Mercurial > sdl-ios-xcode
view src/audio/pulse/SDL_pulseaudio.h @ 5079:8c88cae7911e SDL-1.2
Michael Bicha to Sam
I came across further issues with SDL 1.2.14 on win32 in combination
with touch screens.
When you touched the screen older SDLs reported
SDL_MOUSEMOTION to the touch position
SDL_MOUSEBUTTONDOWN at the touch position
1.2.14 reports
SDL_MOUSEBUTTONDOWN at the last mouse position before the touch
and then a
SDL_MOUSEMOTION to the touch position
I found that to fix it in the file SDL_sysevents.c i had to put back the
following lines from 1.2.12 to get it working correctly again:
if ( mouse_relative ) {
/* RJR: March 28, 2000
report internal mouse position if in relative mode */
x = 0; y = 0;
} else {
x = (Sint16)LOWORD(lParam);
y = (Sint16)HIWORD(lParam);
#ifdef _WIN32_WCE
if (SDL_VideoSurface)
GapiTransform(this->hidden->userOrientation,
this->hidden->hiresFix, &x, &y);
#endif
}
posted = SDL_PrivateMouseButton(
state, button, x, y);
where there was only
posted = SDL_PrivateMouseButton(
state, button, 0, 0);
in 1.2.14 (appx. line 484)
please feel free to put that change into any SDL lib you like in any way
you like and thanks for your great work !
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 23 Jan 2011 21:02:02 -0800 |
parents | fe15c4e8efe6 |
children |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Stéphan Kochen stephan@kochen.nl Based on parts of the ALSA and ESounD output drivers. */ #include "SDL_config.h" #ifndef _SDL_pulseaudio_h #define _SDL_pulseaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { pa_mainloop *mainloop; pa_mainloop_api *mainloop_api; pa_context *context; pa_stream *stream; char *caption; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; }; #if (PA_API_VERSION < 12) /** Return non-zero if the passed state is one of the connected states */ static inline int PA_CONTEXT_IS_GOOD(pa_context_state_t x) { return x == PA_CONTEXT_CONNECTING || x == PA_CONTEXT_AUTHORIZING || x == PA_CONTEXT_SETTING_NAME || x == PA_CONTEXT_READY; } /** Return non-zero if the passed state is one of the connected states */ static inline int PA_STREAM_IS_GOOD(pa_stream_state_t x) { return x == PA_STREAM_CREATING || x == PA_STREAM_READY; } #endif /* pulseaudio <= 0.9.10 */ /* Old variable names */ #define mainloop (this->hidden->mainloop) #define mainloop_api (this->hidden->mainloop_api) #define context (this->hidden->context) #define stream (this->hidden->stream) #define mixbuf (this->hidden->mixbuf) #define mixlen (this->hidden->mixlen) #endif /* _SDL_pulseaudio_h */