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Date: Sat, 16 Aug 2003 16:22:56 +0300 From: "Mike Gorchak" Subject: Package building for QNX6 I'm just completed the package description file for QNX6 - qpg, it is like a\ .spec files for Linux. Please place SDL.qpg.in file in the root of the proj\ ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\ .in. The same for the SDL_image. I'm planning to add .qpg files creation for\ all SDL* projects. As for shared library building for QNX6. It is very hard to improve the exis\ ting libtool code to support QNX shared libraries. Much easyiest is to remov\ e libtool.m4 code from the acinclude.m4 for those persons, who building shar\ ed libraries for QNX6. I'm described all what they need to do with .so under\ QNX6 in the README.QNX file. And 90% of people used the precompiled librari\ es, so I think it is not big problem :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Aug 2003 23:25:46 +0000
parents e5bc29de3f0a
children 355632dca928
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>Chapter 12. Multi-threaded Programming</A
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>Table of Contents</B
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><DT
><A
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>SDL_CreateThread</A
> &#8212; Creates a new thread of execution that shares its parent's properties.</DT
><DT
><A
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>SDL_ThreadID</A
> &#8212; Get the 32-bit thread identifier for the current thread.</DT
><DT
><A
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>SDL_GetThreadID</A
> &#8212; Get the SDL thread ID of a SDL_Thread</DT
><DT
><A
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>SDL_WaitThread</A
> &#8212; Wait for a thread to finish.</DT
><DT
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>SDL_KillThread</A
> &#8212; Gracelessly terminates the thread.</DT
><DT
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>SDL_CreateMutex</A
> &#8212; Create a mutex</DT
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>SDL_DestroyMutex</A
> &#8212; Destroy a mutex</DT
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>SDL_mutexP</A
> &#8212; Lock a mutex</DT
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>SDL_mutexV</A
> &#8212; Unlock a mutex</DT
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>SDL_CreateSemaphore</A
> &#8212; Creates a new semaphore and assigns an initial value to it.</DT
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>SDL_DestroySemaphore</A
> &#8212; Destroys a semaphore that was created by <A
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>SDL_CreateSemaphore</A
>.</DT
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>SDL_SemWait</A
> &#8212; Lock a semaphore and suspend the thread if the semaphore value is zero.</DT
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>SDL_SemTryWait</A
> &#8212; Attempt to lock a semaphore but don't suspend the thread.</DT
><DT
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>SDL_SemWaitTimeout</A
> &#8212; Lock a semaphore, but only wait up to a specified maximum time.</DT
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>SDL_SemPost</A
> &#8212; Unlock a semaphore.</DT
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>SDL_SemValue</A
> &#8212; Return the current value of a semaphore.</DT
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>SDL_CreateCond</A
> &#8212; Create a condition variable</DT
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>SDL_DestroyCond</A
> &#8212; Destroy a condition variable</DT
><DT
><A
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>SDL_CondSignal</A
> &#8212; Restart a thread wait on a condition variable</DT
><DT
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>SDL_CondBroadcast</A
> &#8212; Restart all threads waiting on a condition variable</DT
><DT
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>SDL_CondWait</A
> &#8212; Wait on a condition variable</DT
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>SDL_CondWaitTimeout</A
> &#8212; Wait on a condition variable, with timeout</DT
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><P
>SDL provides functions for creating threads, mutexes, semphores and condition variables.</P
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>In general, you must be very aware of concurrency and data integrity issues
when writing multi-threaded programs.  Some good guidelines include:
<P
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>Don't call SDL video/event functions from separate threads</P
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>Don't use any library functions in separate threads</P
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>Don't perform any memory management in separate threads</P
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>Lock global variables which may be accessed by multiple threads</P
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>Never terminate threads, always set a flag and wait for them to quit</P
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>Think very carefully about all possible ways your code may interact</P
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>Note: </B
>SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (MacOS X dos nt suffer from this problem)</P
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