Mercurial > sdl-ios-xcode
view src/timer/mint/SDL_vbltimer.S @ 5079:8c88cae7911e SDL-1.2
Michael Bicha to Sam
I came across further issues with SDL 1.2.14 on win32 in combination
with touch screens.
When you touched the screen older SDLs reported
SDL_MOUSEMOTION to the touch position
SDL_MOUSEBUTTONDOWN at the touch position
1.2.14 reports
SDL_MOUSEBUTTONDOWN at the last mouse position before the touch
and then a
SDL_MOUSEMOTION to the touch position
I found that to fix it in the file SDL_sysevents.c i had to put back the
following lines from 1.2.12 to get it working correctly again:
if ( mouse_relative ) {
/* RJR: March 28, 2000
report internal mouse position if in relative mode */
x = 0; y = 0;
} else {
x = (Sint16)LOWORD(lParam);
y = (Sint16)HIWORD(lParam);
#ifdef _WIN32_WCE
if (SDL_VideoSurface)
GapiTransform(this->hidden->userOrientation,
this->hidden->hiresFix, &x, &y);
#endif
}
posted = SDL_PrivateMouseButton(
state, button, x, y);
where there was only
posted = SDL_PrivateMouseButton(
state, button, 0, 0);
in 1.2.14 (appx. line 484)
please feel free to put that change into any SDL lib you like in any way
you like and thanks for your great work !
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 23 Jan 2011 21:02:02 -0800 |
parents | 5425a6fbacf8 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* * VBL queue routine * * Patrice Mandin */ #define _vbl_queue 0x456 #define _hz_200 0x4ba .text .globl _SDL_AtariVblInstall .globl _SDL_AtariVblUninstall .globl _SDL_MintAudio_hasfpu /*--- Save/restore FPU context ---*/ #if defined(__mcoldfire__) #define SAVE_FPU_CONTEXT \ lea sp@(-216),sp; \ fsave sp@; \ fmovel fpiar,sp@-; \ lea sp@(-64),sp; \ fmovemd fp0-fp7,sp@ #define RESTORE_FPU_CONTEXT \ fmovemd sp@,fp0-fp7; \ lea sp@(64),sp; \ fmovel sp@+,fpiar; \ frestore sp@; \ lea sp@(216),sp #else #define SAVE_FPU_CONTEXT \ .chip 68k/68881; \ fsave sp@-; \ fmoveml fpcr/fpsr/fpiar,sp@-; \ fmovemx fp0-fp7,sp@-; \ .chip 68k #define RESTORE_FPU_CONTEXT \ .chip 68k/68881; \ fmovemx sp@+,fp0-fp7; \ fmoveml sp@+,fpcr/fpsr/fpiar; \ frestore sp@+; \ .chip 68k #endif /*--- Vector installer ---*/ _SDL_AtariVblInstall: #if defined(__mcoldfire__) movel sp@(4),d0 movel d0,my_vector #else movel sp@(4),my_vector #endif lea _my_vbl,a0 clrw vbl_mutex #if defined(__mcoldfire__) movel _hz_200.w,d0 movel d0, _SDL_Atari_hz200 #else movel _hz_200.w, _SDL_Atari_hz200 #endif /* Stop interrupts */ movew #0x2700,sr /* Read vbl_queue pointer */ movel _vbl_queue.w,a1 /* Search a free place */ moveq #7,d0 bcl_search_place: movel (a1),d1 beqs place_found addql #4,a1 #if defined(__mcoldfire__) subql #1,d0 bpls bcl_search_place #else dbra d0,bcl_search_place #endif /* Not found */ moveq #1,d0 bras exit_vbl_queue /* Then install ourselves */ place_found: movel a0,(a1) moveq #0,d0 exit_vbl_queue: /* Restart interrupts */ movew #0x2300,sr rts /*--- Vector uninstaller ---*/ _SDL_AtariVblUninstall: movel sp@(4),d0 cmpl my_vector,d0 bnes badvector movel #_my_vbl,d0 /* Stop interrupts */ movew #0x2700,sr /* Read vbl_queue pointer */ movel _vbl_queue.w,a1 /* Search where we are */ moveq #7,d1 bcl2_search_place: cmpl (a1),d0 bnes next_place clrl (a1) moveq #0,d1 next_place: addql #4,a1 #if defined(__mcoldfire__) subql #1,d1 bpls bcl_search_place #else dbra d1,bcl2_search_place #endif /* Restart interrupts */ movew #0x2300,sr badvector: rts /*--- Our vbl ---*/ _my_vbl: #if defined(__mcoldfire__) lea sp@(-60),sp moveml d0-d7/a0-a6,sp@ #else moveml d0-d7/a0-a6,sp@- #endif /* Update _hz_200 */ #if defined(__mcoldfire__) movel _hz_200.w,d0 movel d0, _SDL_Atari_hz200 #else movel _hz_200.w, _SDL_Atari_hz200 #endif /* Verify if this is not already running */ tstw vbl_mutex bnes vbl_end #if defined(__mcoldfire__) movew vbl_mutex,d0 notl d0 movew d0,vbl_mutex #else notw vbl_mutex #endif /* Save FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_AtariVbl_nofpu1 SAVE_FPU_CONTEXT SDL_AtariVbl_nofpu1: movel my_vector,a0 jsr a0@ /* Restore FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_AtariVbl_Xbios_nofpu2 RESTORE_FPU_CONTEXT SDL_AtariVbl_Xbios_nofpu2: clrw vbl_mutex vbl_end: #if defined(__mcoldfire__) moveml sp@,d0-d7/a0-a6 lea sp@(60),sp #else moveml sp@+,d0-d7/a0-a6 #endif rts .data .even .comm _SDL_Atari_hz200,4*1 .even .comm vbl_mutex,2*1 .even .comm my_vector,4*1