view src/audio/nds/sound9.c @ 5079:8c88cae7911e SDL-1.2

Michael Bicha to Sam I came across further issues with SDL 1.2.14 on win32 in combination with touch screens. When you touched the screen older SDLs reported SDL_MOUSEMOTION to the touch position SDL_MOUSEBUTTONDOWN at the touch position 1.2.14 reports SDL_MOUSEBUTTONDOWN at the last mouse position before the touch and then a SDL_MOUSEMOTION to the touch position I found that to fix it in the file SDL_sysevents.c i had to put back the following lines from 1.2.12 to get it working correctly again: if ( mouse_relative ) { /* RJR: March 28, 2000 report internal mouse position if in relative mode */ x = 0; y = 0; } else { x = (Sint16)LOWORD(lParam); y = (Sint16)HIWORD(lParam); #ifdef _WIN32_WCE if (SDL_VideoSurface) GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y); #endif } posted = SDL_PrivateMouseButton( state, button, x, y); where there was only posted = SDL_PrivateMouseButton( state, button, 0, 0); in 1.2.14 (appx. line 484) please feel free to put that change into any SDL lib you like in any way you like and thanks for your great work !
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:02:02 -0800
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_stdinc.h"

#include "soundcommon.h"

void SoundSystemInit(u32 rate,u32 buffersize,u8 channel,u8 format)
{
	soundsystem->rate = rate;
	
	if(format == 8) 
		soundsystem->buffersize = buffersize;
	else if(format == 16)
		soundsystem->buffersize = buffersize * sizeof(short);

	soundsystem->mixbuffer = (s8*)SDL_malloc(soundsystem->buffersize);
	//soundsystem->soundbuffer = soundsystem->mixbuffer;
	soundsystem->format = format;
	soundsystem->channel = channel;
	soundsystem->prevtimer = 0;
	soundsystem->soundcursor = 0;
	soundsystem->numsamples = 0;
	soundsystem->period = 0x1000000 / rate;
	soundsystem->cmd = INIT;
}

void SoundStartMixer(void)
{
	soundsystem->cmd |= MIX;
}

void SendCommandToArm7(u32 command)
{
    while (REG_IPC_FIFO_CR & IPC_FIFO_SEND_FULL);
    if (REG_IPC_FIFO_CR & IPC_FIFO_ERROR)
    {
        REG_IPC_FIFO_CR |= IPC_FIFO_SEND_CLEAR;
    } 
    
    REG_IPC_FIFO_TX = command;
}