(renderer);
            WIN_SetError("CreateCompatibleBitmap()");
            return NULL;
        }
    }
    if (n > 0) {
        SelectObject(data->render_hdc, data->hbm[0]);
        data->current_hdc = data->render_hdc;
        data->makedirty = SDL_TRUE;
    } else {
        data->current_hdc = data->window_hdc;
        data->makedirty = SDL_FALSE;
    }
    data->current_hbm = 0;

    return renderer;
}

static int
GDI_DisplayModeChanged(SDL_Renderer * renderer)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    int i, n;

    if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) {
        n = 0;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        n = 2;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        n = 3;
    } else {
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        if (data->hbm[i]) {
            DeleteObject(data->hbm[i]);
            data->hbm[i] = NULL;
        }
    }
    for (i = 0; i < n; ++i) {
        data->hbm[i] =
            CreateCompatibleBitmap(data->window_hdc, window->w, window->h);
        if (!data->hbm[i]) {
            WIN_SetError("CreateCompatibleBitmap()");
            return -1;
        }
    }
    if (n > 0) {
        SelectObject(data->render_hdc, data->hbm[0]);
    }
    data->current_hbm = 0;

    return 0;
}

static int
GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    GDI_TextureData *data;

    data = (GDI_TextureData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        SDL_OutOfMemory();
        return -1;
    }

    texture->driverdata = data;

    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        data->yuv =
            SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
        if (!data->yuv) {
            return -1;
        }
        data->format = display->current_mode.format;
    } else {
        data->format = texture->format;
    }
    data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));

    if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING
        || texture->format != display->current_mode.format) {
        int bmi_size;
        LPBITMAPINFO bmi;

        bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
        bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size);
        if (!bmi) {
            SDL_OutOfMemory();
            return -1;
        }
        bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
        bmi->bmiHeader.biWidth = texture->w;
        bmi->bmiHeader.biHeight = -texture->h;  /* topdown bitmap */
        bmi->bmiHeader.biPlanes = 1;
        bmi->bmiHeader.biSizeImage = texture->h * data->pitch;
        bmi->bmiHeader.biXPelsPerMeter = 0;
        bmi->bmiHeader.biYPelsPerMeter = 0;
        bmi->bmiHeader.biClrUsed = 0;
        bmi->bmiHeader.biClrImportant = 0;
        bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(data->format) * 8;
        if (SDL_ISPIXELFORMAT_INDEXED(data->format)) {
            int i, ncolors;
            LOGPALETTE *palette;

            bmi->bmiHeader.biCompression = BI_RGB;
            ncolors = (1 << SDL_BITSPERPIXEL(data->format));
            palette =
                (LOGPALETTE *) SDL_malloc(sizeof(*palette) +
                                          ncolors * sizeof(PALETTEENTRY));
            if (!palette) {
                SDL_free(bmi);
                SDL_OutOfMemory();
                return -1;
            }
            palette->palVersion = 0x300;
            palette->palNumEntries = ncolors;
            for (i = 0; i < ncolors; ++i) {
                palette->palPalEntry[i].peRed = 0xFF;
                palette->palPalEntry[i].peGreen = 0xFF;
                palette->palPalEntry[i].peBlue = 0xFF;
                palette->palPalEntry[i].peFlags = 0;
            }
            data->hpal = CreatePalette(palette);
            SDL_free(palette);
        } else {
            int bpp;
            Uint32 Rmask, Gmask, Bmask, Amask;

            bmi->bmiHeader.biCompression = BI_BITFIELDS;
            SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask,
                                       &Bmask, &Amask);
            ((Uint32 *) bmi->bmiColors)[0] = Rmask;
            ((Uint32 *) bmi->bmiColors)[1] = Gmask;
            ((Uint32 *) bmi->bmiColors)[2] = Bmask;
            data->hpal = NULL;
        }
        data->hbm =
            CreateDIBSection(renderdata->memory_hdc, bmi, DIB_RGB_COLORS,
                             &data->pixels, NULL, 0);
    } else {
        data->hbm =
            CreateCompatibleBitmap(renderdata->window_hdc, texture->w,
                                   texture->h);
        data->pixels = NULL;
    }
    if (!data->hbm) {
        WIN_SetError("Couldn't create bitmap");
        return -1;
    }
    return 0;
}

static int
GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
                       void **pixels, int *pitch)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
    } else {
        *pixels = data->pixels;
        *pitch = data->pitch;
        return 0;
    }
}

static int
GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                      const SDL_Color * colors, int firstcolor, int ncolors)
{
    GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        PALETTEENTRY entries[256];
        int i;

        for (i = 0; i < ncolors; ++i) {
            entries[i].peRed = colors[i].r;
            entries[i].peGreen = colors[i].g;
            entries[i].peBlue = colors[i].b;
            entries[i].peFlags = 0;
        }
        if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
            WIN_SetError("SetPaletteEntries()");
            return -1;
        }
        return 0;
    }
}

static int
GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                      SDL_Color * colors, int firstcolor, int ncolors)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        PALETTEENTRY entries[256];
        int i;

        if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
            WIN_SetError("GetPaletteEntries()");
            return -1;
        }
        for (i = 0; i < ncolors; ++i) {
            colors[i].r = entries[i].peRed;
            colors[i].g = entries[i].peGreen;
            colors[i].b = entries[i].peBlue;
        }
        return 0;
    }
}

static int
GDI_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    return 0;
}

static int
GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->blendMode) {
    case SDL_BLENDMODE_NONE:
    case SDL_BLENDMODE_MASK:
    case SDL_BLENDMODE_BLEND:
        return 0;
    default:
        SDL_Unsupported();
        texture->blendMode = SDL_BLENDMODE_NONE;
        return -1;
    }
}

