view test/threadwin.c @ 571:8e3ce997621c

Date: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" Subject: All QNX patches whole patches concerning QNX. Almost all code has been rewritten by Julian and me. Added initial support for hw overlays in QNX and many many others fixes. P.S. This patches has been reviewed by Dave Rempel from QSSL and included in SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1 version of QNX, which will be available soon.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 01:38:37 +0000
parents cb40b26523a5
children be9c9c8f6d53
line wrap: on
line source


/* Test out the multi-threaded event handling functions */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "SDL.h"
#include "SDL_thread.h"

/* Are we done yet? */
static int done = 0;

/* Is the cursor visible? */
static int visible = 1;

SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
{
	SDL_Surface *icon;
	Uint8       *pixels;
	Uint8       *mask;
	int          mlen, i;

	*maskp = NULL;

	/* Load the icon surface */
	icon = SDL_LoadBMP(file);
	if ( icon == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
		return(NULL);
	}

	/* Check width and height */
	if ( (icon->w%8) != 0 ) {
		fprintf(stderr, "Icon width must be a multiple of 8!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
	if ( icon->format->palette == NULL ) {
		fprintf(stderr, "Icon must have a palette!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}

	/* Set the colorkey */
	SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels));

	/* Create the mask */
	pixels = (Uint8 *)icon->pixels;
	printf("Transparent pixel: (%d,%d,%d)\n",
				icon->format->palette->colors[*pixels].r,
				icon->format->palette->colors[*pixels].g,
				icon->format->palette->colors[*pixels].b);
	mlen = icon->w*icon->h;
	mask = (Uint8 *)malloc(mlen/8);
	if ( mask == NULL ) {
		fprintf(stderr, "Out of memory!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
	memset(mask, 0, mlen/8);
	for ( i=0; i<mlen; ) {
		if ( pixels[i] != *pixels )
			mask[i/8] |= 0x01;
		++i;
		if ( (i%8) != 0 )
			mask[i/8] <<= 1;
	}
	*maskp = mask;
	return(icon);
}

int FilterEvents(const SDL_Event *event)
{
	static int reallyquit = 0;

	switch (event->type) {

		case SDL_ACTIVEEVENT:
			/* See what happened */
			printf("App %s ",
				event->active.gain ? "gained" : "lost");
			if ( event->active.state & SDL_APPACTIVE )
				printf("active ");
			if ( event->active.state & SDL_APPMOUSEFOCUS )
				printf("mouse ");
			if ( event->active.state & SDL_APPINPUTFOCUS )
				printf("input ");
			printf("focus\n");

			/* See if we are iconified or restored */
			if ( event->active.state & SDL_APPACTIVE ) {
				printf("App has been %s\n",
					event->active.gain ?
						 "restored" : "iconified");
			}
			return(0);

		/* This is important!  Queue it if we want to quit. */
		case SDL_QUIT:
			if ( ! reallyquit ) {
				reallyquit = 1;
				printf("Quit requested\n");
				return(0);
			}
			printf("Quit demanded\n");
			return(1);

		/* Mouse and keyboard events go to threads */
		case SDL_MOUSEMOTION:
		case SDL_MOUSEBUTTONDOWN:
		case SDL_MOUSEBUTTONUP:
		case SDL_KEYDOWN:
		case SDL_KEYUP:
			return(1);

		/* Drop all other events */
		default:
			return(0);
	}
}

int HandleMouse(void *unused)
{
	SDL_Event events[10];
	int i, found;
	Uint32 mask;

	/* Handle mouse events here */
	mask = (SDL_MOUSEMOTIONMASK|SDL_MOUSEBUTTONDOWNMASK|SDL_MOUSEBUTTONUPMASK);
	while ( ! done ) {
		found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
		for ( i=0; i<found; ++i ) {
			switch(events[i].type) {
				/* We want to toggle visibility on buttonpress */
				case SDL_MOUSEBUTTONDOWN:
				case SDL_MOUSEBUTTONUP:
					if ( events[i].button.state == SDL_PRESSED ) {
						visible = !visible;
						SDL_ShowCursor(visible);
					}
					printf("Mouse button %d has been %s\n",
						events[i].button.button,
						(events[i].button.state == SDL_PRESSED) ?
						"pressed" : "released");
					break;
				/* Show relative mouse motion */
				case SDL_MOUSEMOTION:
					printf("Mouse relative motion: {%d,%d}\n",
							events[i].motion.xrel, events[i].motion.yrel);
					break;
			}
		}
		/* Give up some CPU to allow events to arrive */
		SDL_Delay(20);
	}
	return(0);
}

int HandleKeyboard(void *unused)
{
	SDL_Event events[10];
	int i, found;
	Uint32 mask;

