view docs/html/sdlwmgrabinput.html @ 5079:8c88cae7911e SDL-1.2

Michael Bicha to Sam I came across further issues with SDL 1.2.14 on win32 in combination with touch screens. When you touched the screen older SDLs reported SDL_MOUSEMOTION to the touch position SDL_MOUSEBUTTONDOWN at the touch position 1.2.14 reports SDL_MOUSEBUTTONDOWN at the last mouse position before the touch and then a SDL_MOUSEMOTION to the touch position I found that to fix it in the file SDL_sysevents.c i had to put back the following lines from 1.2.12 to get it working correctly again: if ( mouse_relative ) { /* RJR: March 28, 2000 report internal mouse position if in relative mode */ x = 0; y = 0; } else { x = (Sint16)LOWORD(lParam); y = (Sint16)HIWORD(lParam); #ifdef _WIN32_WCE if (SDL_VideoSurface) GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y); #endif } posted = SDL_PrivateMouseButton( state, button, x, y); where there was only posted = SDL_PrivateMouseButton( state, button, 0, 0); in 1.2.14 (appx. line 484) please feel free to put that change into any SDL lib you like in any way you like and thanks for your great work !
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:02:02 -0800
parents 355632dca928
children
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>SDL_WM_GrabInput</H1
><DIV
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><A
NAME="AEN3663"
></A
><H2
>Name</H2
>SDL_WM_GrabInput&nbsp;--&nbsp;Grabs mouse and keyboard input.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_GrabMode <B
CLASS="FSFUNC"
>SDL_WM_GrabInput</B
></CODE
>(SDL_GrabMode mode);</CODE
></P
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><H2
>Description</H2
><P
>Grabbing means that the mouse is confined to the application window,
and nearly all keyboard input is passed directly to the application,
and not interpreted by a window manager, if any.</P
><P
>When <TT
CLASS="PARAMETER"
><I
>mode</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_GRAB_QUERY</TT
> the grab mode is not changed, but the current grab mode is returned.</P
><P
><PRE
CLASS="PROGRAMLISTING"
>typedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;</PRE
>
                    </P
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><H2
>Return Value</H2
><P
>The current/new <SPAN
CLASS="STRUCTNAME"
>SDL_GrabMode</SPAN
>.</P
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