static int
GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->scaleMode) {
    case SDL_TEXTURESCALEMODE_NONE:
    case SDL_TEXTURESCALEMODE_FAST:
        return 0;
    case SDL_TEXTURESCALEMODE_SLOW:
    case SDL_TEXTURESCALEMODE_BEST:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
        return -1;
    default:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
        return -1;
    }
    return 0;
}

static int
GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * rect, const void *pixels, int pitch)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
            return -1;
        }
        UpdateYUVTextureData(texture);
        return 0;
    } else {
        GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;

        if (data->pixels) {
            Uint8 *src, *dst;
            int row;
            size_t length;

            src = (Uint8 *) pixels;
            dst =
                (Uint8 *) data->pixels + rect->y * data->pitch +
                rect->x * SDL_BYTESPERPIXEL(texture->format);
            length = rect->w * SDL_BYTESPERPIXEL(texture->format);
            for (row = 0; row < rect->h; ++row) {
                SDL_memcpy(dst, src, length);
                src += pitch;
                dst += data->pitch;
            }
        } else if (rect->w == texture->w && pitch == data->pitch) {
            if (!SetDIBits
                (renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels,
                 renderdata->bmi, DIB_RGB_COLORS)) {
                WIN_SetError("SetDIBits()");
                return -1;
            }
        } else {
            SDL_SetError
                ("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time");
            return -1;
        }
        return 0;
    }
}

static int
GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * rect, int markDirty, void **pixels,
                int *pitch)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
                                     pitch);
    } else if (data->pixels) {
        GdiFlush();
        *pixels =
            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
                      rect->x * SDL_BYTESPERPIXEL(texture->format));
        *pitch = data->pitch;
        return 0;
    } else {
        SDL_SetError("No pixels available");
        return -1;
    }
}

static void
GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SW_UnlockYUVTexture(data->yuv);
        UpdateYUVTextureData(texture);
    }
}

static int
GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
               const SDL_Rect * rect)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    RECT rc;
    HBRUSH brush;
    int status;

    if (data->makedirty) {
        SDL_AddDirtyRect(&data->dirty, rect);
    }

    rc.left = rect->x;
    rc.top = rect->y;
    rc.right = rect->x + rect->w + 1;
    rc.bottom = rect->y + rect->h + 1;

    /* Should we cache the brushes? .. it looks like GDI does for us. :) */
    brush = CreateSolidBrush(RGB(r, g, b));
    SelectObject(data->current_hdc, brush);
    status = FillRect(data->current_hdc, &rc, brush);
    DeleteObject(brush);

    if (!status) {
        WIN_SetError("FillRect()");
        return -1;
    }
    return 0;
}

static int
GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
               const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    GDI_TextureData *texturedata = (GDI_TextureData *) texture->driverdata;

    if (data->makedirty) {
        SDL_AddDirtyRect(&data->dirty, dstrect);
    }

    SelectObject(data->memory_hdc, texturedata->hbm);
    if (texturedata->hpal) {
        SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
        RealizePalette(data->memory_hdc);
    }
    if (texture->blendMode & (SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND)) {
        BLENDFUNCTION blendFunc = {
            AC_SRC_OVER,
            0,
            texture->a,
            AC_SRC_ALPHA
        };
        /* FIXME: GDI uses premultiplied alpha! */
        if (!AlphaBlend
            (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
             dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w,
             srcrect->h, blendFunc)) {
            WIN_SetError("AlphaBlend()");
            return -1;
        }
    } else {
        if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
            if (!BitBlt
                (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
                 srcrect->h, data->memory_hdc, srcrect->x, srcrect->y,
                 SRCCOPY)) {
                WIN_SetError("BitBlt()");
                return -1;
            }
        } else {
            if (!StretchBlt
                (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
                 dstrect->h, data->memory_hdc, srcrect->x, srcrect->y,
                 srcrect->w, srcrect->h, SRCCOPY)) {
                WIN_SetError("StretchBlt()");
                return -1;
            }
        }
    }
    return 0;
}

static void
GDI_RenderPresent(SDL_Renderer * renderer)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    SDL_DirtyRect *dirty;

    /* Send the data to the display */
    if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) {
        for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
            const SDL_Rect *rect = &dirty->rect;
            BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h,
                   data->render_hdc, rect->x, rect->y, SRCCOPY);
        }
        SDL_ClearDirtyRects(&data->dirty);
    }

    /* Update the flipping chain, if any */
    if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        data->current_hbm = (data->current_hbm + 1) % 2;
        SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        data->current_hbm = (data->current_hbm + 1) % 3;
        SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
    }
}

static void
GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (!data) {
        return;
    }
    if (data->yuv) {
        SDL_SW_DestroyYUVTexture(data->yuv);
    }
    if (data->hpal) {
        DeleteObject(data->hpal);
    }
    if (data->hbm) {
        DeleteObject(data->hbm);
    }
    SDL_free(data);
    texture->driverdata = NULL;
}

static void
GDI_DestroyRenderer(SDL_Renderer * renderer)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    int i;

    if (data) {
        DeleteDC(data->render_hdc);
        DeleteDC(data->memory_hdc);
        if (data->bmi) {
            SDL_free(data->bmi);
        }
        for (i = 0; i < SDL_arraysize(data->hbm); ++i) {
            if (data->hbm[i]) {
                DeleteObject(data->hbm[i]);
            }
        }
        SDL_FreeDirtyRects(&data->dirty);
        SDL_free(data);
    }
    SDL_free(renderer);
}

#endif /* SDL_VIDEO_RENDER_GDI */

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