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From: "Alex Volkov" Date: Thu, 10 Nov 2005 21:53:40 -0500 Subject: [SDL] BUG[?]: 32bpp RGBA->RGB colorkey blit, no SDL_SRCALPHA It seems there is either a documentation vs. reality mismatch or a real bug in SDL_blit_N.c:BlitNtoNKey(). The exact blit in question is a 32bpp RGBA->RGB, where RGBA has SDL_COLORKEY and *no* SDL_SRCALPHA flags. The doc in SDL_video.h states: * RGBA->RGB: * SDL_SRCALPHA not set: * copy RGB. * if SDL_SRCCOLORKEY set, only copy the pixels matching the * RGB values of the source colour key, ignoring alpha in the * comparison. BlitNtoNKey(), however, forgets to "ignore alpha in the comparison". The documentation makes perfect sense, so I think it is the code that is faulty. The attached patch corrects the code.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:43:15 +0000
parents 74212992fb08
children 14717b52abc0
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><H1
><A
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>Introduction</A
></H1
><P
>This library is designed to make it easy to write games that run on Linux,
Win32 and BeOS using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application.  This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.</P
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>The library is loaded as a dynamically linked library on its native
platform, and is currently compiled natively for Linux, compiled for
Win32 using a Linux hosted GCC
<A
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environment, and compiled using the EGCS C++ compiler under BeOS.</P
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>An introduction to SDL can be found online at:
<A
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>&#13;</P
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>There are code examples on each of the main library pages, and there are
fully fleshed example C++ classes and programs in the examples archive,
available on the
<A
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>For an introduction to basic multi-media programming concepts, you might try
some of the following links:
<P
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><UL
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><A
HREF="http://www.ziron.com/links/"
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>Game Programming Links</A
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><A
HREF="http://developer.dungeon-crawl.com/"
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>Enjoy!</P
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>&nbsp;&nbsp;&nbsp; Sam Lantinga
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