	/* Handle mouse events here */
	mask = (SDL_KEYDOWNMASK|SDL_KEYUPMASK);
	while ( ! done ) {
		found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
		for ( i=0; i<found; ++i ) {
			switch(events[i].type) {
			    /* We want to toggle visibility on buttonpress */
			    case SDL_KEYDOWN:
			    case SDL_KEYUP:
			    	printf("Key '%c' has been %s\n",
						events[i].key.keysym.unicode,
					(events[i].key.state == SDL_PRESSED) ?
						"pressed" : "released");

			    	/* Allow hitting <ESC> to quit the app */
			    	if ( events[i].key.keysym.sym == SDLK_ESCAPE ) {
			    		done = 1;
			    	}

					/* skip events now that aren't KEYUPs... */
					if (events[i].key.state == SDL_PRESSED)
						break;

			    	if ( events[i].key.keysym.sym == SDLK_f ) {
						int rc = 0;
						printf("attempting to toggle fullscreen...\n");
						rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
                        printf("SDL_WM_ToggleFullScreen returned %d.\n", rc);
			    	}

			    	if ( events[i].key.keysym.sym == SDLK_g ) {
						SDL_GrabMode m;
						m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ?
								SDL_GRAB_OFF : SDL_GRAB_ON;
						printf("attempting to toggle input grab to %s...\n",
                                m == SDL_GRAB_ON ? "ON" : "OFF");
                        SDL_WM_GrabInput(m);
						printf("attempt finished.\n");
			    	}

			    	break;
			}
		}
		/* Give up some CPU to allow events to arrive */
		SDL_Delay(20);
	}
	return(0);
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	SDL_Surface *icon;
	Uint8 *icon_mask;
	int i, parsed;
	Uint8 *buffer;
	SDL_Color palette[256];
	Uint32 init_flags;
	Uint8  video_bpp;
	Uint32 video_flags;
	SDL_Thread *mouse_thread;
	SDL_Thread *keybd_thread;

	/* Set the options, based on command line arguments */
	init_flags = SDL_INIT_VIDEO;
	video_bpp = 8;
	video_flags = SDL_SWSURFACE;
	parsed = 1;
	while ( parsed ) {
		/* If the threaded option is enabled, and the SDL library hasn't
		   been compiled with threaded events enabled, then the mouse and
		   keyboard won't respond.
		 */
		if ( (argc >= 2) && (strcmp(argv[1], "-threaded") == 0) ) {
			init_flags |= SDL_INIT_EVENTTHREAD;
			argc -= 1;
			argv += 1;
			printf("Running with threaded events\n");
		} else
		if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
			video_flags |= SDL_FULLSCREEN;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) {
			video_bpp = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else {
			parsed = 0;
		}
	}

	/* Initialize SDL with the requested flags */
	if ( SDL_Init(init_flags) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	/* Set the icon -- this must be done before the first mode set */
	icon = LoadIconSurface("icon.bmp", &icon_mask);
	if ( icon != NULL ) {
		SDL_WM_SetIcon(icon, icon_mask);
	}
	if ( icon_mask != NULL )
		free(icon_mask);

	/* Initialize the display */
	screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags);
	if (  screen == NULL ) {
		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
						video_bpp, SDL_GetError());
		exit(1);
	}
	printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
						"fullscreen" : "windowed");

	/* Enable printable characters */
	SDL_EnableUNICODE(1);

	/* Set an event filter that discards everything but QUIT */
	SDL_SetEventFilter(FilterEvents);

	/* Create the event handling threads */
	mouse_thread = SDL_CreateThread(HandleMouse, NULL);
	keybd_thread = SDL_CreateThread(HandleKeyboard, NULL);

	/* Set the surface pixels and refresh! */
	for ( i=0; i<256; ++i ) {
		palette[i].r = 255-i;
		palette[i].g = 255-i;
		palette[i].b = 255-i;
	}
	SDL_SetColors(screen, palette, 0, 256);
	if ( SDL_LockSurface(screen) < 0 ) {
		fprintf(stderr, "Couldn't lock display surface: %s\n",
							SDL_GetError());
		exit(2);
	}
	buffer = (Uint8 *)screen->pixels;
	for ( i=0; i<screen->h; ++i ) {
		memset(buffer,(i*255)/screen->h,
				screen->w*screen->format->BytesPerPixel);
		buffer += screen->pitch;
	}
	SDL_UnlockSurface(screen);
	SDL_UpdateRect(screen, 0, 0, 0, 0);

	/* Loop, waiting for QUIT */
	while ( ! done ) {
		if ( ! (init_flags & SDL_INIT_EVENTTHREAD) ) {
			SDL_PumpEvents(); /* Needed when event thread is off */
		}
		if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) {
			done = 1;
		}
		/* Give up some CPU so the events can accumulate */
		SDL_Delay(20);
	}
	SDL_WaitThread(mouse_thread, NULL);
	SDL_WaitThread(keybd_thread, NULL);
	return(0);
}