view docs/man3/SDL_VideoInfo.3 @ 1543:98f9b16f565c

From: "Alex Volkov" Date: Thu, 10 Nov 2005 21:53:40 -0500 Subject: [SDL] BUG[?]: 32bpp RGBA->RGB colorkey blit, no SDL_SRCALPHA It seems there is either a documentation vs. reality mismatch or a real bug in SDL_blit_N.c:BlitNtoNKey(). The exact blit in question is a 32bpp RGBA->RGB, where RGBA has SDL_COLORKEY and *no* SDL_SRCALPHA flags. The doc in SDL_video.h states: * RGBA->RGB: * SDL_SRCALPHA not set: * copy RGB. * if SDL_SRCCOLORKEY set, only copy the pixels matching the * RGB values of the source colour key, ignoring alpha in the * comparison. BlitNtoNKey(), however, forgets to "ignore alpha in the comparison". The documentation makes perfect sense, so I think it is the code that is faulty. The attached patch corrects the code.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:43:15 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
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.TH "SDL_VideoInfo" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_VideoInfo\- Video Target information
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint32 hw_available:1;
  Uint32 wm_available:1;
  Uint32 blit_hw:1;
  Uint32 blit_hw_CC:1;
  Uint32 blit_hw_A:1;
  Uint32 blit_sw:1;
  Uint32 blit_sw_CC:1;
  Uint32 blit_sw_A:1;
  Uint32 blit_fill;
  Uint32 video_mem;
  SDL_PixelFormat *vfmt;
} SDL_VideoInfo;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBhw_available\fR
Is it possible to create hardware surfaces?
.TP 20
\fBwm_available\fR
Is there a window manager available
.TP 20
\fBblit_hw\fR
Are hardware to hardware blits accelerated?
.TP 20
\fBblit_hw_CC\fR
Are hardware to hardware colorkey blits accelerated?
.TP 20
\fBblit_hw_A\fR
Are hardware to hardware alpha blits accelerated?
.TP 20
\fBblit_sw\fR
Are software to hardware blits accelerated?
.TP 20
\fBblit_sw_CC\fR
Are software to hardware colorkey blits accelerated?
.TP 20
\fBblit_sw_A\fR
Are software to hardware alpha blits accelerated?
.TP 20
\fBblit_fill\fR
Are color fills accelerated?
.TP 20
\fBvideo_mem\fR
Total amount of video memory in Kilobytes
.TP 20
\fBvfmt\fR
\fIPixel format\fR of the video device
.SH "DESCRIPTION"
.PP
This (read-only) structure is returned by \fI\fBSDL_GetVideoInfo\fP\fR\&. It contains information on either the \&'best\&' available mode (if called before \fI\fBSDL_SetVideoMode\fP\fR) or the current video mode\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_GetVideoInfo\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01