Mercurial > sdl-ios-xcode
view src/timer/SDL_timer.c @ 1302:94643e9bad18
Date: Sat, 14 Jan 2006 15:16:01 -0500
From: Andrew Fuller
Subject: [SDL] [PATCH] ML-8866 PS2->USB converter
This converter seems to go by several names -- Super Dual Box, Dual
USB Joypad, and who knows what else. Also branded differently with
different colour cases, etc. But it seems to all be the same
internals. It is a common converter used for StepMania, with several
posts Googleable trying to make it work in Linux. I got mine
yesterday and wanted to play stepmania, so I went ahead and made a
crude patch for libsdl to split this baby into two logical joysticks.
A couple notes about the patch:
This patch works well for two dance mats hooked up and playing
stepmania, however the mapping of the other buttons may be off. I
have no joystick which uses all the buttons the converter reports, so
I have no way of testing them.
The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL
reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866
Dual USB Joypad, and the existing virtual joystick mapping uses the
Wisegroup... name. Not sure why the discrepency.
I'm not subscribed to this mailing list, so please CC me on any
comments to this.
-Andrew
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 31 Jan 2006 14:59:43 +0000 |
parents | 173c063d4f55 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga 5635-34 Springhouse Dr. Pleasanton, CA 94588 (USA) slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <stdio.h> /* For the definition of NULL */ #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_timer_c.h" #include "SDL_mutex.h" #include "SDL_systimer.h" /* #define DEBUG_TIMERS */ int SDL_timer_started = 0; int SDL_timer_running = 0; /* Data to handle a single periodic alarm */ Uint32 SDL_alarm_interval = 0; SDL_TimerCallback SDL_alarm_callback; /* Data used for a thread-based timer */ static int SDL_timer_threaded = 0; struct _SDL_TimerID { Uint32 interval; SDL_NewTimerCallback cb; void *param; Uint32 last_alarm; struct _SDL_TimerID *next; }; static SDL_TimerID SDL_timers = NULL; static SDL_mutex *SDL_timer_mutex; static volatile SDL_bool list_changed = SDL_FALSE; /* Set whether or not the timer should use a thread. This should not be called while the timer subsystem is running. */ int SDL_SetTimerThreaded(int value) { int retval; if ( SDL_timer_started ) { SDL_SetError("Timer already initialized"); retval = -1; } else { retval = 0; SDL_timer_threaded = value; } return retval; } int SDL_TimerInit(void) { int retval; retval = 0; if ( SDL_timer_started ) { SDL_TimerQuit(); } if ( ! SDL_timer_threaded ) { retval = SDL_SYS_TimerInit(); } if ( SDL_timer_threaded ) { SDL_timer_mutex = SDL_CreateMutex(); } if ( retval == 0 ) { SDL_timer_started = 1; } return(retval); } void SDL_TimerQuit(void) { SDL_SetTimer(0, NULL); if ( SDL_timer_threaded < 2 ) { SDL_SYS_TimerQuit(); } if ( SDL_timer_threaded ) { SDL_DestroyMutex(SDL_timer_mutex); } SDL_timer_started = 0; SDL_timer_threaded = 0; } void SDL_ThreadedTimerCheck(void) { Uint32 now, ms; SDL_TimerID t, prev, next; SDL_bool removed; SDL_mutexP(SDL_timer_mutex); list_changed = SDL_FALSE; now = SDL_GetTicks(); for ( prev = NULL, t = SDL_timers; t; t = next ) { removed = SDL_FALSE; ms = t->interval - SDL_TIMESLICE; next = t->next; if ( (int)(now - t->last_alarm) > (int)ms ) { struct _SDL_TimerID timer; if ( (now - t->last_alarm) < t->interval ) { t->last_alarm += t->interval; } else { t->last_alarm = now; } #ifdef DEBUG_TIMERS printf("Executing timer %p (thread = %d)\n", t, SDL_ThreadID()); #endif timer = *t; SDL_mutexV(SDL_timer_mutex); ms = timer.cb(timer.interval, timer.param); SDL_mutexP(SDL_timer_mutex); if ( list_changed ) { /* Abort, list of timers modified */ /* FIXME: what if ms was changed? */ break; } if ( ms != t->interval ) { if ( ms ) { t->interval = ROUND_RESOLUTION(ms); } else { /* Remove timer from the list */ #ifdef DEBUG_TIMERS printf("SDL: Removing timer %p\n", t); #endif if ( prev ) { prev->next = next; } else { SDL_timers = next; } free(t); --SDL_timer_running; removed = SDL_TRUE; } } } /* Don't update prev if the timer has disappeared */ if ( ! removed ) { prev = t; } } SDL_mutexV(SDL_timer_mutex); } static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param) { SDL_TimerID t; t = (SDL_TimerID) malloc(sizeof(struct _SDL_TimerID)); if ( t ) { t->interval = ROUND_RESOLUTION(interval); t->cb = callback; t->param = param; t->last_alarm = SDL_GetTicks(); t->next = SDL_timers; SDL_timers = t; ++SDL_timer_running; list_changed = SDL_TRUE; } #ifdef DEBUG_TIMERS printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, SDL_timer_running); #endif return t; } SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param) { SDL_TimerID t; if ( ! SDL_timer_mutex ) { if ( SDL_timer_started ) { SDL_SetError("This platform doesn't support multiple timers"); } else { SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first"); } return NULL; } if ( ! SDL_timer_threaded ) { SDL_SetError("Multiple timers require threaded events!"); return NULL; } SDL_mutexP(SDL_timer_mutex); t = SDL_AddTimerInternal(interval, callback, param); SDL_mutexV(SDL_timer_mutex); return t; } SDL_bool SDL_RemoveTimer(SDL_TimerID id) { SDL_TimerID t, prev = NULL; SDL_bool removed; removed = SDL_FALSE; SDL_mutexP(SDL_timer_mutex); /* Look for id in the linked list of timers */ for (t = SDL_timers; t; prev=t, t = t->next ) { if ( t == id ) { if(prev) { prev->next = t->next; } else { SDL_timers = t->next; } free(t); --SDL_timer_running; removed = SDL_TRUE; list_changed = SDL_TRUE; break; } } #ifdef DEBUG_TIMERS printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, SDL_timer_running, SDL_ThreadID()); #endif SDL_mutexV(SDL_timer_mutex); return removed; } /* Old style callback functions are wrapped through this */ static Uint32 SDLCALL callback_wrapper(Uint32 ms, void *param) { SDL_TimerCallback func = (SDL_TimerCallback) param; return (*func)(ms); } int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback) { int retval; #ifdef DEBUG_TIMERS printf("SDL_SetTimer(%d)\n", ms); #endif retval = 0; if ( SDL_timer_threaded ) { SDL_mutexP(SDL_timer_mutex); } if ( SDL_timer_running ) { /* Stop any currently running timer */ if ( SDL_timer_threaded ) { while ( SDL_timers ) { SDL_TimerID freeme = SDL_timers; SDL_timers = SDL_timers->next; free(freeme); } SDL_timer_running = 0; list_changed = SDL_TRUE; } else { SDL_SYS_StopTimer(); SDL_timer_running = 0; } } if ( ms ) { if ( SDL_timer_threaded ) { if ( SDL_AddTimerInternal(ms, callback_wrapper, (void *)callback) == NULL ) { retval = -1; } } else { SDL_timer_running = 1; SDL_alarm_interval = ms; SDL_alarm_callback = callback; retval = SDL_SYS_StartTimer(); } } if ( SDL_timer_threaded ) { SDL_mutexV(SDL_timer_mutex); } return retval; }